Tree of Savior Forum

An Intermediate Guide to Clerics

“Max Sweeping Duration” refers to how long you can channel sweeping.

“Magic Circle Duration” refers to how long sweeping AoE stays in ground, which provides +1 skill level to all ground-skills placed on it.

This means, if you use Sweeping lv 1, then use Ausrine on the sweeped ground right after (within 6 seconds), you’ll get +1 lvl for Ausrine for whole Ausrine duration.

misleading translation i guess :sweat_smile:, you can just click the seeping without channeling for his full effect ? i read this somewhere

Not sure what you mean. You use Sweeping and it’ll start channeling. You can move around while channeling to sweep different areas. Each fraction of second (not sure how long tbh) sweeping makes a small circle on the place where you are which will improve ground skills lvl by +1. Each circle lasts 6 to 10 seconds, depending on sweeping skill lvl.

You don’t need to channel for whole 5 seconds. You can channel for just a fraction of second and a circle will be placed in ground. Then you can cast Ausrine on it.

Hey y’all, I’m looking to make another Cleric that I can comfortably use for all or most of the PvE content in the game. I currently have Diev3/Miko/Pd3, Sadhu3/Pd3 (my main atm), and Bokor3/Kabba3 builds, all of which I really enjoy… but I’d like to try something new, like a physical, AA, or hybrid cleric build to see if any of those playstyles also suit me. Any recommendations that don’t include Zealot? Tried it out during the rank reset event and wasn’t a fan unfortunately. Also having some heavy anxiety while trying to decide on a build cause I don’t want to waste my last character slot :crazy_face: perma free rank resets when

You can check second post of this thread to get some build ideas.

AA cleric, I recommend meta aa build krivis3 priest3 chaplain inquis1. Elemental attacks are strong vs high def mobs because elemental property is not reduced by high mob def. Challenge mode 4+ mobs have high def.

Hybrid clerics need more investment into mace or 2-Handed mace. You could try a paladin3 + PD2 + inquis1 build. Example of cleric2-bokor1-paladin3-pd2-inquis1 video here , advantage: able to use any stat roll on identified equips.


@Wurmheart I tested krivis3 daino and Sadhu3 transmit prana on kr server. Prana bonus damage affects both daino attack lines. Or perhaps it only affects first line and second daino-attack line mimicks the damage of first line.

1 Like

I was considering the aa build for some time before I read that it was getting a nerf which kind of scared me off… however, I’m still interested. Do you happen to know if the nerf severely impacted the build and if it will continue to be viable when it comes to iTOS?

1 Like

It was bugfixed (nerfed), and then re-buffed.

Bug: daino additional line on breaking wheel proc too many +bonus hit effects.
Fix: remove daino attack on wheel.
Re-buff: daino attack on wheel work again, but without many +bonus hit.

In the end it was slightly nerfed, however daino attack can still hit breaking wheel.

1 Like

That doesn’t sound so bad then. How is it against bosses?

Example of high gear AA build, solo unique raid, last few minutes is solo vs kucurry giant shaman boss:

I do not recommend crowded worlboss, because auto-attack depends on ping. Steam server ping at crowded worldboss is bad.

What is everyone’s thoughts about the optimum build that incorporates bokor3 and zealot2 as SPR? Now that everyone has had time to play and test during the reset event. Has a particular variation risen to the top?

My current thoughts are:
Cleric2, Diev1, Pally1 or Monk1 for 2 handers, CDr, Healing.
Cleric2, Diev1, Plague1 for Hex/Pandemic combo.
Krivis3 for Melstis

And I’d also like to ask about Ein Sof’s attribute Ein Sof: SP Recovery. Is this an SP heal based on half of your HP? Or is this % bonus to your maximum SP? Or is it give back a % SP? And has there been any tests with Blind Faith and SP Buffs like Enchanter’s Empowering?

ES increases X % of your max hp (a number Y) . With attribute, half (Y/2) increases max Hp, half turns to SP recovery (max Sp stays the same).

1 Like

I counted 8 hits in her AA (using the example at 3:35). But I only identified 7 hits:
Basic Atk
Daino
Sacrament
Aspergillum
Last Rite
Enchant Fire
Manahas?

What did I left out?

Also, I read about AA speed being limited when hitting stuffs, and require Pain Barrier to bypass this. But today I equipped Gazing Golem cards and when activated, my attack speed is still slowed down significantly when attacking mobs even though I’m swinging fast like crazy when hitting nothing. Is what I read already outdated?

Edit: Also can I clarify how breaking wheel work when hitting 1 mob? Does it effectively double your damage?
So basically your original hit + hit spreaded by wheel + wheel DoT?

