Tree of Savior Forum

All variations of Priest 2/3 -> Monk 3 just got screwed over?

Phttps://treeofsavior.com/news/?n=551

Based on the patch notes…

It seems the most efficient circles for Monk is really Cleric 2, Diev 2, Monk 3.

  • Revive got nerfed from 90seconds to 30seconds. (One of the main reason I picked Priest over Diev initially)
  • Blessing duration got buffed and scaling with INT & SPR which does NOT benefit Monks, scrolls still better.
  • Stone Skin in PvP got nerfed and unless you are SPR support to begin with, pointless for Monks.
  • Resurrection got nerfed in PvP

Diev on the other hand got buffs across the board

  • 15 minutes Owl statues in PvP… WTF?! (Tactical zoning, huge impact and presence in Team Battle PvP)
  • Laima statue cooldown reduced to 47
  • Carve attack damage increased
  • other small buffs
1 Like

You have to said Priest got nerfed & buffed, not Monk got screwed!!!
Monk, on other hand, got buffed pretty good tomorrow with skills dmg & hitbox increased, not to mention some pretty cool attributes to go with.

About Diev:

  • Statues now in PVP can only survive 15 hits. It’s a hard nerf, but owls can last 15 mins & max 5 owl at a time in arena (I believe?), so it balance out.
  • Carve attack is so sh!tty to begin with. Don’t you dare compare it to Monk’s double punch!!! DB got buff hard with significant dmg, Hitbox’s width & range. Carve’s increased dmg is so negligible (and you can’t always land a full 5-hit carve anw due to tiny hitbox & long animation time -> mobs usually just run away or you easily miss hit it!!!)

About Monk follow Priest path:

  • Why the fck do you care, really?!!!? You want both support & dmg?!!? You already got it!!! You want the fully buffed changes? Then go full support priest with SPR build, stop whining!!! You should appreciate that blessing duration got buffed to 60 secs, the rest are irrelevant as you are HYBRID, NOT A FULL SUPPORT!!!

About the Priest’s changes… It both got buffed and nerfed at the same time. Full support priests that follow SPR build now will have an easier time to solo/pve. But really, imo Monks are just trashes right now, doesn’t matter you take it with Diev or Priest!!! Really hope cleric class 8 is all about magic dps so that all monk-wannabe will have more motivation to reroll their char, lol

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Pretty sure the revive nerf is pvp only as that is how it is in kTOS.

2 Likes

carve does a lot of dmg, idk what ur talking about

Not complaining about carve dmg. I’m explaining to him to stop whiny about buff that Diev received.

And in case of a Diev/Monk, I hardly think any Monk would use Carve attack over double punch, so Monk has no reason to desperately need it to begin with!

im a dievmonk and my carve 10 does way more damage than double punch

level 10 carve

  • hits 10 times
  • does 300 base damage each hit (+100 bcuz of str, and can crit)
    -so it does 4k damage each charge and usually crits because it has 10 hits
  • with crits i usually does about 4.4k dmg
  • 13k damage over all 3 charges

i use this skill over double punch all the time because this skill does more damage, especialy to plants. i know i will start using double punch over carve once double punch gets to a higher level, but carve 10 > double punch 5.

all the way up to monk c1 we need carve bcuz idk if i would surveve auto attacking up to to monk, which is the reason why i hate priest D: , i probably wouldve never made a monk is priest>monk was the only way to go

Priest - Monk already got 100 STR and over 200 DEX, that’s already good while you can spent some points to 50 SPR/INT (not invested points) to buff your Heal, Bless, and Mass Heal… I already said that’s not ideal to spent everything on DEX…

Well I leveled both Diev/Monk and Priest/Monk, from lv 1 -> lv 125 (where you will get Monk as Rank 5), I think it’s much much much much EASIER to level with a Priest/Monk than with a Diev. Priest = 24/7 Blessing that will give you ~ +150 dmg each line, with cafrisun set & sacrament & arde dagger, you’ll litterally kill every mob in 1-2 hits with auto attack.

