Because you were talking as if spirit giving offensive bonuses was already a thing, whereas no offensive priest buff had such a scaling before (for good reasons, i should add).
And if that was limited to defensive buffs and healing capabilities, there would be nothing wrong.
Bringing more offensive capabilities than someone that actually got offensive stats is where it gets nonsensical.
It also has certainly more weak skills than the aforementioned priest, so in that party those 3 ranks will be wasted for the most part, as buffs donāt stack and most of those can be kept on by a single priest. Sure, you canāt have a full uptime of stone skin with a single priestā¦but the non-spirit version of that other char wonāt help much either. Sure, assuming he did get revive, resurrection or mass heal, those could be used (situationally for the first ones, and with mediocre results for the latter).
One should wonder why did you bring a str priest 3/monk 3 to start with if you already had the spirit one, though. Since you could have just got some non-priest monk or some other class entirely instead.
You are still either inferior or equal in any way compared to a spirit-based priest, even in the offensive department. And thatās what i find nonsensical.
You go hybrid to offer more dps compared to a support character, but with this change, you are actually lowering your partyās attack in doing so.
Before, you could go str/dex well knowing that while your defensive and healing capabilities were weaker, you still offered the same offensive capabilities in addition to your personal contribution (made higher by your str and dex).
After this change, you canāt. You are outclassed in every capability. So why going priest to start with? It makes no sense to do so.
If priests are to be a real, actual option for an hybrid char (and thus one that spent points in offensive stats and gets rewarded in the offensive department in doing so) then they should be at least equal as far as offensive capabilities go, if not superior in certain aspects.
Making monstrance buff scale with the casterās dex and skill level (obviously nerfing its base 30% a bit if they do so) would make it a good buff when given by hybrid char, for example, and one those chars would be likely to max. Or giving alternative scaling formulas to some particular skills if going monk, as mentioned above (make it a toggleable attribute), could also be a solution.
