Tree of Savior Forum

All about Alchemist Crafting Skill Information

@Melon Thanks for showing me this, it’s extremely helpful

@Topic Great job dude! Now i’m 100% sure on which skills i should get.

Tincturing, Gem Roasting and Item Awakening FTW!

Do stats have any effect on better dig materials or better gem roasting, item awaking or any or these kind of skills?

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nope Stat not add anything (except combustion skill dmg?).
Skill level effect those craft skill only.

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Something I noticed after looking at the video (awakening) (THIS IS PURELY A HYPOTHESIS, DON’T TAKE THIS AS FACT YET)

In case of the leather earth glove (item level 76) starts
off with lvl 76 monsters and the subsequent waves were 77 and 78 (Only see 3 waves because that is all that is shown in the 2min video). The final boss is level 105 (I will assume that there are 29 monsters wave and 1 boss wave). You can guess the level of every wave and including the boss if you know item level of the item your awakening

Item level (not to be confused with required level to use that equip)
Level of Monster on the x wave = item level + ( x wave
number-1)

Boss level = item level + 29

Leather Earth Glove (item level 76)

1st wave= level 76 monsters

2nd wave = level 77 monsters

29th wave= level 104 monster

Boss monster= level 105 boss

Tomb Gloves (item level 89) (hypothetically) (or any other equip)

1st wave = level 89 monsters

2nd wave = level 90 monsters

29th wave= level 117 monsters

Boss monster= level 118 boss

In other words, you have hint of what monster levels you can expect to fight if you know item level. (note: is my guess based on what i can see in the 2min video and boss fight video). Can you confirm this is true? @xxforbidden405 Maybe star ratings and item rarity could affect the incremental level increase each wave.

I’m sorry I can’t include any clip and I don’t have more leather earth gloves to try it again.

Each wave will +1 lv of monster.

As for Tomb Gloves (lv.75/4 Stars/Blue) it did start at lv89 monster. However the wave didn’t stop at 30 and keep continued after 30 minute end. Boss is at lv128 (40 waves).

I can offer up to lv40 because it took too long for each item and I’ll die doing it alone. x_x
I have no database of item level so I can’t check about it.
If you need item info screenshot PM me.

Star = Tier of item level requirement
(1 star = lv1 / 2 stars = lv15 / 3 stars = lv40 / 4 stars = lv75 / 5 stars = lv120 / 6 stars = lv170)

Last lv in list below is the boss

Lv.1

  • Superior Gladius (1star/white) : 8 9 10 11 12 [5 waves]
  • Crude Falchion (1star/white) : 10 11 12 13 14 [5 waves]
  • Superior Falchion (1star/white) : 16 17 18 19 20 [5 waves]
  • Spatha (1star/blue/atk16-19) : 14 15 16 17 18 19 20 21 22 23 [10 waves]
  • Meteor Shield (1star/purple) : 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [15 waves]

Lv15

  • Lv15 Cane (2stars/white) : 30 31 32 33 34 35 36 37 38 39 [10 waves]

Lv40

  • Lv40 Juu Staff (3star/white) : 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 [15 waves]
  • Lv40 Earth Plate Gauntlets (3stars/blue) : 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 [30 waves]
  • Lv40 Mage Rokas Robe (3stars/purple) : 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 [45 waves]
  • Lv40 Chapparition Staff (3stars/orange) : 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 [60 waves… It’s very long… I’m dying lol]

Lv75
- Anything lv75/4stars/white = probably 20 waves…

  • Tomb Gloves (lv.75/4 Stars/Blue) : 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 [40 waves]

**Basically 1 star = 5 waves | *2 for blue | 3 for purple | 4 for orange
Hopefully this clear up about how many wave for items. Since these pattern gonna be repeat for higher level/higher tier.

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NOTE THIS IS OUT OF DATE AS OF ICBT2. THEY REDUCED WAVES.

Awakening Dungeon Simple Calculations! (if data is accurate)

Note: item level is not to be mistaken for level requirement to use the item

Total waves = 5star rating item grade (item background)

common = 1| blue = 2 | purple = 3 | orange = 4 (Where credit is due xxforbidden405)

Level of Monster on the xth wave = item level + (x wave number - 1)

Boss level (in final wave) = item level + (total waves - 1)

Reference sites to check out item rarity (item level)
http://www.tosbase.com/database/items/equipment/
item level is on the 2nd column from the left side

Wow thanks for the data! (this is probably more then what people knew about awakening so far except the few that could do it)

If you wanted to save time you could of gone 89, 90, 91, … 128 [40 waves] :smiley:

Time for some fun now ( What some can only dream of :D)
The Example
[Illizia][1] 5 stars with item rarity (item level) of 598

Total waves= 554 = 100
1st wave= 598 level monsters
99th wave = 696 level monsters
Boss wave (100th wave) = 697 level boss vomit blood here

Monster wave=[598, 599, 600, 601, 602, 603, … 695, 696] (99 waves of monsters)
Boss wave = 697 (100th and final wave)
[1]: http://www.tosbase.com/database/items/equipment/sword/?item_name=Illizia&order=name&grade=4&stars=All&search=

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Have to note like that cause there’s nothing else to do while wait for next wave…
Seriously I wish they change it to be something that’s more excite than sitting and wait for next wave and repeat. maybe fight boss floor to floor, etc.