About Carve attack, I think it only hit 5 times, not 10, not sure? Granted that you can use 3 charges before it’s on cd, each time total dmg will be around 4k-6k, but the important thing is it’s SINGLE TARGET (it’ll split dmg if there’s another enemy around), combine it with the slow animation & the horrid overheat system (you have to use up all 3 of the charges for the 17s cd comes faster).

With double punch, I land 2 punches, each punch jumps around 1.3k-2.3k so it total 2.5-4k dmg, but it’s NOT single target & the animation is much faster than carve attack. When I got to Monk lv 130, my stamina is around 65-70. I could really spam DB a lot (just a little careful on where the crystal stamina tree is placed). No matter if the map has low density or high density of mobs, Double Punch wins any day for me. Diev/Monk is good because of Carve Owl, not because of Carve Attack.

^

omg i hate the overheat system, whenever i use 1 heal charge i always use the other one so it can go on cd fatser

Just change your stats… P.Atk comes from:

  • Skill Level
  • Character Level
  • Equip
  • Stats

Skills of Monk/Paladin have a great attack themselves making the STR bonus not that effective imo. DEX? I think that’s useless as well, core part of it is just the critical rate that you’ll use, remember that you can’t evade magic attacks…

I suggest going SPR for monks as well. I run a full SPR paladin and it works brilliantly, if it was even faster to level alt characters, having not to run past all those quests, and if I had more time I’d indeed have done a full SPR monk, something like:

Cleric>Priest3>Monk3 (By also grabbing Lv1 Zalciai Scrolls or craft them with own character)
or Cleric>Priest3>Monk2>Krivis (To save on Zalciai Scrolls)

Why SPR?
Oh well… the patched Blessing that scale is way too nice to skip, it must be 15/15… Lv1 Sacrament is enough just to trigger the extra line for extra Blessing proc… then with Zalciai (since it can make crit resist of mobs go below 0) you’ll land critical hits while also boosting your critical attack… What else?

Something like this: http://www.tosbase.com/tools/skill-simulator/build/7mtmulmc21/

Would you prefer the skill to just go on cooldown after the 1st cast? I like overheat, it gives you wiggle room.

no, i just dont like it when i use 1 charge of heal nad then nobody needs to be healed anymore so im “forced” to use the second charge so i can have 2 charges when they need heals. but i do like 2 charges

2 Likes

I just wish it worked as intended. There are some times where i wait for the charges to reset after casting once, and it shows it reset on the icon.

When I use the skill, it goes on full cooldown even tho the correct amount of time has elapsed…

That’s a known bug with overheat skills when being used with controller (already reported by many ppl from long long long long long time ago, IMC’s just slow to fix it).

Use it with keyboard Ui and it’ll display cd correctly

A Priest/Monk can build SPR and still be very powerful as a result of the Blessing change particularly since that Blessing will affect party members as well making a Priest monk a pretty respectable contributor to overall party DPS with the right build.

Of course for the whole DeX thing, then yeah Priest/Monk is a little shoddy.

I would but i hate playing with keyboard so ill just deal with it.

the only thing that really affects me is revive nerf but lets be honest revive lasting 90 seconds is very OP, cast and forget now just have to pay attention

rip priest monk

hail diev monk and bokor monk

Imho, they should change how Monstrance works and make it better suited to physical dps character, like monks.
Change the formula and make it depend upon the caster’s stats, rather than the target. And maybe give some additional bonus per level in that part of the skill, too, else people just get it at level 1 (i would guess the whole “yellow circle” part of the skill could be reworked, too).
Obviously it would make it kinda useless for int/spr based char, but that’s the point. They’ve got other skills they’re good to.

I wouldn’t say all priest monk builds got screwed over but let’s just say I won’t be investing much on my Priest3 Monk anymore (prob won’t reroll cuz this char has Ostrava :sob:) haha :sweat_smile:

Think Cleric2>Priest2>Monks are still viable as the reason to take priest even is for monstrance, res & revive for better survivability. It’s easier to lvl early on with the non-scaled blessing & sacrament too. Party buffs such as blessing & stone skins are better off with dedicated support build priests.

Think it all comes to ur preferred play-style, I prefer the more mobile & fast paced priest monks but at the price of weaker buffs and lesser damage, where diev monks have more utility & damage but are more static.

Note to future monk wanabes do not go priest3! :sob: