If you go falconer3 you may boost your support CC by getting CC cards. I think falcon skills are regarded as [physical melee], so they may apply Minotaur stun. Even sorcerer summon/necro summons apply Minotaur card stun effect.
Does mole card affect wugushi poison? Does it increase its damage?
iām sorry of topic for awhileā¦ where actually can i get glass mole card? help pls
Neither. Templeshooter if you intend to pvp.
Siaulai mission in Fedimian.
I honestly donāt know
In theory yes cos your poison ticks will go up in dmg even when u switch weapon.
Somewhat OT > How do you guys safely trade cards for talts? I canāt farm ellaganos yet but I have more than enough talts to buy one lvl 1 card in Telsiai.
Either trade with someone you know, or trade with someone who have good credits in market group.
Still thereāre always risk, but still better than trade with random guy with mega phone.
I only buy cards from people I know are very wealthy/older players, same reason people have np trading me first when I sell them a card, if you inspect me and see Iām wearing 40+ million in gear its safe to assume Iām not going to tarnish my reputation or karma over a measly 50-200 talt
Update on glass mole:
Dilgeles donāt work, varnelas on a 15-second cd do proc it however. Too bad theyāre super annoying to farm
Trading card is not safe? why?
Why temple? Isnāt silence lvl 1? Isnāt it 1% per card?
How much is mole and ellangos cards?
Is there any video or something that proves sorcerer summons/necro summons apply Minotaur card stun effect?
I donāt have any at this moment. Perhaps there is a sorcerer willing to record? There should be a sorc/necro thread around somewhere.
7% chance to silence vs wizards is exceptional in pvp. Particularly with multi-hit attacks.
Butā¦ isnt it also lvl 1 just like mino? Than why do you need Temple? Cuz same lvl 1 debuff and they also cant move and higher chance. Also on physical dmg?
Or do you imply itās melee only?
Ohhh I see what youāre saying now. Hmm, you make a very strong point. There isnāt much purpose in choosing the small chance to silence over the large chance to stun unless an effective anti-stun is implemented.
Sadly it looks this way with a lot of cards. Like the system is only half thought-through and missing a bunch of reasons to even bother with half of it.
Mobbing cards:
CC
Mummyghast lvl 10, creates decent AoE zone which blinds all enemies, mobs in the zone stop movement and attacks, itās like a small size carve world tree.
Minotaur Card to stun on physical attacks.
SP recovery
Specter Monarch card lvl 10, 10% chance to recover 10% SP when defeating dark mobs.
Salamander card lvl 10, 10% chance to recover 10% SP on fire mob kill.
Rocktortuga card lvl 10, 10%ā¦ earth mob kill.
Throneweaver ā¦ on poison mob kill.
Harpeiaā¦ on lightning mob kill.
Damage
Reaverpede card +10% damage on medium sized mobs.
Magburk card lvl 10, chance to splash damage when attacking mutant type.
Unicorn lvl 10 for +10% damage on dark enemies.
Really recommend at least specter monarch card and other SP recov on kill cards for uphill defence. Plus mummyghast.