Tree of Savior Forum

Anyone Else Disappointed?

Yes, I feel ToS somewhat still lacking a lot of things. They come out fantastic idea and innovation at first, but lame implementation later.
^ This is what we hope improvement in future, but disappointed for what we are having now.
To describe it simply, the game is too LINEAR.

The only game tweak is character planning phase, but yet after that it become linear, there is no special job-specific equipment/headgear to tweak your job, eg: Cryomancer Headgear that change modify your normal atk to ice attack with frostchance.

There is not much mechanism to fight dungeon/raid. Just Higher HP, Higher Attack, larger mobs, spam skills and melt all the ways.
(I think most games will fail this, I can’t think any MMO have really innovative dungeon gameplay, it become a shortcut to replace grind in open map. Can developer develop something multi-party competitive dungeon? Help each other to solve puzzle in different corner of the map? who solved fastest/better get better reward?)

There is not much mechanism to fight boss. Not epic, predictable, slow motion, stupid AI, unmotivated rewards.
(Compare RO: We have different Boss Type/Element, and predictable KO skill, you need prepare strategy and equipment to counter them, but still it is actually not that fun in hunting process because u prepared and expected, but better than ToS 0 strategy just stand there and let you kill and Tank is not require at all.)

There is not much mechanism to customize weapon. No special effect, no element tweak, pretty like Diablo 3 vanilla.
(Compare RO: I think it is the best part of RO, but the drop rate is not worth to grind, use bot to farm and make it meaningless.)

There is not much motivation to explore map. No random event, no random quest, no random boss, no dedicated BGM, just passby and say goodbye.
(Compare RO: Actually RO also many useless maps, just that there are different type/element of monsters give more choices for grinding spots, it just a bit more meaningful. Compare Guild Wars 2: It also many useless map, but some map yield epic material, the dungeon give special set equipment, random event for karma point, and there are Jumping Spots which make it better.)

But what we like now?
We like 2.5D, just like japanese Anime over 3D Cartoons, it is easier for eyes, it doesn’t make me dizzy, the screen can show lot of players compare to 3D games hide them mostly.
The Journey feeling with party, we meet somewhere, join party somewhere, and fight thru countless path/mission end up becoming good friends. Compare to modern MMO which emphasize on Solo Elitist.

Personal Hope:
I hope there will be Musical Class that able to play different instruments, can collect notes in different map, and even write own note to play the song, this will be great addition to town atmosphere and belonging.

3 Likes

I sincerely doubt someone is happy with just 2 towns and 1 class being obligatory to make a guild

Another problem is, if they made it grind people would complain too, on that aspect ToS is ok but they should reduce the exp on instances, ppl just stay there grinding, and instead that giving better drops so ppl still do those but at same time focus on questing/grinding

I love almost everything in this game except for those 2 facts (lack of towns n the guild problem) and also the problematic chat, i suggested some time ago to make it like in C9 (continent of the ninth) or current iRO, a very customizable chat with many tabs and being able to move those tabs into a different window so we can separate normal chat from loot/exp system chat while we look both at same time

There are. I played a Chinese game, and they boss fight would invite players, which becomes PvEvP. A group of 24 vs 1 boss + 12 unknown player (the game hide their names). The game also has some puzzle to move forward, but when you did 5 times of the puzzle, you feel meaningless afterward (since they are essentially the same).

Just finished reading this feedback from a Korean player.

Anyways, I agree with OP’s post. There are some disappointments here and there when I played CBT2, and there may be more when Open Beta comes out (I pray they at least fix most if not all of the bugs that was in CBT2), but here’s hoping IMC will continue to improve ToS - this game has potential and it will be a terrible waste to see it die off within a span of a year or two after its official release.

I don’t understand where those people are coming from, or rather where they got their unrealistic level of expectations from.

I mean, “reviews” like these would have been way worse if applied to Ragnarok with that stance, and I’m not even talking about ROs early years here… (meanwhile TOS hasn’t even been out for 1/4 of a year, and even that was rushed by the korean publisher)
The biggest frustration I had with RO for…basically the whole decade, was how it stopped being actually improved as years and years passed (and at some point the excuses always seemed to go back to something along the lines of “the game is too old, we don’t even know how to reprogram it”). So towards the end I barely saw anything but wasted potential in most aspects and features it had <.<

So unless IMC suddenly calls TOS a finished product and stops working on it (seeing weekly patches that include any kind of class balancing at all is so damn refreshing to see), I suggest for those people to go play something else and come back a few years later to see if they like it better.

I think after reading all these replies, I’ve solidified some more precise issues I’d like to see improved based on what I saw in the open beta, and have heard about the Korean live version:

  1. More unique/fulfilling class identities.
  2. Better access to trying out classes/resetting classes
  3. More open-world exploration in lieu of hallway-maps.

