Tree of Savior Forum

Archer Card Talk - Ellaganos v Glass Mole

If you go falconer3 you may boost your support CC by getting CC cards. I think falcon skills are regarded as [physical melee], so they may apply Minotaur stun. Even sorcerer summon/necro summons apply Minotaur card stun effect.

Does mole card affect wugushi poison? Does it increase its damage?

iā€™m sorry of topic for awhileā€¦ where actually can i get glass mole card? help pls

Neither. Templeshooter if you intend to pvp.

Siaulai mission in Fedimian.

I honestly donā€™t know :confused:

In theory yes cos your poison ticks will go up in dmg even when u switch weapon.

Somewhat OT > How do you guys safely trade cards for talts? I canā€™t farm ellaganos yet but I have more than enough talts to buy one lvl 1 card in Telsiai.

Either trade with someone you know, or trade with someone who have good credits in market group.

Still thereā€™re always risk, but still better than trade with random guy with mega phone.

I only buy cards from people I know are very wealthy/older players, same reason people have np trading me first when I sell them a card, if you inspect me and see Iā€™m wearing 40+ million in gear its safe to assume Iā€™m not going to tarnish my reputation or karma over a measly 50-200 talt

Update on glass mole:

Dilgeles donā€™t work, varnelas on a 15-second cd do proc it however. Too bad theyā€™re super annoying to farm

2 Likes

Trading card is not safe? why?

Why temple? Isnā€™t silence lvl 1? Isnā€™t it 1% per card?

How much is mole and ellangos cards?

@greyhiem

Is there any video or something that proves sorcerer summons/necro summons apply Minotaur card stun effect?

I donā€™t have any at this moment. Perhaps there is a sorcerer willing to record? There should be a sorc/necro thread around somewhere.

7% chance to silence vs wizards is exceptional in pvp. Particularly with multi-hit attacks.

Butā€¦ isnt it also lvl 1 just like mino? Than why do you need Temple? Cuz same lvl 1 debuff and they also cant move and higher chance. Also on physical dmg?

Or do you imply itā€™s melee only?

Ohhh I see what youā€™re saying now. Hmm, you make a very strong point. There isnā€™t much purpose in choosing the small chance to silence over the large chance to stun unless an effective anti-stun is implemented.

Sadly it looks this way with a lot of cards. Like the system is only half thought-through and missing a bunch of reasons to even bother with half of it.

Mobbing cards:

CC
Mummyghast lvl 10, creates decent AoE zone which blinds all enemies, mobs in the zone stop movement and attacks, itā€™s like a small size carve world tree.
Minotaur Card to stun on physical attacks.

SP recovery
Specter Monarch card lvl 10, 10% chance to recover 10% SP when defeating dark mobs.
Salamander card lvl 10, 10% chance to recover 10% SP on fire mob kill.
Rocktortuga card lvl 10, 10%ā€¦ earth mob kill.
Throneweaver ā€¦ on poison mob kill.
Harpeiaā€¦ on lightning mob kill.

Damage
Reaverpede card +10% damage on medium sized mobs.
Magburk card lvl 10, chance to splash damage when attacking mutant type.
Unicorn lvl 10 for +10% damage on dark enemies.

Really recommend at least specter monarch card and other SP recov on kill cards for uphill defence. Plus mummyghast.