Tree of Savior Forum

An Intermediate Guide to Clerics

Current listed synergies:

  • Priest’s Turn Undead gets +50% AoE ratio while Exorcist’s Engkrateia is active. (and stuns enemies under Inquisitor Malleus Maleficarum If I got it right.)
    Verdict: A neat little bonus.

  • Druid’s Chortasmata hp recovery is increased by 10% when in range of a Dievdirby’s Zemyna statue.
    Verdict: Far to low of an amount to build around tbh.

  • Sadhu’s Vashita Siddhi will deal 30% extra as holy property damage while an enemy is being hit by Exorcist’s Aqua Benedicta.
    Verdict: May work on all ab hits? needs testing but sadhu is still a underperforming circle so this won’t save it.

  • Monk’s Energy blast will hit twice as often vs enemies debuffed by Krivis’s Divine Stigma.
    Verdict: a really good synergy, but monk itself is still underwhelming.

  • Pardoners Indulgentia gets another 10% healing bonus from Cleric’s Patron Saint.
    Verdict: Nice bonus you can pretty much always get, a bit low statistically though.

  • Pardoner’s Discern Evil is spread to nearby enemies when enemies are dealt damage by holy circles. (Aqua Benedicta, Nacash & Hamaya atm)
    Verdict: Sorry about my previous nonsense, apparently it only spreads the dot’s damage around and does not act as a AoE Discern Evil. As such it’s quite worthless.

  • Paladin’s Restoration gets another 10% healing bonus from Cleric’s Patron Saint.
    Verdict: Nice bonus you can pretty much always get, a bit low statistically though.

  • Paladin’s Conviction debuff causes enemies to explode (and harm nearby enemies ofc) if they are also under the effect of Oracle’s Death Sentence.
    Verdict: Need to see how this effect scales, but it certainly could be useful.

  • Kabbalist’s Revenge Sevenfold will inflict a “Deathfire” debuff on enemies when Miko’s Omikuji buff is active.
    Verdict: I have no idea what that debuff even is, but likely won’t work everytime as Omikuji can give a debuff or nothing instead as well. Plus kabba and miko are bad options atm regardless.

  • Exorcist’s Entity causes Miko’s Hamaya to split up into 4 smaller Hamaya copies that each last 4s.
    Verdict: not that bad, but timing is a bit finicky. If Miko was better this could be interesting.

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I’m so glad you’re making a new guide thread. I just returned from quitting and this is a godsend since I relied on you and your advice when I was first starting out.

Cleric C3 = Overkill

Why you spreading that old ass misgiving --.
C2 Cleric, C3 Priest can heal for more -
-.
C2 Cleric, Diev C1 Priest gets somewhat close due to CDR.
Not to mention Heal Factor PD’s.
Particularly given Heal bombing for damage has been buffed and damage has been made harder to mitigate.
Shame!
Shame!
Shame!
Other than that :sunglasses: Nice job

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Nice guide with the basics for every cleric class, specially with all the changes.

My only doubt is why picking Priest for a Monk build when Cleric 3 > Diev or Cleric 2 Diev 2 seems more worthy in my opinion. Except for revive, all Priest skills can be bought.

Love the guide.:slight_smile: Yet another dude wanting to make a case for C3: at least for C3>P3>Chap>Inq, I find I’m benefiting quite nicely from the 15 Heal, 15 Cure (more hits = more Bless) and 10 DM. Also have a few points to get 3 DepZone, which can also nicely enhance your damage.

Happy to be proven wrong of course.:slight_smile:

I agree with @Teifu

I personally made a scroller that can do Arcane Energy scrolls, moonstrance scrolls and diano scrolls…

there is absolutely no reason to get those classes for 1 skill only type of thing.

(at least that is an option if anything)

Isn’t it?

I mean most builds can heal just fine with just cleric2 atm.
And granted priest3 or diev1 are also overkill in terms of healing, but at least they offer more on the side.

Damage wise heal bomb isn’t so bad I agree, but I can’t see a case outside of monk where it would be a competitive option.

  • at low ranks it competes vs diev1’s -20% cd and -movement pseudo cc or priest1’s res.
  • at later ranks its damage doesn’t compare well to carnivory or hamaya either. (though avoiding the miko questline can save your sanity.)
  • Chaplains got plenty of healing already. I’d far rather grab a more support oriented circle.
  • And I already got it listed on monk because I do think it’s the one exception.

@Teifu
Mostly resurrect, and revive+mass heal from priest2 allows for a more aggressive playstyle.
The other skills don’t really compete due to scrolls. Though monstrance1 can be nice to have without needing vis.

For diev2 my major current gripe is that Laima5 is already very capable. Who cares about silence when most can’t move. Both carves deal crap dmg and even silence doesn’t work on elites.
(Though I kind of do expect it to get nerfed, and it bugged out occasionally.)

Diev2 is definitely a close contender though.

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Cleric C3 fits in with
Monk, Sadhu and Paladin to a lesser extent than the prior two.
Basically you consider Cleric 3 if you’re taking a R4 or R5 class because it can comfortably slot into those picks. Cleric C3 as a general rule is “pick at rank 3 or forget about it”.
Sadhu can fit it in comfortably. It’s been the common C3 Sadhu pick prior to the Transmit update and it benefited as well given Heal and Cure don’t mind the extra damage. It’s slightly more mobile then the Diev build given its doesn’t rely on statues fields or their cast time. You already mentioned Monk. Paladin again is to a lesser extent. pardoner is interesting. Particularly because you left out Pardoner C3. If someone for whatever reason chooses to push into Pardoner C3, that also pushes them out of PD C2. With Pardoner C3 the things to look at are what will complete by R5. That’s Cleric C3, Priest C3 (as you mentioned) and Krivis C3, all of which have skills working with Pardoner’s gimmick. When you break down a class decision to only those first four ranks that’s when Cleric C3 is easily able to enter the discussion due to there being such a small amount of class choice that early on.

Hi @Wurmheart, are you still here ? long time no see, im returning now after a long time and im lost in gear department, i see now that HG exist and im testing builds right now but i am pretty sure that i will end with something like C2>P1>S3>PD2, so theres my question what gear i need to focus ? the ones from HG 320 are the best ? Plate is still the best for PD2 ? also dagger or shield offhand ?

im still using the old gear including arde dagger on my character lol

Welcome back, I’ve only gotten back a few weeks ago or so myself :smiley:

Gear wise:

  • Offhands suck royally for int clerics atm. A high con shield is nice, but that means Lionhead or Emengard. Both are far too expensive for what it gives. Otherwise just grab a cheap but high property atk dagger. Aka an Arde dagger…
  • Armor set wise, you can’t really go wrong with the highest level&rarity plate or cloth set. Depends on whether you want sp or hp.
  • Weapon wise I’m not sure yet, there was some talk about using the lower rarity HG ones with high enchant values and that they could be on par with the dungeon weapons. But I haven’t verified it yet.

But HG gear all drop from cubes now, so you can’t farm specific items like you used to.
I’d recommend trying to focus on a high matk rod or hammer first, ideally the dungeon ones. (they look nicer :smiley: )

[ 0 or 15 ] Aspersion: The defense portion is worthless atm, only max it if you want to use aspergillum.

SPR Chaplains may want to invest 1 in Aspersion, to take advantage of the Damage attribute, as invested attribute points will not apply if the skill is left at 0.

1 Aspersion + 15 blessing is an adequate choice for SPR Chaplains.

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Cheers. You do indeed need 1 aspersion for that at least.

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Hi, this is my current setup for my:

Cleric C2 > Diev > Paladin C3 > PD > Inquisitor

I was wondering what should I drop in order to get other stuff? I’ve full STR at the moment.

Also should I drop Incineration entirely? or is it still good for a full STR build?

Other stuff? what do you mean?
I’d probably remove 2 from restoration and put 1 in turn undead and 1 in conversion. Being able to grab at least 1 mob can be quite nice.
Otherwise it seems fine to me.

You can drop incineration and cure if you wish to use a sword. If you want to use a hammer you’ll be able to scale their dmg just fine though.

Yeah I meant to use their skill points for other skills, at the moment I’m aiming to get a Vienarazis Mace so I guess I should keep them? also is Epidemic needed to spread Conviction/Malleus to get more dmg on my offensive skills?

Congratulations on such a clean and objective guide.

In a quick read the only thing I have to add is to mention the Chaplain-Pardoner build that abuses Pole of Agony + Reversi scrolls combo with Discerning Evil.

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Hey @Wurmheart, glad to see you’re back and that you’ve actually made an up to date cleric guides once more. Good job, it’s very good work!

Regarding the hybrid build section, I’ve exprimented with a Cleric 2 - Diev 2 - Monk 2 - Miko - Inquisitor which works out pretty well as far as current group content goes. Since it has a bit more utility skills, I gave up entirely on DEX stat and focused on STR/INT (if I remember right 1:1, but making sure they stayed at 10 multiples). Red Gems on both Mace and shield, phadas for AoE atk ratio, magic atk+physical atk headgear.

Both Owls and hamayia can do decent (semi)stationary damage when comboed with Malleus (especially while blessing is up), while the main AoE Burst with wheel+Double Punch+OIP+God Smash doesn’t get that much weaker imo. Carve is also quite nice for bossing if you’d like to save up on some stamina from double punching too often.

Support-wise, this build definetely lacks the revive+ress+mass heal potential from priest variants, but offers the CD reduction + slow/halt + silence, which can be kept up pretty much forever with clap even at Diev 2. From tiem to time I also kagura dance after Malleus+Wheel at bosses when party composition is Melee packed (especially Fencers or Doppels).

Just leaving it here because I tried really hard (6+ resets) to find a truly hybrid damage/support physical/magic cleric and this one somehow seems to work out…

Yeah might as well keep incin/cure if you go for a mace.
Pandemic helps a decent bit, but keep in mind Breaking wheel should also spread conviction around already. Maybe put 1-3 points into it or so.


@ridelith:
Is pardoner1 still worth it after the Discern Evil nerf for that combo? Lvl 5 DE should only add +50% of the current debuff duration max atm.

And I need to find a place to properly mention the PoA + reversi trick.


@yurichalps:

Tbh inquisitor can make any hybrid build work.
And I really like monk3 atm. Will need to think it over.

I’m somewhat curious as to how a hybrid or int paladin would be as well. Barrier might be quite good now. Or at least not as bad as it used to be…


is full Spr Cleric2 Priest 3 Chaplain Oracle Taoist a less worth build? I’ve being playing with it some time now and I like all the things that it can do. Boosts damage by a lot+attribute from Storm Calling (boosts melee atck) , prevents bad status and nullify them in a large area+fire, light and ice(?) property resistence, 3 very viable “healling charges”, fade+that Taoist’s fade in area skill, revive and ressurection. But lacks in invulnerability tho…

Hybrid build

Finally, I can finally be the Magical Melee that I always dreamed of