I agree, in most cases, that ToS is, in general, better than RO. :]
This is very likely going to get buried but,
Before immediately attacking OP for sharing his opinion and criticism in a constructive way because you donāt agree, take a second and think about what youāre all saying.
āWell of course the game wasnāt good in icbt2 itās not doneā.
So isnāt now as good a time as any to give input on our feeling about icbt2? Considering ToS isnāt out in NA (assuming OP is in same region).
āIf you donāt like it donāt play itā
MMOs lifeblood is its playerbase, you are actively killing the game you are looking forward to by telling people to not play it.
Instead you could try explaining your point of view and try to help the OP see it from a different perspective. Maybe he really is just playing his class wrong and you all are just too condescending to say it nicely.
āItās not supposed to be an upgraded ROā
You have to understand the heartache a lot of RO players have been through. If you honestly can not see the similarities between RO and ToS, your feedback is going to be much less valuable as a whole. History repeats itself.
āThese problems have already been addressed in the full releaseā
This is feedback for icbt2 because we havenāt played the full release version yet.
inb4 āwatch a steam/youtubeā Watching is much different than playing through 16hrs yourself and looking at the measly progress achieved.
TL;DR
- I agree with OPs points, not his solutions.
- This game needs a lot of work to distinguish itself from other MMOs.
- The mix n match class system feels more like a gimmick than a feature. (Thatās not an entirely bad thing)
- The art style really oversells the gameplay at the moment.
Thank you! I verily appreciate the defense of the arguments that donāt have any substance to them.
Also, I donāt necessarily agree with my solutions either since they are speculative. I wouldnāt know what sort of solution I might want until Iāve had the opportunity to experience them, you know? :0
You donāt know you like something until you already do. Thatās why Iām keeping an eye on this game.
A lot of us have high hopes, but it could very easily turn into another shitty nexon game.
I definitely feel that. I played Maplestory and Dragon Nest, and beta DN was actually better than present DN because theyāve babied it up so much and made it too easy to even bother doing anything at all. Though I still really like the fighting mechanics in that game, and the progression was decently quick. I feel like if there was a hybrid between DN and ToS, I would be in love.
I am tremendously disappointedā¦that I am not playing this game right now. Canāt wait for the OBT!
True. Finding the perfect combinatipn for the classess that you have chosen is one of the challenging part for this game.
And literally the reason I got into this game, job systems and how to break them apart and make fun yet effective builds is my stuff.
Iām the guy who laughs at 90% of the āāEZ Bossāā strategies in Bravely Default becaue I can do that but four times faster than that guy.
Exept for Quirinus/SailorNemesis, that guyās too baller and got himself an imported copy of Bravely Second, the fucker.
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TOS is not a perfect MMORPG.
It is not even close to being a finished product and it still has a LOT of bugs to iron out before it gets released on STEAM.
Hopefully the people at Steam donāt let IMCGames slack off on removing development bugs, they will get loads of negative reviews on Steam and their Steam-interest will backfire.
The only games that I know of that are like a hybrid of DN/TOS:
- Lunia
- Kritika
- Black Desert Online
- RaiderZ?
He just compared the ToS to RO. Many points are valid though.
I donāt think there would be as many people who compare ToS to RO if ToS is actually great during the second closed beta, but again, itās just a closed beta so I will see how things work out in open beta.
@teddywuggles
Thatās a great neutral opinion over there. Iām tired of all these white knight who just disagree with every criticism because they compared ToS to RO.

I donāt mind the grindiness of the game. Yeah itās terrible if/when you run solo and/or play a class that doesnāt do too well on its own, but I think spending hours training along side other users is the basis for which lasting friendships are made in an MMORPG(I come from the Ultima Online/EverQuest generation where stuff like this was the norm).
Itās preferable to say, the solo mentality where people dip in and out of group situations only for as long as it takes to get what they want and are essentially faceless, forgettable players who may as well not even be there.
