Tree of Savior Forum

An analysis about swordmen identity (and why they suck in general)

It doesn’t matter, even as a DPS i have a party most of the time.

Get one.

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Most of the time is not all of the time. I have guild and parties just fine. I just don’t like the fact that I cannot function without party

I can hold boss aggro over archer and pyromancer without the peltasta circle. Yes I know how to tank. That’s not the point of this thread.

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I don’t think people realize that swordsman classes have some of the highest money sinks in the game along dealing the worst DPS and being the least useful class in terms of utility.

Unless you’re Peltasta which is pretty much the only useful class for parties, there really is no point of a swordsman.

Unlike Archers or Wizards which can branch off to different paths, Swordsman classes have to build all or nothing. You literally cannot just choose a c1 class other than Peltastsa or you’ll just ruin your build, but archers and wizards can choose multiple c1 classes to help them. Want to choose c1 highlander? Nope. Want to choose c1 Barbarian? Nope. Want to choose c1 Hoplite? Nope. Want to choose c1 Rodelero? Nope. See what I mean? Swordsman have to invest into c2/c3 classes to even start being somewhat useful and there lies the problem.

The Swordsman class is completely reliant on their gear as well. Once your gear breaks, you’re at a huge disadvantage. This isn’t the same case for a Wizard or Archer, if their armor breaks, it doesn’t matter too much as long as they still have their weapons.

There is also money sinks. Swordsman eat just as much SP as Wizards and Archers while dishing out 5 times less damage including having to repair their armors almost after every single dungeon run which is more costly. This upkeep isn’t nearly as harsh on Wizards/Archers other than just buying sp potions.

So yeah, Swordsman isn’t a horrible class… but they fall very short compared to the rest of the classes with high repair costs, low utility, damage and almost no flexibility. That is the reason why people want some minor changes.

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You’re ignoring the fact that Swordsmen get 3x HP. In fact all you seem to really be saying (without saying it) is Swashbuckling should be a C1 Swordsman skill, because it’s completely core to their identity. I agree. Let the taunt be a core part of Swordsman so you aren’t pigeonholed into Peltasta in every build, and then Peltasta can be buffed to be a dedicated shield/tank class instead of just ‘the class you take for Swashbuckling’, and the rest of swordsman can similarly be improved for a DPS focus or more utility/tank focus through additional CC in trees like Rodelero. It’s silly that Rodelero has a few seconds of low AoE stun in total while several Wizard classes can CC massive groups of enemies for long periods and do more damage as well. Swordsman has no real tank or CC classes after Peltasta for PVE.

sadhu needs a slight buff wiht oob, possession is fine, i oudamaged a fletcher with 1 tick of possession :0. (out of 200020202 ticks)
monk c1 needs a slight buff, but c2 and c3 are gods due to energy and one inch.
and that lat guy im guessing is playing a full support priest>chaplain… bcuz bokor’s dmg skills are all AOE (sort of, hard to explain if u dont play bokor)

Try playing a high CON cata 3 and participate in war.

After participating in countless skirmish since few days ago, I would say, every build works. Seriously, a world full of pk is a completely different, fun, and unexplored game.

Swordman is tank. That’s a fact since they have the aggro default attribute (swordman master)
Then they grow into different branch that is somewhat not tank anymore.
I never need a tank, people must be free to play what they like. Swordman is not bad.

swordsman just need to be more useful to a party than running in circle with the aggro, a monkey can do this…

Everyone who say this also conveniently ignore the fact that swordmen are melee. Range is a huge advantage in this game consider how many AoE CCs there is.

Also there is another fact that swordmen need to either sacrifice DPS to tank (shield over 2h weapon) or give up defense to deal DPS while being in the face of enemies (doppel or shinobi). Range classes can easily have a 1 build that fit all situation by either high CON wizard or high DEX archer

The CC part is actually fine though, the problem is that there are so many mobs that immune to those CCs of swordmen

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Adding to this, swordsmen have the highest (3.3) con ratio, while the second highest are clerics (1.6)

U know what. U should buy BKB and Satanic for Swordman. That will solve the problem

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I’m more of a Battle Fury + Echo Sabre kind of guy, if you know what I mean :wink:

a monkey can stay in a safe distance and smash buttons meanwhile the other monkey run in circles with aggro

we need a dps meter addon to compare damage with other classes, i bet swordies are not that bad like everyone think

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@onizuka.zx i mean, a swordman, can do his service with one button and a analog stick, while other classes have more than a skill of utillity and DPS… and high lvl party, they dont want DPS swordsmen, they already assume that SW DPS is crap.

Pretty sure you never played swordman before

2/3 of swordman classes are DPS, if 2/3 of the tree is crap then that’s a problem isn’t it?

I’m playing lvl 152, but in earth tower videos, thats all i see, swash buckling, of course we can do more than this, but a guild master just to aggro is good enough

It’s not that they don’t want to do more, it is that they CANNOT do anymore. The mob deal too much damage for anyone to stand and tank them face on, they have to run around luring the mobs while the range DPS pour their barrage on. Another reason while melee DPS sucks.