Let me just say. You need to stop responding people like they are in 5th grade. Make it simple.
I understand all that mate donât bother explaining it over and over. Itâs the second time.
I am considering everything here.
Thing is. People wonât pay top dolar for an attempt that could potentially ruin their weapon. Itâs like Awakening. People want to pay cheap. Sure there are exceptions to the rule, but anything related to gamble canât be charged a huge amount of silver.
Do I think the skill has potential to make god tier weapons, yes I do.
Now, would you pay 30mil for an attempt that may give you 14% OR -14%? Well thatâs a whole new level of gambling.
I still think people wonât really be willing to risk that much for a 50/50 chance to either ruin their weapons or make it godlike.
Since anvil upgrading will reduce potential on failure but will not reduce the weaponâs attack, that is the obvious choice.
I feel people might min-max and risk it all though so Iâm not saying nobody would do it. Iâm saying itâd be so rare that by the time you got that huge chunk of money on an attempt youâd probably have made twice as much selling level 15 potions.
Cause Iâm assuming C3 will be when our profit margin will finally increase unless people are stupid enough to sell Lv15 SPs for the same price they are selling lvl10s just because it uses the same amount of mats to craft them.
C1 Alchs canât really make money off potions because lv10s are so cheap that the margin to compete in the market with Lv5s is REALLY low. Iâm talking something around 15% profit tops. While lv10s are giving around 40% profit. Meanwhile Pardoners are selling buffs non-stop and making 200~500% a pop.
Yes, Briquetting is good if you do it yourself, of course, but paying for that service wonât be really a thing. Unless they give Briquetting a store like Gem Roasting. And a merchant class that canât really sell itâs services is in need of adjustments.