Tree of Savior Forum

All variations of Priest 2/3 -> Monk 3 just got screwed over?

Because you were talking as if spirit giving offensive bonuses was already a thing, whereas no offensive priest buff had such a scaling before (for good reasons, i should add).

And if that was limited to defensive buffs and healing capabilities, there would be nothing wrong.
Bringing more offensive capabilities than someone that actually got offensive stats is where it gets nonsensical.

It also has certainly more weak skills than the aforementioned priest, so in that party those 3 ranks will be wasted for the most part, as buffs don’t stack and most of those can be kept on by a single priest. Sure, you can’t have a full uptime of stone skin with a single priest…but the non-spirit version of that other char won’t help much either. Sure, assuming he did get revive, resurrection or mass heal, those could be used (situationally for the first ones, and with mediocre results for the latter).

One should wonder why did you bring a str priest 3/monk 3 to start with if you already had the spirit one, though. Since you could have just got some non-priest monk or some other class entirely instead.

You are still either inferior or equal in any way compared to a spirit-based priest, even in the offensive department. And that’s what i find nonsensical.
You go hybrid to offer more dps compared to a support character, but with this change, you are actually lowering your party’s attack in doing so.
Before, you could go str/dex well knowing that while your defensive and healing capabilities were weaker, you still offered the same offensive capabilities in addition to your personal contribution (made higher by your str and dex).
After this change, you can’t. You are outclassed in every capability. So why going priest to start with? It makes no sense to do so.

If priests are to be a real, actual option for an hybrid char (and thus one that spent points in offensive stats and gets rewarded in the offensive department in doing so) then they should be at least equal as far as offensive capabilities go, if not superior in certain aspects.
Making monstrance buff scale with the caster’s dex and skill level (obviously nerfing its base 30% a bit if they do so) would make it a good buff when given by hybrid char, for example, and one those chars would be likely to max. Or giving alternative scaling formulas to some particular skills if going monk, as mentioned above (make it a toggleable attribute), could also be a solution.

Does Blessing greatly affect damage output by Monk skills? If yes, then yea Str Dex monk is screwed, if not… then carry on with your damage/support build. Because you have chosen a Hybrid build… so you cant expect to give support as good as full support SPR build, can you? Another example is, I dont see INT builds that take Blessing complaining about not having as much boost as SPR build…

Blessing is flat damage, so it wont benefit from modifiers. In addition, monk abilities have few hits, and Blessing favors high hit counts.

One point of STR gives more damage then one point of SPR does, for its user. SPR gives more damage as support to the party.

That’s why its called supporting. [quote=ā€œDon_Falce, post:41, topic:315295ā€]
You are still either inferior or equal in any way compared to a spirit-based priest, even in the offensive department.
[/quote]

1 STR = up to 2 damage with full attribute, up to 3 damage with full attribute and weapon type advantage.
1 SPR = 0.9 damage. always.

Attributing to party dps is not ā€˜ā€˜offense’’ its ā€˜ā€˜support’’

[quote=ā€œCadmusBeoulv, post:43, topic:315295, full:trueā€]
Does Blessing greatly affect damage output by Monk skills? If yes, then yea Str Dex monk is screwed, if not… then carry on with your damage/support build.[/quote]
Many skills are affected by it, but the matter is more about party play, due to spirit having so great an offensive effect compared to the actual offensive stats.

The opposite should be true as well, though.
And yet a full support SPR build can provide more dps than an hybrid build to a party. Despite the complete lack of offensive stats.

Imho, they should. For the same reasons mentioned above. If spirit can take the place of offensive stats while doing everything else, what’s the point of offensive stats to begin with?
As i mentioned before, until this change, spirit had no effect upon offensive buffs. In going hybrid, a character would heal less and gave weaker defensive buffs, but he would provide more damage. Whereas a spirit/support character would have stronger heals and defensive buffs, but it would lack dps. And it made sense like that. Now a spirit character gives better heals, better defensive buffs and overall, even better damage.
Where does this make sense, exactly?

Energy blast would like to have a word with you about multi-hits, and skills like double punch are spammed anyway, so that blessing contribution does help.

[quote=ā€œMoonspring, post:44, topic:315295ā€]One point of STR gives more damage then one point of SPR does, for its user. SPR gives more damage as support to the party.

That’s why its called supporting.
[/quote]

SPR gives more damage only due to this change. Before, it didn’t. SPR had no effect at all in any of the offensive buffs that priests provided, and it made sense like that.
If you wanted to raise the dps of a party, you would have raised your offensive stats (and thus giving worse healing and defensive buffs).
If you wanted to support better - and support didn’t include "give more damage capabilities to the party - you increased spirit, but gave up dps to it.
It was a meaningful choice. Now there isn’t one.

And the whole ā€œit’s a party effect, it’s supportingā€ is simply stupid. You’re dealing damage, even if indirectly. The end result is the same.

Except that the first is dealt by a single person, whileas the other is multiplied for the members of the party, ending up far superior. In addition to all the other effects SPR provided already. And damage is still damage, whoever is its source. Enemies won’t care who dealt it, once their hp are zero, they’re dead. Raising the dps of the party is still a way of dealing damage, just indirectly. And if you do better than a char with actual offensive stats, there is something wrong.

STR gives more damage for the monk itself. If you care so much about the party’s needs, why are you a monk to begin with?
Because ā€˜ā€˜DPS is also support’’?

How exactly, as per thread title, do monks get screwed over because one of their (optional) classes got buffed?

You must be new to MMOs, if your defination of offensive stats is so narrow.

SPR is now also an offensive stats for the Priest class. Deal with it.

PFft i’m giggling because he couldn’t find out i was being sarcastic…
And the fact that he called me ignorant =3= about something…

Don’t bother arguing with him… he’s as stubborn as a mule…

I am thinking of getting more SPR not for blessing but for the fact it helps in status resist and other benifits

the thing is, imc is full of ā– ā– ā– ā–  in decision making.

blessing scalling with spr is 100% fine. makes sense and it is a nice buff for priests. that said:

why does it scale with int and not str? wuld it be SO hard to code for 6%spr scalling per skill level, 2% for int and 2% for str? like… giving a choice for phys dmg dealing cleric? afterall, it was their decision to make such classes in the first place!

it is just bullshit. the sameway i can manke a chaplain/druid and have my blessing increase my spell dmg by adding int, why shouldn’t a monk have the same rights?

cleric2>diev2>monk3 is so far most powerful right now

cleric>preist3>monk3 gives nice buffs, but u can just buy the buffs from pardoner

cleric2>priest2>monk3 only take for res and mas sheal

I can only assume they either didnt consider it’s effects beyond the Priest class, or they didnt want to change it that way for some reason known only to them.

I’m surprised they even added the INT scaling at all. With a full int build you can still gain 150~ damage on blessing just from that alone.