Tree of Savior Forum

All the Reasons (I can think of) as to why this trade system is bad for the game itself

Its easy to find problems, try to do the reverse and find solutions/suggestions. Developers work better that way.

Dont forget the purpose of the current system, despite the idiots saying its just to make money, its actually to stop the disease that are goldsellers and such.

Try to come up with a solution that doesnt affect the players but destroys these sellers/bots

http://cdn.meme.am/instances/66248979.jpg

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It seems the concept of respect is dead to half the people in this forum. It’s more fun for them that way I guess

easier said than done. Even if they implement an idea from the community they still have to tread legal waters for intellectual property alot of times. thats why games like league of legends can’t just take the ideas of users who submit them for skins. They have to twist it to be their own creations.

So i see it as more beneficial to give them the highest leeway possible so they can work unimpeded.

Though if someone were to force my hand, you’d first have to figure out exactly what the “problem” is. If we assume the only reason they implemented these restrictions are for what they said it was for, which was to stop gold sellers. Then my solution would be to actually make it possible for mods to ban people on the spot. which going by the example of klaipedia today, it seems like the gms either have to submit some paperwork to ban or lacked the capability. In addition adding an R9K feature with a perma ban switch would eliminate a large amount of spam, and catch a large amount of bots. cleaning it’s saved cache once a month would prevent normal users from being affected to harshly by it aswell.

Solutions are not hard to craft, an effective one would be the problem. Regardless it’s clear this solution did more harm than good to the social structure of the game.

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This offends me deeply.

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Perfect visualisation of what I meant.
As soon as someone finds an opportunity to “feel offended”, they do it and close their minds.

It’s not building from scratch. The trading and auction house restrictions were added long after the game launched in Korea. They certainly weren’t around during the CBTs.

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You do know that the goldsellers side also have people with more than 1 ounce of brain to find more loopholes? Or that they can still work while being completely ‘legit’ thanks to how much $ is worth compare to local currency in many places?

If you believe it’s so easy to stop gold seller, why don’t you just make a thread suggesting it? So we can tell if you’re someone who knows what he’s talking about, or just another person who think Apple can make a masterkey program for iphones and can just throw said program into the fire after FBI used it.

[quote=“rofldat, post:29, topic:160307”]
You do know that the goldsellers side also have people with more than 1 ounce of brain to find more loopholes?[/quote]

Good point. But you know, you’re actually missing the point.
If a design flaw can be spotted by an average player, even before the game launches, this already disproves the theory that game developers have someone with more than 1 ounce of brain in their team.

It would be a completely different situation, if players posting on forums/reddit were convinced that the system will stop the goldsellers, but then the goldsellers found a loophole. Then your point would make absolute sense.

But the reality is different. Thousands of people knew right from the start that the system is faulty and has more loopholes than swiss cheese. Therefore defending game developers is absurd.

There are already a few threads made by players, with much better solutions than those imposed by IMC. Why don’t you go and read those? If a normal, unproffesional player, can devise better system than IMC did, do you really want to keep defending the game company?

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You have a chain of command to convince, this decision were in place before they even launch CBT, the only reason CBT hasn’t these restrictions were because they couldn’t ask for you to pay real cash to test their CBT while they need someone to test trading, trade mechanics and trade windows.

They made a plan and tools around this trading limitations, tokens with "unlock trade* mecanism, enforcement of the AH, Equipment Potential…

All of this was in the planning before they even get their hands on the engine, because these are management level of planning not execution planning.

Or, you could just buy a token.

Trade restrictions were implemented almost six months after the first iCBT and some time into the Korean open beta test launch. Tokens were implemented but not used for bypassing trade restrictions before then. It hardly sounds like something that was planned early in the game’s lifespan.

e: also it took them a full month to reimplement player-to-player trading via Tokens. They just removed it entirely until then, ahahaha.

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And still be restricted to 30 trades per month. Makes sense.

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The only problem I have actually is the lenghty time it takes to retrieve my money from the AH… 48 hours really??? As for the trades then all that is needed is a gift option for tokens. I want to give one to my friend but I can’t cause they would need 500k to get it. And then I would have to wait 48hours to get that 500k. thats way too long lol.

And you missed mine:
The most any designed system can do is inconvenience them, never ‘stop’ them.

I read some before, none of which were good. Some of which can hurt the company more than it hurt goldsellers and does not stop goldseller either.

So since you seem to know ‘good’ ones, care to explain them?

Yes, but the current system doesn’t inconvenience them enough. It’s plain as sky that the steps taken by IMC put more inconvenience on players, not the goldsellers. The current solution is flawed, full of holes like swiss cheese. Any person with more than 1 ounce of brain would be able to pick up this fact way before the game went live. But sadly, that’s not the case with IMC.

For example, what Blade and Soul did. Open market for players to sell NCoin (game currency bought with $$$) for in-game gold. The results? Players are able to safely buy in-game gold, without the risk of being scammed by goldsellers and without the risk of getting banned by GMs.
Additional benefits for players? Much better rates than offered by goldsellers.
Additional benefits for publisher? More people give them $$$.

Not only does it discourage goldsellers, but it brings ABSOLUTELY ZERO HARM TO PLAYERS. NO BULLCRAP LIKE DISABLED TRADING, PAYING 18$ A MONTH TO TRADE, LACK OF SILVER/GOLD TRADING BETWEEN PLAYERS, LIMITED NUMBER OF TRADES PER MONTH.

I just had to caps lock.

Which was not there at the release, it came in a bit later so the price is not undervalued compare to how much gold people can make at max level.
Also, it results in HM Coins instead of NCoin, so people who buy it can’t use it to buy subscription either.

And currently ToS haven’t even officially sell TP yet, nor are there people at cap level so that suggestion can’t be reasonably implemented for a while.

Oh btw, gold seller still spam BnS, so no that does not ‘stop’ gold sellers either. Nor does it stop the army of bots farming things for gold seller and camping all the rare nodes.

It won’t “stop” goldsellers, but:

  1. It will have better effect than what IMC implemented - workaround was figured out by numerous players very quickly, so basically what IMC did had no impact on gold sellers - all it did was make them change their methods.
  2. It won’t piss off half of the community by disabling social features such as free trade.

Problem is, trading being locked behind a paywall has literally zero effect on the goldsellers and bots over the silver not being tradeable already. Zero.

None of the arguments for the trade paywall have any substance based on fact.

Locking the majority of your players (free to play players are by far the majority) out of a basic social aspect of an MMORPG? That is the problem and will only lose them some players.

It’s quick money now for less money later. AKA a cash grab.

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