Though a few other things I would enjoy seeing adjusted, but haven’t been mentioned too much, are:

  1. Equipment system (have they changed this, or are there still “tiers” of equipment, like level 15 gear, level 40 gear, where each tier has clearly superior items for the same level. I always felt that was strange)
  2. More dynamic gem system with more unique options.

Good read from it.
I also agree, but he only explained the current issues. I see the issue is their core design.

Other games are great because they build around their “game”, such as Ragnarok builds around WoE on their character, making use of all their roles. Lol builds around their MOBA game with their character. This is one reason ToS is not a game, it is just an art/graphics, there is no game play value (even in the future, they cannot connect the class to the game plan).

Stats system as he explained is a big issue, and may not be changed. It is basically AGI and SPR get up to their diminish return point, add some CON, then fully invest on STR/INT. No stats diversity, as their stats are not balance.

I don’t think the game has potential, I think they will rush this to the market and start another one, as the core design flaw is just too much.

1 Like

i also think there are parts lacking in their core design. class balance, stat, and most importantly of all, skill design.

however, that actually doesnt matter. what matters is if the game is fun and updating. as long as they update, class meta’s will change and it will be interesting. imo they can even rebalance stats even after the game is released as long as its done in one patch. or rather, they might have to when the game develops end game.
classes dont even have to be completely balanced. it would just be the meta and that would encourage people to play more to remake characters that fit the meta. or wait until the meta shifts again

with that said, i do hope they do a major revamping of skills…
i just want to play now :stuck_out_tongue:

I assume they still have less than a year contract with Nexon to finish the remaining ranks, but I am unsure they can turn around things within half a year. I wonder if they change it to B2P, would people be playing? As if those money would help to fix those issues.

I think they can re-use the scenery, so if they are creating a new one (or branch to a new one), maybe it is faster. However, they really need a “game” in place, otherwise, seeing guild limited to a class will not work. Some alliance feature needs to be in place.

I would be careful not to mistake meta norms as classes being without potential.

And the other class complaint seems to be why don’t we approach resource systems the same way as Blizzard. Or play like FFXIV… rotating cooldowns and timers non-stop. Which don’t get me wrong FFXIV has outstanding design. They’ve managed to create a truly massive skill ceiling for a game that is relatively slow paced(outside of dodging red circles and lines). But it has one of the most ridiculous learning curves for it. And much more importantly! They only get away with making the design with their rotations so tight because there is no real multi-classing.

There is a right set of subjob skills in FFXIV for the class you play and you never look back. Each class is a specifically tailored experience. You can’t replicate something that tightly designed in a multi-class system.

Instead you do what ToS has done well honestly right for their systems. Which is create a diverse pairings of synergies across ranks and classes. And the game is only going to improve on that front as it’s given more time to balance and rework classes that need it.

1 Like

Sex lower then TOS.

xD

Prioritys~

But yeah.
Crowfall will be nice, but is far far away from an beta state yet ~

(Amber backer there.)

Haha thanks for the good time you gave me ^^ !! When hype became a fuckin new form of depression !

Hype got no middle, hype is always fuc king extreme !

1 Like

I’m dissappointed how the game treats all your characters as a TEAM and yet… they’re really not. They’re entirely separate characters with their own separate inventory who can’t even share items without items losing “potential” just like as if they normall traded the items to each other as separate players (using shared storage)

Compared to Granado Espada where one account = one inventory for all your 90+ characters, of whom you played three of together at the same time, it’s almost like a farse how this game treats all your characters as a “team” when it’s really just a fancy way of displaying a character selection screen for a single-character game that doesn’t involve much else besides single-character building and nothing else like housing.

1 Like

Yeaaaaah, the fact that you can’t share items/silver with your own characters is pretty bogus. Even RO had Kafra storage, and basically every MMO these days has that streamlined for you to make sharing items between characters easier, which is really great. It’s pretty sad ToS doesn’t have such an obviously sought-after benefit included in their game (yet), especially when there is such a huge emphasis on the diversity of characters, which obviously promotes the desire to test out and create a multitude of them. You’d think it would be the only sensible option to then make sharing items between your characters easier to promote the creation of more.

2 Likes

So I guess now that I played with a founders pack to explore the game in its release and not just made an assessment based on the beta, it’s time to return and reassess!

…I feel exactly the same. Maybe even with more disappointment. So many bots, so much miscommunication from IMC (if any communication at all), so many bugs, so much lack of content/things to do in the game besides fight monsters.

1 Like

This post was flagged by the community and is temporarily hidden.

1 Like

You are a Redstone player? I played Redstone for 8 - 9 years. What’s your in game name in Tree Of Savior so I can add you and any other Redstone players?

Wind - GreenEyeGemini

You are a Redstone player too? I played Redstone for 8 - 9 years. Message me in game so I can send you a friend request or send me one in game :slight_smile:

Wind - GreenEyeGemini

So I guess I totes called these issues forever ago, amirite. #foresight

Indeed.

I think Ro was great before it hit Renewal.