Tree of Savior Forum

All about Alchemist Crafting Skill Information

Yes, awakening should get buffs. Simply the buff awakened simply don’t follow any logic (i.e. crit staff). Nobody would like to spend 30mins+ fighting at least a dozen or so waves to fight out the stat they unlocked is totally useless. Awaken takes a lot more effort relative to the other types of permanent buffs (slotting/upgrading/etc), but crazy low returns. It’s kinda sad too because awakening and opus (currently no new info about this skill) were two things i had high hopes in experiencing/seeing from alchs (even though i’m going pardoner myself).

1)I thought awakened buffs were permanent
2)If awakening stays the same as it is now, then its fair that people get some minor exp in return. Only argument against this i could think of is people trying to exploit the item world as a leveling spot rather then a means to upgrade equip.
3) Stats that make sense would be nice. Also, it would be cool to be able to choose the stat from a set of possible stats or preview the stat we’re getting before committing in the time and effort. Nobody wants to spend 30mins+ fighting lvl 200+ monsters inside their rare staff to find out that that staff will only give crit+.

Awakening option on weapon are permanent.
Buff from attribute (Item Awakening : Dungeon Event) are only activate in item world.

Can I awake someone item without trading?

Yup, you can set up a Shop and do it as a service to other players. I believe they’ll have to pay for it tho. If i’m not mistaken the prices are not fixed so, if you want to do it for a friend, you can always set a low price.

Wait that makes no sense to me. I thought Item Awakening was a dungeon that you had to go through so does the Alchemist allow you to make a shop for Item Awakening when it’s on CD for like 10 minutes?

edit: Time was wrong. I didn’t see the CD on the skill changed from 10 hours to 10 minutes until now

Afaik you can set up a shop and those who pay for the service goes into the dungeon with their own party, no need for the Alchemist to be there.

Although, thinking about this now makes me start thinking that i might be wrong…

I think it still need to trade to awaken other people gear.
Because it need to drag and drop item from your item bag.
I can’t seem to find other way yet. They can join dungeon with you though.

Would be good if they make awakening skill to be able to open up shop.
Trade will decrease potential of item. It’s gonna be a trouble to awake other people item that have low potential.

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I foresee alchemist to be the epitome of value in this game. XD

In the latest patch, it seems like item awakening was changed so the item loses potential only if the mission fails. Also, max level of monsters within the dungeon is capped at level 200.

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My speculation is that is that the monster level cap is temporary as the level cap for players is 200 (for the testings).
Try fighting lvl 250+ monsters with it raising up slowly for a crazy amount of waves when the player(s) are capped at 200 :confused:

The potential loss only if mission fails is good news though :3

Just so everyone knows, and I’m not sure if it’s been said already but this is a huge thread so screw a double post since it’s important information, but the Awakening attribute that is added a set thing and not random. Each item has it’s own specific awakening attribute. There is a list of them in the item file.

Also, the awakening cap was lowered to 200 for testing reasons. It makes absolutely no sense to keep it that way once the level cap is lifted.

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That fix awake option already test and confirm by myself in some reply above.
I’ll note it again since there’s many reply in this thread.

Btw any information of anything that change in extend test won’t include in thread since it’s against NDA.
I’ll update all the change if IMC decide to keep those thing in future test which don’t have any NDA about information.

:3 is there a link for that item file?
Would be nice to know whether to invest the effort on awakening certain items ;3

Love this thread man. I’ve been planning to make an Alchemist but had no idea how it would work.
At least now I’ve got some idea. Still seems to be pretty hard, but should be worth the effort. Haha.

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hi thanks for all the info but i still need to ask 1 more question , the items we get from dig skill r they needed for tincturing ,gem roasting and magnum opus ? and as divine might is nerfed is it still possible to get lvl 15 pots ?

Nope, Item from dig not have any use in any of those skill yet.
As for divine might it won’t work with lv15 potion any more. In fact DM skill is now totally change.

thanks for the reply , it was really a nice guide , and 1 last thing which build would u recommend

or

As for chrono I think it might make a good combo with stop/slow since most Pyro skill are an AOE with big range already. Some skill don’t even have a max target or max hit so it’ll hit everything in skill range till duration end.

Linker + Pyro seem good but I’m not sure how effective Linker will be with Pyro.
If Joint Penalty work to add additional damage then it might good.
Bind from Hangman’s Knot seem to be ok but as I mention above that pyro aoe range already big enough imo.

k thanks a lot mate i think i am ready for icbt2 .

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@Tsuyucchi do you think there will be a blacksmith class ? like the upper class after squire. because im hesitating or going squire or alchemist.
im sad that alchemist is able to do weapons, and squire not !:frowning: