All translated Archer patch notes…If im missing something… tell me…
- Archer classes resistance penalties against monsters of certain sizes has been mitigated.
- When strenghtening bows and crossbows, resistance is mitigated on medium-sized monsters by 2% per upgrade up to 20%, and on large-sized monsters by 4% per upgrade up to 40%.
- Fletcher - Fixed a bug where Arrow Production was only producing one arrow.
- Quarrel Shooter: Rapid Fire can now be charged while moving.
- Fletcher: Arrows can no longer be used to strengthen gems.
- A problem where having a Crossbow and a Dagger Sub-Weapon equipped would make Kneeling Shot unusuable has been fixed.
- Quarrel Shooter: Rapid Fire cooldown has been reduced.
- Quarrel Shooter: The number of Deploy Pavise that can be active at one time has increased to 2.
- Rogue: Feint now applies visual effects to the target.
- Falconer: Dummy Pheasant and Circling no longer work without a companion.
- Rogue, Squire: Daggers can now be selected for Weapon Maintenance.
- Quarrel Shooter: Deploy Pavise now does damage.
- Quarrel Shooter: Scatter Caltrops damage has been increased.
- Sapper: Action: Enhance attribute has been added.
- An issue where general attacks could not be cancelled has been fixed.
- Scout: Camouflage – Fixed an issue where pressing arrow would mess up texture.
- Scout: Undistance - Fixed issue where running out of SP would cancel the skill.
- Archer: Swift Step – Critical Attribute can be learned in Circle 1 now, but total effectiveness is reduced by 5% per level.
- Archer arrow attack is not impacted by armor.
- Schwarze Reiter: Caracole, Retreat Shot, Concentrated Fire – Skill reuse time decreased.
- Schwarze Reiter: Caracole – Knockdown removed.
- Hunter: Growling – When feared, monsters will not run away and will not move when hit.
- Archer: Kneeling Shot – Fixed an attack speed issue when attacking diagonally.
- Scout: Undistance – Fixed an issue with charge gauge/SP while moving under this effect.
- Hunter: Praise - Movement speed attribute giving correct values now.
- Wugushi: Jincan Gu – Fixed shot applying DoT damage.
- Wugushi: Detoxify – Skill range increased.
- Skill resistance information added to some of the skill text.
- Sapper: Punji Stake – Fixed an issue where the skill effect was being duplicated.
- Quarrel Shooter: Deploy Pavise – Added animations for the skill when using two handed bows.
- Archer: Kneeling Shot – Fixed a bug when equipped with a crossbow and attempting to jump to cancel while using the skill.
- Damage of demolition skills has been increased. (I’m assuming this means Sapper skills.)
- Scout: Camouflage – When using the skill “Undistance” while under the effects of Camouflage, the resulting animation would be off. This has been modified.
- Scout: Undistance – Fixed an SP issue with this skill.
- Ranger: Steady Aim – Fixed a bug where the attack speed decrease effect would not apply.
- Scout: Cloaking – Five levels of this skill now also gives movement speed.
- Scout: Cloaking - Movement speed property has been added
- Rogue: Backstep – When attacking an enemy’s back with this skill, if a critical hit applies, it will be applied 4x.
- Attack speed for the skill “Kneeling Shot” has increased.
*New kCBT3 Skill Additions and Changes by DiscKZee
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General change to Bows/Crossbows; they do not have an attack property. (i.e. Pierce, Slash, etc.) Handguns may be excluded. (Need clarification.)
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Instead, when enhancing Archer weapons (excluding Handguns), you can lower the damage reduction based on an enemy’s size.
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When enhancing bows and crossbows, resistance is mitigated on medium-sized monsters by 2% per upgrade up to 20%, and on large-sized monsters by 4% per upgrade up to 40%.
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Bonuses vs. armor-types have been added to a lot of skills throughout the entire Archer tree.
Archer
- Circle 1 - Fulldraw; +50% damage against Leather armor.
- Circle 1 - Oblique Shot; Changed from Circle 2 to Circle 1.
- Circle 2 - Kneeling Shot; Changed from Circle 1 to Circle 2.
- Circle 2 - Heavy Shot; +50% damage against Plate armor.
- Circle 3 - Twin Arrow; +50% damage against Cloth armor.
Quarrel Shooter
- Circle 1 - Stone Shot; +50% damage against Plate armor.
Ranger
- Circle 2 - Time Bomb Arrow; +50% damage against Plate armor.
- Spiral Arrow; Now an attack type skill, used to be a buff.
- New skills Arrow Sprinkle - Ranger skill. (However, the icon features a female Appraiser outfit, but the skill is listed as a Ranger skill.)
Sapper
- Circle 1 - Punji Stake; +50% damage against Leather armor, +50% damage to a Medium size enemy, +100% damage to a Large size enemy.
Wugushi
- New skills Circle 1 - Zhendu - Enchants the party’s weapons with poison. The next physical hit on an enemy will inflict a poison damage-over-time debuff.
Scout
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New skills Circle 3 - Split Arrow - Shoot an enemy with a splitting arrow. Upon a successful hit, the arrow will split into two and damage (nearby?) enemies. (Based on translated skill description. Clarification from in game testing would be appreciated.)
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New skills Be Prepared - Scout skill. (According to the skill description listed, it reduces the cooldown of all current skills on cooldown.)
Fletcher
- Circle 1 - Bodkin Point; +50% damage against Leather armor.
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