Tree of Savior Forum

An analysis about swordmen identity (and why they suck in general)

Actually, i think, Earth Tower is the final objective of the PvE, so if melee DPS sucks for the objective, why 2/3 of the swordsman tree is DPS ?

the better equipments of this cap drop by earth tower, if you builded without at least pel c1 you hardly will max your build, cuz party don’t need DPS swordsman

i mean, the other classes offers different play styles of suport and dmg, but whatever what your sw build is, you will do the same, I would love to have a swordsman playstyle more useful or memorable.

on the other hand, in PvP, i think swordsman have his place with different playstyles

That’s the reason of many complain threads recently. Swordmen are under-performing at the moment

Right now PvP hardly matters. But if it does, and you pick a peltasta circle then there are even more reason to complain, since peltasta c1 is completely useless in PvP.

The swordman paradox: pick pelt c1 for PvE and waste a circle in PvP, or don’t pick pelt c1 and be useless in PvE

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Is it bad to have 25% more HP and block rate in PVP?

It’s pretty funny to have blocking though when you are fighting another swordsman class without corsair.

It’s not bad, it’s useless. The 25% HP buff give you EMPTY HP bar, you need to heal up first before going in.

Block rate, haha, say hi to all the wizards in PvP.

Not really, the only time that block rate actually does something is when you have Aias on your hand. Even if you have 150 CON (most likely you don’t, but whatever) plus the 50 base rate and Aias, you will only have 500 block, including the 25% bonus. Even if enemy has really low block penetration (not cataphract), that will only block around 30-40% at most (trust me, I tested with 888 block in CBT)

I actually meant manual blocking, you know some swordsman skills are predictable when used in the wrong way.

if your target as pain barrier on he/she doesn’t get flinched. Sure you block the attack but at the same time you do nothing to him/her either. It’s just a lose-lose situation.

that’s the point, having two swordsman fight with the ability to manual block is a guessing game, which is the point of what I said in the first place (funny, and you lose vs a corsair variant since you’d get hooked).

I won vs a cataphract because he was waiting for me to let go of my block, I used lunge and helm chop stun into iron hook and it was over.

Or he could have just kept his distance and you could do nothing to him. You won, that’s nice, but not because of the block but because your opponent lost patient (and/or stupid)

he actually did the moment i started blocking, so we started moving now but with lunge hitting, his earth wave missed, which gave me time to land a helm chop and secure a hook.

the point again with block wars is that you can’t play too aggressively, which you already mentioned “he could have just kept his distance”. in a scenario where I don’t have block he could have fully locked me as a cataphract by aggressively moving in and out.

and yes to others reading this, this is strictly for swordsman vs swordsman scenario, you know we don’t like fighting mages specifically cryos and kinos.

Or you could turn on pain barrier and he won’t be able to knock you down.

Again, blocking is just a lose-lose situation where neither parties can attack each other.

Might have something to do with GTB card being bs

Which proves your statement wrong now. Pain barrier doesn’t last forever. Because you are forcing your opponent to play defensively too with blocking, not just randomly throw ■■■■ when you can block while pain barrier is off

Well, you are thinking about 1v1, I’m thinking about 5v5 and GvG, in which standing still is the last thing you want to do.

Yes, apparently because that is only one of the few things where swordsmen can have fun, 1v1 duels with other swordsman types. I’m salty and reject most duels from mages.

5v5 GVG…hmm yeah if i’m sword3 cata3 I’ll probably have the slight bit of interest on it, seeing the current top 100 from that other post also proves that there are only a few swordsman can rise to the top.

Haha, 45% cleric, 47% mage, 6% archer, 2% swordman

Yeah, apparently that doesn’t really need fixing.

That’s why we need skill tree where you can choose skills from different classes it could work like current ranks but with access to almost all(the more points you put the better skills you can have) skills of classes unlocked at each rank.

Pretty good thread to sum it up. I know for sure how unwanted i will be at later levels. Going Sword3Cata3 into what I dunno. It just depends on player to player. Correct me if I am wrong, i could use Restrain lvl 10 to hold the mobs instead of swashbuckling while my party kills them. Dunno how good that idea is since I am only at class5 atm.

it’s unreliable, something like a barb’s seism to lock down mobs would be better.

so what you could do is hit mobs manually while having the provoke attribute, and stack them together. You have the movespeed to do that, but just try not to run too far.

Holding mob isn’t a problem. I went Sword3 Cata3 as well. And as long as my attack connect, my aggro is greater than everyone else (archers and mages included)

However, the keyword here is “if my attack connect

Mobs that hit you for 2k don’t give you rooms to charge your skills (pin point magic GG) and without swashbuckling you have to run up to their faces to generate aggro.

Bossing and dungeons are fine though, thanks to random matchmaking (but that is also broken on SEA atm)

Well, I’m rerolling an archer anyway, and in the process of one-shotting everything right now