As for classes, Iām inclined to agree. There are some that are meh at best, but given the number of classes the game intends to release, itās understandable at this point right now that nothing is balanced. This is a massive undertaking on their part and the āmetaā or whatever you want to call it is probably going to change MANY times over the years as more classes become viable. Thatās exciting to me.
In the end, I donāt think ToS will be for a handful of people that really want to enjoy it and thatās okay.
This. 10101010101010
Do you know how RO was during the beta? Nowhere near the RO of 2004/05/06 or the version nowdays.
Games have the ability to adapt to different circumstances.
We can be lucky to have the lead developer of RO make a brand-new game for us to enjoy. Letās see where time and progress will take us. IMC is 100% aware of all the cool stuff of RO - Why? - Because many ex-RO developers are working for IMC now (Google it, youāll see). They know that WoE was great, they know that open worlds were great, they know that you mainly had to grind to get EXP. They know all of that.
What Iām trying to tell you is that IMC can at any day just implement features of RO in a slightly different fashion.
Just wait and letās be patient.
Anyways: I agree on your points.
I agree.
Not because I compare to RO, but I compare to many of the latest games.
Why, here is:
-
Leveling difficulty isnāt exactly the issue, but being forced into these maps instead of explore your way to level is the issue.
-
Class is very disappointing, as they are not emphasize enough with the stats. It makes no difference as you pick a class like any MMORPG these days and have pre-defined stats (simply say, the stats are not creative to evolve other play style). This cause one issue, such as trying to build a Monk, and you find the base classes are not related in stats.
-
World Map seems to fix you to a path instead of Open World. This can be an easier fix with more dungeon maps in different area.
After all, I feel the same, particularly the Class and Stats relationship hurt the game. Again, I am not comparing to RO, but I see little difference in terms of flexibility against other MMORPG.
I just want to build on this while the thought is fresh in my mind. I get the feeling people are comparing current ToS to Post-Comodo/Post-WoE RO where there was a lot more to do.
Do any of you know what RO used to be like? When there was no second class? Even AFTER second tier classes were added, there was no āend gameā and absolutely NO pvp. You leveled and you leveled and you leveled some more. Most dungeons didnāt have MVPs and if you werenāt leveling, you were grinding for cards, slotted weapons and refine materials so that you COULD MVP. THEN you had to be lucky enough to get the time of death so you would know when the 1-2hr spawn window was for a mob that didnāt live for more than 8 seconds. If you missed it, you went back to doing all of the above and THAT was your RO experience for years. It was a long while before anyone reached the lvl 99 cap.
Both games are about equal right now in terms of OBT/release content with ToS possibly being a bit ahead as we at least have more than 1 tier of classes to choose from on our way to the cap. Maybe RO set the bar high for some of you but clearly youāre not aware of how long it took for it to become the game you so fondly remember.
This thread be likeā¦

and yet everyone just canāt wait to play~
I actually played Beta for ROāI remember the days. On the official servers I never had a character higher than level 80 or so (but Iām super into diversity and trying out lots of classes to find what I like so it was tough for me to stick with any 1 character :x).
Iām aware the game isnāt fully developed, and Iām looking forward to seeing what sorts of improvements they make to the game while itās still being actively developed. Iām expressing concerns now because itās so early on in the process, and itās better to state them now rather than years later be like, āOh yeah, this mechanic youāve been developing for years and years? I hate that and you should have done something else.ā Yāknow? :0
I get you, I just feel like there are other āRO vetsā who in reality are practically babies compared some of the rest of us and think ToS should borrow heavily from what RO is NOW vs what it started out as. They might need to be reminded that WHEN you join a game makes a difference in your overall experience. I have a feeling many will drop off after a month or so because the game is ātoo grindyā even though they probably never hit 99 on iRO and probably spent just as many hours sitting in Prontera chatting as they did leveling.
