This is basically the complete removal of DPK from the game.
I’m quite sure some people will be happy to see that happen.
This is basically the complete removal of DPK from the game.
I’m quite sure some people will be happy to see that happen.
Main question I have is, did they improve the rates? Or did we instead just go from a system where an item drops every 1,000 kills to a system where an item has a 1/1000 chance of dropping?
Still, even if the latter situation still sucks, I prefer it to the former, since then I’m at least not OBLIGATED to stick to a map for hours to get something to drop, even if the guaranteed chance of it dropping (before you consider someone else might get the drop, that is) is gone.
Hard to say anything with the crap translation, makes little to no sense imo…
It seems it would be a complete rng system, which sucks compared to what we have now. It is basically the same drop rate, but without a failsafe to prevent the map from not dropping anything after 100k kills.
I don’t see how this would be an improvement. They have to release an announcement explaining the details and how it would apply to cubes.
If you dont see how it would be an improvement, you dont fully understand our current system.
I fully understand the current system.
You probably don’t. A plain 0.01% is a lot WORST than a 1k top down DPK.
Currently, you can drop 2 dpk mats in 2 mobs if you are lucky enough. (Same as a full RNG) Currently, implying you are alone in a map, you can’t kill 1001 monsters without a drop on a 1k dpk item.
A full rng system will allow you to kill 10k monsters for a 0.01% drop without a single item. The system we have currently won’t allow it. How is a full rng system better? Explain that to me.
How the hell a system that forces you to stay on the same map COMPETING with all the other people trying not just to KILL the monster but also drop the item better than a chance of dropping it in every channel and every monster?
I have my answer. You re clueless. Here go read this.
Basically, a 0.01% item will have a window at some where the drop rate will increase up to 100% BECASUE OF THE TOPDOWN FORMULA.
Remove the topdown, it will stay at 0.01% forever.
ALthough, cubes might or might now be pure DPK. Hard to confirm.
Statistically, if the RNG is calculated on the DPK without failsafe you’ll have to stay in the map the same amount you’re spending now, if not more.
To make it work it should be RNG + personal DPK, otherwise you’ll pass hours fighting with your luck. it will be even shittier than it is now…
Yes, but its not individual, someone can catch the item first.
The time it takes you to understand something is appaling…
Where in the announcement have they spoke about any individual dpk? Nowhere.
They spoke about probability system. Which sounds like RNG.
Currently we have a RNG+Map failsafe system.
Theonlything the DPK does is increase drop rate drastically when you enter the last map wide 100 kills on the DPK value.
Nothing stops you from dropping an item on each kills. You compete only for the map wide fail safe assured drop. And guess what. If you roll your 0.01% item, it resets that map wide counter. So a map could go for days without ever dropping a DPK item from the top down increase…
Yeah, I personally like the current drop method exactly because of that. What I don’t like is the drop rates being stupidily low due to DPK parameters being set unrealistically high.
Let’s hope they implement this new pure RNG system with revised (and much much higher) drop rates.
So all items have a DPK and % drop rate? (Yellow karo shit, the swords, you know)
Yes. This is exactly how it works. But it is not really DPK. It is a top down drop rate.
So “dpk” of 1000.
FIrst kill map wide have 1/1000
Second 1/999
Thrid 1/998
…
900th 1/100
950th 1 / 50
999th 1/2.
So the drop rate stays low until the last 100 kills.
At any moment if anyone drops an item it goes back to 1 / 1000
Jesus ■■■■■■■ christ they need to make it WAY easier then
what the hell
This current system is, on average, superior to pure RNG given similar very low drop rates. No matter how much peopel complain about the “stealing DPK issue”, if drop rates aren’t revised up, the change to pure RNG will just make it so noone else is able to steal the efforts of others, but drops in general will be that much rarer as well…
Once again, it all boils down to devs actually reducing the DPK parameter on current system or adopting higher constant drop rates in the pure RNG one. Otherwise, drop hell will just stay the same or worse.
If the drop rates are too low this will be even worse. I don’t see how this a huge improvement, a huge improvement would’ve been keeping the same system we have now but reducing the numbers by 30 or 40%.
that’s why I’m whining preemptively 
If they implement 0.01% RNG it will be impossible to drop, unless you live in the game
Actually, from the looks of it, they are making drops a bit more common in HGs.
They’re implementing a kind of “fragment” for cubes where if you collect enough of them (8 I think?) you make a cube box.
relinking from another topic ^o.o^
It is a kind of personnal DPK for cubes. You get those fragments and after a hile it gives you a cube. Feels much better than getting nothing for hours!
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