Tree of Savior Forum

Allahu Akbar build discussion

First of all, this build wasn’t tought about me. All credits go for Raigens.

Amazing skills choice! congrats dude!

As Raigens made so obvius this build is about a trapper player whom will have lots of damage from cannoneer at rank7 ( or muskeeter as he says that both classes Works fine ) and a lot of survavibility and damage through sapper skills, and na amazing stun from QS.

Little class background:
“By Allah’s grace have I made this build to instruct those wishing to become soldiers of Allah. By taking advantage of it’s long range and the various explosive weapons, the archer path is the obvious choice for soaking the floor with the blood of our enemies. Begin by taking archer C1, with its priceless Two-handed Bow Mastery: Anti-Air attribute to give that extra tension against drones. Next, quarrel shooter C2 should be picked for it’s versatility and symbioses with the holy land. For defending the path of truth, the land itself shall fight on our side with the Stone picking and stone shot abilities, tearing the enemy’s flesh with cold, hard, 3’’ thick pebbles. In face of such unprecedented power, the enemy will be petrified (forgive me Allah) with fear, watching helplessly as their walls and statues succumb to the Teardown ability. By the time you hit level 60, you should be swimming in rocks and far ahead any other player, and so, it would be wise to conquer the economy as well. By picking rocks and destroying the infidel constructions with teardown, you will be providing both the supply and the demand of rocks and soon, controlling the market. Once the monopoly is estabilished, Sapper C3 should be chosen. Here, claymore and broom trap are a must and the main source of holy justice. Collar bomb and detonate traps will turn the enemy against himself, showing them the supremacy of Islam over their weak faiths. And with conceal, your traps will get their own burka, preventing them from being defiled by the enemy. Fascinated by the power of the sapper, many are there who do not know of the hidden attributes Holy fervor and unforgiving sands. The first one raises the damage output of your abilities by 300% for 5s every time you scream Allahu Akbar. The secon onereduces the lust for women by 69% for every shepherd on your group. Finally, for the 7th circle, you have two options: become a cannoneer and make use of heavy artillery or become a musketeer and execute captive prisioners. Also, make sure a squire is with you for erecting kebab stands and repairing your weapons.”

Pros:
High AoE damage
Easy to level up
Lots of traps and a shield that helps you stay alive

Cons:
You are paper.
Need too much walking around.
Need a brain to use this build, you can’t just spam skills and hope for the best.

Stats:
Don’t know. help?

Also, I made a little change in the skill order:


It still has all the same skills I just changed the class pick up order.

3 Likes

HAHAHAHAHA ROFL
THIS MADE MY DAY
NICE BUILD AND RP M8 :joy:

2 Likes

I’m imply that some skills of this build fot role/lore wise for fun is that right?(if it is serious build some skill like claymore fall off later compare to R7 class skill)
I think some skill like oblique shot, detonate trap should leave it at 1 and use those point to lvl the skill that’s more worth lvling.

AHAHAHA this made me laughed like mad. sorry if i offended any muslim players here hahaha all is cool! peace!

I guess it was built as for fun build, but I saw some real beauty in these skills synergy and just need to try it as DG focused build ( or even pvp ).

I don’t like oblique shot as well, but full draw is a skill that make you stay keep while charging and there is no other skills to put. As I see you have three options for those 5 skills points in Archer 1
1: Full draw 0
Oblique shot 5

2: Full Draw 1
Oblique Shot 4

3: Full Draw 5
Oblique Shot 0

But don’t forget that Oblique Shot is a good skill to lvl up and has an atribute that slows targets.

Claymore looks to me like an AoE lvl up skill together with Broom Trap.
Detonate Trap looks a skill that is going to be useful to counter clerics in PvP, but yeah, if there is some more powerful skill to put those 4 points, why not?

Cannoneer looks like an awesome class for some AoE cleaning as well.

Sorry for my bad english, it is not my main language :smiley:

Don’t worry guys, I laughed out loud as well kkkkk Now, gotta go inflate this stone Market!

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Maybe those 4 skill points that is going to be taken out of detonate trap can be put in spike shooter.

but funny as hell . :joy:

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Most people leave Oblique at lv 1 because more lv it cost more sp and many people don’t use slow attribute because it cost 5 more sp per shot so many people leave it at 1 for a low mana spaming skill(dmg come from atk attribute) dmg/sp ratio isn’t good later
Full draw is hard to use but it knock back and immobilize enemy (and sometime it can link enemy like mini joint pernalty)

Claymore dmg is ok at the lv but 300silver/use is a lot in early game if you use as farming tool.(later cannoneer skill is better as aoe)
Broom and collar are nice. Stockade is another good farm skill if you solo or party with tank that lure mob to run over it multiple times.
Conceal is nice for pvp but not sure how much to put point, but I usually see people put1-3point(maybe this need to wait to see how useful in GvG

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Thx dude, a lot of nice info!

What do you mean by sometimes it can link enemy?

Also, Oblique shot’s slow was to pvp not pve. So while lvling up ( pve ) i could just turn it off. I am lvling a Archer3->scout1->rogue3 right now and oblique shot at 1 is useless… it is a lot better to multi shot them or to Heavy shot them.

Oblique shot with attrubute bonus of 100% gives you double the damage of your basic autos on no cooldown, hits two targets, and costs only 8 sp.

If you invest in it, its never useless.

So if I spend 12kk on oblique shot I can deal two auto attacks to two targets?

yep, for 12kk (which is beans after level 150-160) you can deal double damage per auto to two targets for practically free (8sp is also beans). and if you drop for the slow attribute you can slow them too. Granted, at Lv150 even a 30-50%% damage boost to each auto is better than the base damage you get from pumping the skill- you wouldnt have to max the attribute to get returns.

You can pump it now and burn significant mana for a decent spell- (which, by all means isnt a BAD idea, it helps a bunch in the early game) or you can invest in it and have a skill you’ll use for as long as you play the character.
theres no wrong choice, really.

EDIT: Shoot, even at 75 if you auto for about 600, the bonus damage from oblique would bring it to 800 (level 5), and you’d be able to oblique half as much as you would with level 1.
Say you can oblique5 12 times. 9600
Oblique1 24 times. 14400
it means signifigantly less and less as your base damage goes up.