Tree of Savior Forum

Arch Stone Drop rate is slowly killing this game

Yes, this is sad but true.

Usually takes me 1 month to get 1 fragment “raw drop” doing EVERY CONTENTS AVAILABLE EACH WEEK…
I basically buy 90% of my archstone frags to craft what i need.
I’m pretty certain they DRAMATICALLY NERF THE DROP CHANCE of DS and Tel 7 after ep13.
Like seriously DRAMATICALLY NERFED.

They set their stupid drop rate base on people who have couple bot/ afker alt accounts farming the same contents.

The problem is lucky yet arrogant bastard like you.

The drop rate is horrendous STATISTICALLY SPEAKING.
You pretty much always going to spend 80%~90% of the time buying what you need for the archstone instead of dropping it.

The reason why archstone frag is 60mil = how much you earn per week with 9~ alt characters is basically because of the extremely low drop rate.
In fact statistically speaking they nerf the archstone frag drop rate even more ever since ep13.

Without many many many alt spamming you’re not going to earn 120mil each week.

Umm it’s true that the drop rate of both, fragment and complete stone are beyond discouraging, but that said, why would you rely on your luck to get those items?

Weekly, you get:

  • Blessed Shards (CM/DS)
  • Mystic Tome Pages (Legend Raids/DS/Uphill)
  • Moth Talc Powder (x7)
  • Heart of Glacia (x9 if Normal/x12 if Hard)
  • Brikynite fragments (DS)
  • Nucle/Sierra powder
  • Legend Raid Portal Stone Recipes
  • Raid Portal Stone Recipes and crafted ones
  • Silver from CM/DS

All those items can be sold or used to get more silver

On top of that you can:

  • Use legend enchant jewels on PvP Glacia armors, if you get a nice enchant you can sell it
  • Identify and roll Primus Dysnai equipment, if you get something that can be useful to other players, you can sell them

It’s a matter of how you manage your resources and your priorities. I’m not saying that getting/buying fragments or archstones is a quick and easy task, because it isn’t
But, it’s not impossible at all.

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You’re talking as if those blessed shards/ page/ moth talc/ heart / brik are NOT used in other important upgrades. (Hint, they do, you can’t sell any of them)

In fact full set lucifer uses 132 talcs and 400 bg.(NOT INCLUDING KARALENE TRANSEND COST)
Gl selling any of those and then find out you need to buy them back at a more expensive price later.

You’re not going to sell any of them.

2 Likes

B-But i like hoarding things! :sad:

3 Likes

One of the two biggest issues I have with the ideaology of “just buy it” is that it implies this is the only thing you’re spending money on per week.
Like you’re half-expected to ignore buying up leti items while they’re underpriced, grace, new costumes on their lowest prices they’ll have for a long time, etc.
No, just sell all you can and buy out fragments.

Another issue for me is the fact that the people who barely need them, are going to be the ones getting them the most and usually in full gem form.
Like if they had never allowed them to be dropped from Hard LRaids, that market board would be e m p t y and you know it. And they would cost even more because the drop rates on the contents you should be acquiring them from, when you need that damage bump the most, are absolutely abysmal.
It’s very telling that players will just sell their fragments off because they consider an ark to be such an uphill climb.

I’m not really quite sure if archstones specifically are what’s discouraging players from continuing, my opinion on what’s causing the game’s decline is that poverty charges interest here.

This +16 T10 pack for example is helpful and very good for a new or returnee to have to begin the climb, but it doesn’t hold a candle to what daily-play and mass-grind can reward you, and what those rewards (Ark, Kara, Luci) can allow you to also mass-grind afterward to have enough money and items for the next gear set. You gimp yourself soooo hard if you don’t play this every day or leave for too long.

But, it’s also extremely unrealistic to expect players to want to play this game everyday when everything you wind up needing is held under a casino drop rate.
Only so many people enjoy that playstyle, and making this game more niche than it already is is going to seriously hurt it’s chances of a long term survival.
Rewarding a player with actual progression per week that doesn’t require them to spend something isn’t going to hurt this game, and might make for a positive influence.

Either way, they bandaid this problem by adding more on top of it, and offering more packs each month that give extra runs, instead of awarding accounts minimum progression each week (that can just be in the form of untradable fragments) or both.
I see nothing wrong with the abysmal drop rates in this game so long as there’s also a bare minimum per week, not via buying with silver you still need for many other things.

I’ve also seen people complain that once a player is slotted out they’d quit… but I cannot physically imagine someone putting 20+ weeks of effort (or even a quarter of that) into their gear and then immediately leaving in 2 weeks. That’s just like… utterly insane.

4 Likes

it’s like a curse in fedimian, every new patch there would be one person that get everything: seal 5, demon/goddess, luciferi, etc… and then quit 2 weeks after with the “possibility” to return at a unknown date.

Not surprising, the whole game experience is held by making your equipment better, that’s where it dies.

