One of the two biggest issues I have with the ideaology of “just buy it” is that it implies this is the only thing you’re spending money on per week.
Like you’re half-expected to ignore buying up leti items while they’re underpriced, grace, new costumes on their lowest prices they’ll have for a long time, etc.
No, just sell all you can and buy out fragments.
Another issue for me is the fact that the people who barely need them, are going to be the ones getting them the most and usually in full gem form.
Like if they had never allowed them to be dropped from Hard LRaids, that market board would be e m p t y and you know it. And they would cost even more because the drop rates on the contents you should be acquiring them from, when you need that damage bump the most, are absolutely abysmal.
It’s very telling that players will just sell their fragments off because they consider an ark to be such an uphill climb.
I’m not really quite sure if archstones specifically are what’s discouraging players from continuing, my opinion on what’s causing the game’s decline is that poverty charges interest here.
This +16 T10 pack for example is helpful and very good for a new or returnee to have to begin the climb, but it doesn’t hold a candle to what daily-play and mass-grind can reward you, and what those rewards (Ark, Kara, Luci) can allow you to also mass-grind afterward to have enough money and items for the next gear set. You gimp yourself soooo hard if you don’t play this every day or leave for too long.
But, it’s also extremely unrealistic to expect players to want to play this game everyday when everything you wind up needing is held under a casino drop rate.
Only so many people enjoy that playstyle, and making this game more niche than it already is is going to seriously hurt it’s chances of a long term survival.
Rewarding a player with actual progression per week that doesn’t require them to spend something isn’t going to hurt this game, and might make for a positive influence.
Either way, they bandaid this problem by adding more on top of it, and offering more packs each month that give extra runs, instead of awarding accounts minimum progression each week (that can just be in the form of untradable fragments) or both.
I see nothing wrong with the abysmal drop rates in this game so long as there’s also a bare minimum per week, not via buying with silver you still need for many other things.
I’ve also seen people complain that once a player is slotted out they’d quit… but I cannot physically imagine someone putting 20+ weeks of effort (or even a quarter of that) into their gear and then immediately leaving in 2 weeks. That’s just like… utterly insane.