Tree of Savior Forum

Any news about DPK?

There is no competitive scenario on ToS right now - You can’t compete on PvE, since this means players helping each other to achieve mutual goals. Also I don’t think PvP is competitive since they didn’t make any effort to make a fair fight, a good suggestion is separate the gear PvE from PvP by creating a PvP gear with tiers, It’d be nice, competitive and rewarding. In this way i think they can manage to balance the classes and make the players absorb all the fun out it.

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Once the World Boss update lands on steam competitive PvE will be back and we can start screaming how the game is p2w.

And that’s why so many games have dificulty modes for instanced dungeons, so people can brag about how fast they can clear stuff soloing.

I would love to see actual challenging dungeons because RN its all about trasncendance, attributes and weapon refine, such player skill level involved lol.

Personal DPK is an improvement for many players actually.
lets say were farming an item with 100 DPK.
if its personal that means everyone needs 100 kills to get it.

lets say its channel shared, and theres 5 people on that map.
if player A. is a diev>oracle with little dps, he kills around 8 monsters a minute
if player B is a Swartzer rieter with high dps, he kills around 18 per minute.
along with the other 3 players thats like 40-50 monsters a minute.
so in 2 minutes one person will get the drop.
the oracle who kills like 8 monsters a minute has super low chances of being the one to get the drop because while shes carving away at a monster for 25 seconds the swartzer rieter is aoeing down in entire room in half the time.

and because most faming goes down in HG where monsters have insane HP and DPK of 1000+, the dievoracle will be killing even less a minute, an due to high density the AOE DPS players will have way more of an advantage than the full support players.

In 280 HG my main kills around 5 monsters a minute. with the 200 DPK for the blue cube. then it should take me 40 minutes for a cube. i was in a group with a PD and was amazed on how she destroyed rooms, i was in a group with a warlock and same thing. they killed about 15 a minute. so they would take 13 minutes. do the math and it goes to 280 minutes average for me to get a cube if they never leave. o 4 hours, for a blue cube, and the cube has a 1/12 chance of giving u the item you came for vs an item you cant even equip.

so 40 minutes vs 4 hours? anyway DPK is a bad system anyway because even if it is personal, you still have to kill the exact number to get it to drop. a 0 - 100% drop chance would be better

Most people seem to ignore the “DPK+ rng” drop system, it should be the same for HG boxes but it isnt(its pure DPK), dunno about other items but if the system was 100% DPK+RNG no exceptions i would be very happy.

So players with good gears and builds made specifically for farming (Sr) being rewarded is bad. Who the ■■■■ would think of using an oracle diev to farm orange mats? Seriously.

I don’t like chs-shared DPK either, even though I’ve been lucky with it (3 drops within 30 mins, really 6 cause thauma), but personal DPK is also a really bad system.

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depends.

When they made the DPK they raised the number of monster to get an item by 100/1000 times.
If they want, and they usually want, to ruin the game furter they will surely raise personal dpk to 100.000 per one single item. :smiley: and they will surely do it in a ninja patch as they always do

No you are wrong.
The “top down” and scaling dpk never work propelly with high numbers. They simply didnt noticed that yet

Now i’ll explain you why it doesnt work with numbers and examples…

if you have a 1/20000 dpk item you have a 0,00005% of getting an item every kill.

Now assuming if you kill 20 monsters per minute in hunting ground 320 you’ll get 7200 monsters kill in 6 hours countinious farming

It may seems a big number indeed. Now the top down dpk decrease to 1/12800, so it’s 0,00007%

So after 6 hours farming you got the drop % from 0,00005 to 0,00007.
No matter how many of them you kill the % will never get bigger until you get 19500 monster and you can’t get in in 16 hour of continus farming. But remember you can even play for 500 hours no stop: most of times someone else steal your effort cause of the dpk shared in channel

Assuming we are in the 2017 and the devs are not so stupid, a drop should’nt never be dropped less than 0,01%. Never.

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Guys, to this day you do not know that dpk is shared by the map and not by chanel anymore?

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EXACTLY. All those people complaining here don’t even understand how the drop system works…
IMC staff must laugh their asses off reading these threads or just made huge facepalms.

Go read the announcement that explains the drop system at least.

1/100 = 1%
1/1000 = 0,1%
1/10000 = 0,01%
1/20000 = 0,005%

Am I missing something here…?

Google Translated from KTEST Patch Notes:

Items that were DPK drop method are changed to probability drop method .

  • Each time you kill an individual monster, the item is dropped according to a certain probability .
  • The probability drop method is calculated every time a monster dies, regardless of map , channel , or character .
    Ex) When a monster drops items A and B (A drop rate 50%, B drop rate 10%)
    Each time you kill a monster A, B This is calculated separately probability , the number of the case are as follows .
  • A is dropped with a 50% chance .
  • B is dropped with a 10% chance .
  • A, B , or both drop , they can not drop everything .

DPK is being converted into probability drop. This is a major improvement, and I’m excited. I still like the idea of RNG+DPK, but I’m fairly content with a purely probability one.

This is basically the complete removal of DPK from the game.

I’m quite sure some people will be happy to see that happen.

Main question I have is, did they improve the rates? Or did we instead just go from a system where an item drops every 1,000 kills to a system where an item has a 1/1000 chance of dropping?

Still, even if the latter situation still sucks, I prefer it to the former, since then I’m at least not OBLIGATED to stick to a map for hours to get something to drop, even if the guaranteed chance of it dropping (before you consider someone else might get the drop, that is) is gone.

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Hard to say anything with the crap translation, makes little to no sense imo…

It seems it would be a complete rng system, which sucks compared to what we have now. It is basically the same drop rate, but without a failsafe to prevent the map from not dropping anything after 100k kills.

I don’t see how this would be an improvement. They have to release an announcement explaining the details and how it would apply to cubes.

If you dont see how it would be an improvement, you dont fully understand our current system.

I fully understand the current system.

You probably don’t. A plain 0.01% is a lot WORST than a 1k top down DPK.

Currently, you can drop 2 dpk mats in 2 mobs if you are lucky enough. (Same as a full RNG) Currently, implying you are alone in a map, you can’t kill 1001 monsters without a drop on a 1k dpk item.

A full rng system will allow you to kill 10k monsters for a 0.01% drop without a single item. The system we have currently won’t allow it. How is a full rng system better? Explain that to me.

How the hell a system that forces you to stay on the same map COMPETING with all the other people trying not just to KILL the monster but also drop the item better than a chance of dropping it in every channel and every monster?

I have my answer. You re clueless. Here go read this.

Basically, a 0.01% item will have a window at some where the drop rate will increase up to 100% BECASUE OF THE TOPDOWN FORMULA.

Remove the topdown, it will stay at 0.01% forever.

ALthough, cubes might or might now be pure DPK. Hard to confirm.

Statistically, if the RNG is calculated on the DPK without failsafe you’ll have to stay in the map the same amount you’re spending now, if not more.

To make it work it should be RNG + personal DPK, otherwise you’ll pass hours fighting with your luck. it will be even shittier than it is now…