…But I know if it’s high level thing it’ll be excite as hell because we have to run around and try survive
I’m doing with my 170 staff and monster filled room very fast because I can’t kill em all in time before next wave.

Thanks for item database but I think I’m done with it lol.
Feel free to check around with example above. :stuck_out_tongue_closed_eyes:

Well your suffering wasn’t for naught.
With your data, people have the formula to basically predict how many waves to expect, the level ranges of said waves, and the level of the final bosses. (Moral for alch: If you intend to awaken high level items then level up your awaken skill!)

May i ask what the final bosses were for those items?

I guess that’s why they have the 20% attack boost attribute?

Then again, it’s a question whether you can clear all 100 waves within that 30 min…

Thank you! As someone who intends to make a dedicated alchemist or two, this is great.

Just hope they didn’t change anything for next official beta lol.

Higher awaken surely require if plan to awake higher level item (so more ppl can go with you)
However… Awaken skill lv won’t effect to option at all…
or even item level or rarity itself… seem like this is all giving by random…

lv1 skill = ATK plant armor type 1, Magic Amp 8
lv5 skill = 2 crit rate (on that orange staff… wtf???), Dark resist 6, Atk fluid armor type 22 (on lv1 sword), HP 1, Phy def 5, Crit rate 11 (on lv15 rod), INT 2, ATK on medium size 13, Lightning Resist 1,

Final boss are all random.

It can go longer than 30 minute. after 30 minute end wave will still continue.
Because no matter how fast you kill them, They’ll spawn next wave as time fix (maybe 1 min/wave? idk)

But for item that have very long waves you’ll either die by monster or by boredom… :joy:

You also need to keep in mind awakening that item is like END GAME ORGANIZED TEAM LEVEL STUFF. Better bring a friend. Better yet bring a whole squad :smiley:

@xxforbidden405
Can you awaken several items of the same item and tell me the results? like awaken 2-3 mint condition Superior Gladius (whatever item you want really), 2-3 that have been upgraded like Superior Gladius +2 , 2-3 Superior Gladius decreased potiential, and 2-3 that you used for a bit. For Science!!! (sorry to pour so much work on you) (List earlier to hard to make sense other then its all rng because of the wide range of item in that list)

Testing if equipment have a unique awaken stat and if that number associated with the awaken stat can change. Like xxx item can only has magic amp as its awakened stat and if the value can change due to varying conditions. (easy way to test out if is all total rng)

Wonder if one of these type of arrangement will turn out true when testing the same equipment and its many variances

  1. magic amp 5, magic amp 5, … magic amp 5
  2. magic amp 1, magic amp 7, … magic amp 6
  3. crit rate 2, block+5, … Hp 10

For those that just started looking, Refer to the 1st post for Formula for awakening (#possible number of waves & Final boss level)

Yes, it lock same as 1).
and upgrade not add up anything.

Hmmm that really calls into question on whether awakened stats is worth wasting 1 item potential & time. Especially when you don’t know what you’ll get until the end of the awakening.

Case and point: Lv40 Chapparition Staff getting +2 crit attack on a staff -_-.
I can hope that the reason for the poor awakened stats is due low item level or that they are just currently fillers for now and will be subject to change later.

I mean who really is going to risk an item potential to an extremely high level & valuable equipment and leave it up to rng.

This issue must be addressed because otherwise Briquetting, slotting, and upgrading would be more feasible options for using item potential. At the very least we should be able to take a sneak peak at the stat to be awakened, but without seeing the actual number. Like the Leather Earth Glove: we would see Magic Amp +???

Consistent performance: Tincturing and Gem Roasting
Leave it to RNG: Briguetting and Awakening
Undecided: Magnum Opus (as there is no solid data yet)

I’m crying in joy once I finally finish wave 60…
And I laugh so hard when I saw that it’s crit rate +2… :joy:

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@xxforbidden405
Btw i fixed the formulas on my post because I made an error (so you might want to change the quote so that its correct) while typing it out (should of double checked, but the principle is the same). Can you change it in the original post at the top too (might need to re-quote it)?

What changed?
(1- x wave number) => (x wave number - 1)
(1- total waves) => (total waves - 1)

That… that actually really hurts to fight 60 waves for crit rate +2 :confused: I REALLY don’t want Item Awakening now. That skill hurts my wittle hart. :broken_heart:

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Very useful information for future alchemists. =)) I hope its worth making an alchemist.