Yes, I feel ToS somewhat still lacking a lot of things. They come out fantastic idea and innovation at first, but lame implementation later.
^ This is what we hope improvement in future, but disappointed for what we are having now.
To describe it simply, the game is too LINEAR.
The only game tweak is character planning phase, but yet after that it become linear, there is no special job-specific equipment/headgear to tweak your job, eg: Cryomancer Headgear that change modify your normal atk to ice attack with frostchance.
There is not much mechanism to fight dungeon/raid. Just Higher HP, Higher Attack, larger mobs, spam skills and melt all the ways.
(I think most games will fail this, I can’t think any MMO have really innovative dungeon gameplay, it become a shortcut to replace grind in open map. Can developer develop something multi-party competitive dungeon? Help each other to solve puzzle in different corner of the map? who solved fastest/better get better reward?)
There is not much mechanism to fight boss. Not epic, predictable, slow motion, stupid AI, unmotivated rewards.
(Compare RO: We have different Boss Type/Element, and predictable KO skill, you need prepare strategy and equipment to counter them, but still it is actually not that fun in hunting process because u prepared and expected, but better than ToS 0 strategy just stand there and let you kill and Tank is not require at all.)
There is not much mechanism to customize weapon. No special effect, no element tweak, pretty like Diablo 3 vanilla.
(Compare RO: I think it is the best part of RO, but the drop rate is not worth to grind, use bot to farm and make it meaningless.)
There is not much motivation to explore map. No random event, no random quest, no random boss, no dedicated BGM, just passby and say goodbye.
(Compare RO: Actually RO also many useless maps, just that there are different type/element of monsters give more choices for grinding spots, it just a bit more meaningful. Compare Guild Wars 2: It also many useless map, but some map yield epic material, the dungeon give special set equipment, random event for karma point, and there are Jumping Spots which make it better.)
But what we like now?
We like 2.5D, just like japanese Anime over 3D Cartoons, it is easier for eyes, it doesn’t make me dizzy, the screen can show lot of players compare to 3D games hide them mostly.
The Journey feeling with party, we meet somewhere, join party somewhere, and fight thru countless path/mission end up becoming good friends. Compare to modern MMO which emphasize on Solo Elitist.
Personal Hope:
I hope there will be Musical Class that able to play different instruments, can collect notes in different map, and even write own note to play the song, this will be great addition to town atmosphere and belonging.