Yep, Ein Sof : SP Recovery is an “SP Heal” based on half of your HP. And yes Blind Faith is affected by Enchanter’s Empowering since it takes half of your current SP the moment you use the skill. The larger your SP pool is the more powerful Blind Faith will be.

I like the Diev1 Plague1 variant of Bokor Zealot. Can’t really say that it is the optimum build choice but it is quite fun to play. I have to say I didn’t use Hexing + Pandemic that much in my farming runs though. Damballa too, since it is a SPR build keeping my zombies around is much better.

1 Like

Not entirely sure yet tbh…

  • The Kriv3/bokor3/zealot2 variant is interesting due to its extended mackangdal and zalciai on zombies. I just didn’t test it yet and I’m not sure it works out as well as that sounds. (can zombies still crit with zalc?)

  • Cleric2/Bokor3/x/Kabbalist/Zealot2 is the default self-sustaining variant since ein sof is more than enough to refill all your sp every 60s. (Since spr improves ein sof’s sp recovery even further, for example with 23k health and 447 spr lvl 5 ein sof = 37k and lvl 6 = 45k.)

  • Or you can omit kabba1 and go with one of the builds you mentioned, but they’ll likely want to use squire buffs and sp potions like crazy to get the most out of blind faith.

I"m just not quite sold on the ideal r6 option yet on the second build.
Some examples as to why:

Paladin1:

  • [+] Restoration for even more healing, doesn’t work on zombies though and has that annoying refresh bug atm.
  • [+] 2hand maces for more zombie dmg, sure why not.
  • [~] Turn Undead’s 1hitko works wonders vs regular mobs when fighting demons or undead, but does jack ■■■■ elsewhere. (can 1hitko special mobs, but the chance is so low it might as well not exist at all.)

Monk1:

  • [+] Double Punch is great for offloading BF onto a few targets
  • [+] 2hand weapons as well.
  • [+] Armor Break, which isn’t that bad either.

Diev1:

  • [+] Carve Attack is really good for blind faith as well.
  • [+] Cheap warps.
  • [~] The -20% cd only works on a few of your skills imo, esp blind faith, ein sof and immolation. But you will have less time to deal those 40 hits asap (which is annoying since minion hits don’t count for it) and less time to heal up.
  • [~] Improved sp recovery, but requires you to stick to an area.

Ein Sof just restores x sp on use, equal to half the amount it would add to max hp. But it is further boosted by your spr, and not quite sure what the exact formula for that is.

Empowering, Squire buffs, Arcane Energy etc all work.
There are a few odd behaviors with those sp buffs and high sp in general, but they don’t affect you negatively atm. Also likely should get fixed with the next update, which I expected a lot sooner tbh.

1 Like

I hadn’t been able to play one first hand so I didn’t know mana was such an issue for BF builds.

I maybe stretching my next question into untested territory but is the 40 hits on BF counted like Bless used to be? Like using a multi-hit skill used to only eat one charge of bless but apply it several times like a Wizard could use Hail and only use one bless charge and proc bless 20 times.

Restoration bug? This isn’t relog every 5 mins to use restoration I hope… :sweat:

1 damage line consumes 1 hit of BF. So when you have 8 mob around and use Immolation, Immolation will use all 8x5 hit of BF.

Restoration bug is when you recast restoration before the 5 minutes duration is up, you won’t refresh restoration’s duration and you won’t be able to get the restoration buff for another 5 minutes or so even if you recast it again.

paladin build with 3 druid or zea2 is better im so greedy wanna try druid3 zea1 is it ok ?

pve focus

First, wow, this thread is a gold mine for any cleric, great job!

Now, for the question:

How would you squeeze Plague Doctor in a Bokor3 Zealot2 SPR build?

I’m thinking Monk1 or Paladin1 at rank 6, and Plague1 at rank 7.

Without Pandemic Hex/Effigy seems lackluster, but BF seems too good to pass on a SPR build…

Or taking it from a different approach, what would you put at rank 6 if I want to go Plague, but not decided on what I’ll pick at rank 8-9.

Druid3/Zealot1 is rather weak imo, you’re better off with druid3/inq1 or druid2/zealot2 instead.


@rem0te:

I wouldn’t.
As far as I’m concerned kabba1 is far superior on the zealot2 variant due to ein sof.

You can make pd work if you’re ok with using sp pots and squire buff+camp instead, but that can get quite expensive real fast.

You can still consider a default bokor3+pd3 build, that’ll work.
But keep in mind that effigy just isn’t off much use on an spr build, it’s rather wasteful skill points wise and pd3’s pandemic is best used with bds+incin imo.

The int based bokor3/kabba3 or int bokor3/pd3 can get a lot more use out of effigy though.