What’s else you got to do? Farm? Pointless, you’re already a god and have nothing to spend on until the next update. PvP? Not really an option… Play the game for fun? PvE content sucks aside maybe one or two instances that you can do weekly with a dedicated party. Flex on people or make/get a new god tier character? Maybe if you’re that bored and have absolutely nothing better to do.

The whole game structure is built in a way people shouldn’t reach the cap because it has nothing else to offer and you can’t sustain the “spell” once it’s broken.

1 Like

If only IMC set market max price for arch stone fragment at 1 million silver then thread like this wouldnt exist, and anyone can afford them while buy discounted cosmetic item too. It is free market that set their price to 60-80m, IMC has nothing to do with these. I’ve seen terranium and magic stone thread similar to this thread when they were rare and necessity, but look at their price now, nobody complaining them anymore

I don’t think so. Unless they tweak the drop chances automatically with the amount of active players every month, IMC is the limiting factor here. The drop chances are implemented for a very large player base (over 5000 players), since they only drop from instances, not from the field, meaning the available stones is calculated per player, not per RNG roll.
The only instance where the number of players does not matter is goddess grace arch stones, it’s always 2 per event and 2 events per day,regardless of the server population.
But at the same time it also has arch stone fragments in unlimited number (?) in the pool, so the population would probably matter again unless the event is programmed in a way that the event will end automatically after draining a certain amount of silver by drastically increasing the roll chances for arch stone and gem box.

For once I would like the server to have flexible drop rates that increase with player loss and decrease with player gain so prices are stabilized and the possibility to gear even with a low population becomes available.

and then you list a bunch of items that also require RNG luck to get. Yes,they drop in some number every week, but few contents really have a guarantee on how many of these items drop (WBR & raids). This means even the additional income is unstable, and relies on the RNG of other players,too, who put their items on the market as well.
If you’re lucky and the rest of the server is unlucky, you can maximize your earnings, but if it’s in reverse, you will barely earn anything at all.
The only stable income is the silver from CM and DS,everything else relies on the RNG of you and the others.
Arch stone prices will only drop if other players drop their own fragments and no longer need to buy them, so people selling theirs will have to lower the price for the item to sell at all.
Which brings us full circle to the initial problem, the low drop rate of the item.

If they replaced the fragments with full arch stones the current drop rates would be more than enough. But as fragments they have barely any use at all. Either you craft the demon/goddess set items, or you have to save up 10 of them for one full stone so you can craft a Karaliene bracelet.

would you rather IMC replace lv 400 dungeon reward’s 6 talt with 6 arch stone fragment? will that solve the problem?

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As I said
It’s a matter of priorities
If you don’t have an Ark,
Why would you be thinking in Luciferie?
Complete one thing, then move on to the other

The struggle
The safety of my full storage
:sad:

“Slowly killing the game” is a huge understatement.
Since Archstone Itos release date:

A big upgrade to the game IMO would be market being shared among all itos servers. Drop rates are calculated based on large active player base, which does not exist right now. The market being shared would help to solve this.

Did rebuild kill the game too?

Player base fluctuates and a lot has happened since arch stone release; notably the 1st growth server ended and a lot of alts and players didn’t stay post merge. We were 5 months into content and didn’t get a new episode from January 2020 to January 2021. Content draught hurts when you only have CMs to do.

This game is hard for hardcore people to quit cuz everything is competitive in nature.

For example if you already hit god tier, then you’d compete with TOP wbr score or Top 5 JSR everyday.
There’re also insane raid like Giltine 10/10 which even top of the top players couldn’t conquer.

Also the pvp aspect of the game is another level of gear check , and only top of the top gears can have a chance of winning equally geared folks.

I think you are COMPLETELY WRONG because this game actually cater toward the end game players, but for normal players there’s a high and mighty wall that blocks them from enjoying the game further, and majority of the people in the middle quit the game cuz they can never catch up.

The broad content in ToS isn’t fun, even if they were fun they stop being fun because of how much the game demands on players to access the content that MIGHT be fun, and this content is time gated so can’t even do it as much as you want even if you really enjoy it (be it on a fixed schedule or weekly entry), and luckly it won’t require you a dedicated party.

As the everything in the game is heavily based on equipment instead of personal performance and knowledge your goals are set to acquiring such things and once you reach these goals you move to the next, but that only goes on if you can find new goals.

Sure, you can make your equipment even better but that takes too many resources and time (and it isn’t a fun process). Compete on rankings is also a thing but really REALLY have to enjoy it, after all the real competition is to make your equipment better than the ones on higher positions so… good luck with that. PvP has been a joke in the community since ever, and it’s mostly a flex contest as well. There miiiiiight be a pattern here, not sure…

It’s not that this alone will do it, but also the lack of perspective for any improvement in the game structure as it is dry as a desert. It’s not the first time i hear someone saying that, can’t say it’s a common thing but it does happen.

funny how those whiteknight cant accept the game is dying rofl
higher fluke of playerbase most likely those nolife players with tons of alts login across their accounts lmao