Tree of Savior Forum

Archer Build High dmg (Ar3,Ra3,Ca1)

There’s my build, as you can guess , i’ve gone for 3 ranger for the steady aim mainly.
Then we have 3 archer , because well , we all know that once you tasted swift step 15, you cant go back! and for white attacks, it’s one of the best skill, mobility is primordial when you dont have a perfect team.
But multishot , still stay on top of the game , even at high lvl you have uses for it.

lv1 fulldraw, because it’s convenient for leveling in the begining, and defense break can have a place at higher lvl , or knockback.

Cannoneer… well simply in my opinion the best, most enjoyable high dmg aoe possible, with short CD and amazing feeling ^^

Kneeling shot , i love it specialy for farming , you kneel in the middle of a good area , and let it fly, with the amazing range and boosts it give , you can keep an area clean of mob without using mana, see : https://www.youtube.com/watch?v=JgxoBB1bdHE

Note: you cant take off 6 point from kneeling shot , to have lv7 full draw , that way you can instant fulldraw lv1 , for instant armor decrease or knockback, pretty damn usefull sometimes.

Note2: this build is perfect for solo or duo party, like i said, in a perfect team, this build doesnt have much uses exept verry high dmg. teams requier synergies that this build doesnt have.

I know there’s room for improvement , maybe archer 3 isnt necessary, and we can squiz in a better one, but i like to have a clean maxed build :slightly_smiling:

1 Like

cool build.

Some notes you might want to change.

Oblique 1 for the slow attribute ( really usefull for pvp)
Heavy Shot 1 ( A must for pvp)

That would be all, as you said though I can see a Falconner instead of another circle of archer being much more usefull for the build ( you pretty much did a build focused on aoe attack ratio and circling does wonders).

Dont know about falconner, it doesnt say it boost the aoe range , but debuff the aoe ratio, and cannonneer skill dont seems to have an aoe ratio.

Thats pretty much the same thing xD. In fact 3 points into Circling is really good, it works like a linker if your skill uses aoe atk range for aoe.

A verygood build for the endgame, but you will have some problem around lv160-230 or until you get Rank7 because all of your dps skill is out-dated and monster with insane HP start to appear. But if you can keep patient and have a good party to rely on ,it worth for the hard work ;D

i’m not sure , i may be wrong ofc, i didnt do extensive test in the closed beta.

But i know that some attacks have an aoe ratio, that mean that even if it is an aoe that does an 5x5 area aoe, it goes like this :

  • your attack have an aoe ratio of 5.
  • there is 4 enemies in the 5x5 area.
  • the enemies have an aoe ratio defense of 3 - 2 -1 and 1 respectivly
  • the bigger aoe ratio def enemie is hit first, the aoe ratio of your attack go down by 3, 2 aoe ratio atk is left.
  • the second enemie have an aoe ratio def of 2 , you have 2 point left, he takes dmg too.
  • the other 2 enemies do not take dmg, even if they are in the area of aoe because the aoe ratio of you attack is exhausted.

Now, about the falconer, people says that 3 point is enough is because most enemies have an aoe ratio of 3, the skill debuff aoe ratio def of enemies within aoe area by -3 , so you aoe ratio Atk does not exhaust itself, and hit all enemies.

Aoe range tough, is the Area of damage, some items give a boost to it like [aoe range +2] , but some other items give boosts to aoe ratio Atk or Def like [Aoe ratio ATK +3].
So i do not think that falconer have any effect of cannonneer. unless ofc the cannonneer skills have an aoe ratio, which as far as i can see isnt the case.

If someone, could confirm it, i would apreciate.

To maruthontour
I know, but what could i use at rank 6 aside from archer?
fletcher isnt nort it with just 1 cycle, the others dont have much more dmg, exept sapper with claymore.
I would like some ideas if you have some :slight_smile:

Aoe atk ratio and Aoe range are pretty much the same thing.

Circling is very well sought out. There are youtube videos with cannonners and circling, someone might post it here. After seeing blistering thrash being very weak , I will probably go cannoneer after falconner too.

Its not “pretty much the same thing”

So you are saying this item

Doesnt increase aoe attack ratio (SR) ?

I cant speak for that item or what aoe ratio is currently being translated as, but as it was pointed out above, aoe ratio should refer to the max amount of targets hit by an aoe regardless of its size. Aoe range should refer to the size of aoe.

I think there is confusion on the stat translation…i recall vube fighters being aoe ratio in cbt.

Can you show me one item / skill that changes aoe atk range as you described?

Here is the confusion, Aoe atk ratio was translated as aoe atk range in Icbt1 and icbt2 , reason why Vubbe gauntlets still has aoe atk range on them . It was changed just recently to aoe attack ratio ( even mana-mana used to be aoe atk range). So when I say aoe atk range , I did by mistake as for me those are both the same ( there is no stat aoe attack range for tree of savior as you described).

humm you seem to be right, cant find any item with aoe atk range anymore, look like the area of effect of an attack cannot be changed.
just the number of target hit in that area.

can someone confirm that cannonneer skills dont have an aoe atk ratio ? or if they do what that ratio is?

aoe attack range = aoe attack ratio, right?

Yes, you are correct.

but some people told me not the same @@? it is a bit confusing too not sure what is correct. the description changed since a couple weeks ago and it is really a puzzle…

Tbh, I also thought that both of em are different.
However, if you see Hoplite’s Finestra attribute, it is said that it increases your AoE range, and in implementation it actually increases your AoE attack ratio.

I’m not sure if it’s a mistranslation, or a bug, or whatever.
I also have the same confusion with Block and Block rate.

well since there is a Aoe def ratio , i think aoe atk ratio really only play on bypassing the Aoe def ratio and hit more targets in the area of the skill , and not enlarge that area

should i categorize this way?

AOE ATK RATIO: increase the chance to get AOE attack
AOE ATK RANGE: increase the range of the AOE attack

right?

That’s what i think.

but since recently i can’t find any boost to ATK range anywhere.

i have checked with the aoe attack range at my character profile, it did not increase the number but still some people said it does :confused: