Tree of Savior Forum

[After PATCH] Crit rate equipment guide

Add that some classes can actually reach damage cap without crit, they really made it optional for sure

P.s: I’m a Rogue C3 enthusiast so i’ll still see lots of yellow numbers.

0 stats is flipping viable.
The overwhelming majority of content is devoid of Dps checks and armor/health checks aren’t high except for the Tower.

Thaumas right now can pump out a lot of extra magical/physical attack.

meh crit rate might not be that big of a deal now. perhaps you should consider stacking something that has more value. woah @ the QS attack speed.

Skills are still fake multi hits and the cap of the total sum is 555.555

At least that’s the impression i’ve got from Doppel vids.<- Maybe it’s just the Doppel attributes making fake multihits?

C’mon man. I know you know that’s not the point at all. People will always flock to what’s optimal, especially when it becomes a painfully clear choice.

All I really need from this is for someone to confirm [sneak hit] is after crit calculations so I can just aim for 50%.

This post gets it. The more interesting thing is has IMC thought of any of this? Most likely not. They’re just nerfing a source of damage and letting us twist logic around it until it makes sense and then IMC will reveal that that was their plan all along.

STR still is in my opinion weak, but accuracy might become important for physical DPS.

For PvP maybe for the status resist, at least for PvE I don’t think there’s any swordsman build that burn enough SP to go through both SP potion CD AND still run out.

The current amount of gear variation seems to at least suggest otherwise.
It’s far better compare to games where you just get “previous set++” anyway. (I’ve played them before, by the 3rd set you basically don’t really bother looking at the stat anymore since you know it’s nothing new)

If anything, what really ‘kill Dex’ would be the log calculation only taking your attack into account, since it gives Str % scaling that actually gets better the more you have.

Though if, say, they makes on critical hit that log calculation adds your crit attack as well? the bigger gain from Dex per point (even if only when you crit) might makes it more of a choice.

I don’t think my intent is to get 100% crit damage once the new formula was explained to me. But to make 1/3 shots of my SR build deal crit damage. I have not only the funding, but the gear to drive it.

Look at the two people this post originally tagged and hence expanded upon. They’re SR’s.

Furthermore, any person who’s played long enough to understand crit caps and then read the difference in the upcoming changes understands very well that 100% crit rate is a pipe dream. But we want to know how can we maximize our damage utilizing our equipment with the new crit-rate formula.

Some of us will have 4 piece Lolopanther or 7 piece Solmiki armor going into the patch. Leather sets, I mean, so we’re gathering info.

Last but not least.

Dont’ tell people what to do with their free-time. If they want to do their best to get as close to 100% as possible thanks to the new formula, well, let 'em. That goes back to my first sentence.

I can afford that luxury. Thanks.

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No one is telling you how to play, so just relax. My original intent was to stress the importance of making thoughtful choices in relation to building around a “critical damage” build.

From base stats, green gems, and just sissel you will have 30%+ crit rate. The bigger trap, as I see it, is trying to stack a single stat to the expense of others as every video that’s been put out has done. Furthermore, crit damage is added as a bonus still. Strength is crucial to push your base damage up to “break” through defense and since it is receiving further multipliers from the skill itself, you would be foolish to ignore it completely.

Basically, the game is going to be revolving around marginal increases that make the most of the logarithmic calculation, while not going too heavy in a particular area since the returns diminish rapidly and would be better spent elsewhere.

However, if you want an echo chamber to just reinforce your ideas just wait til it the patch goes live and follow those that went through this kind of debate and thought process.

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Shouldn’t really worry about anything, this game was ruined long ago with transcending so I doubt removing criticals from 90% of the DPS classes in the game can ruin it further.

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Source?

Haven’t multiple testers confirmed that c.atk is also multiplied by skillfactor? That makes STR and DEX more or less “equal” offensively with DEX having a defensive perk. So what’s changed?

Unless of course you are talking about a new multiplier only STR is getting.

The new equation using the min function could not include c.atk, but that isn’t definitive yet is it?

(Skill Factor)*(1.5*physical attack+crit attack)

Skill factor is multiplied by both the Crit modifier, and CATK.

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I believe we’re all here minding our builds. The hope now is that Leather sets [as they stated] become a norm for us damage dealers and a good justification for this would be critical rate. It’s important to keep this in mind because the highlighting point in leather sets after the big patch is the fact that it provides +50 flat critical rate followed by a statement… a very important and broad statement to us: That their intention was for Leather sets to be better for physical DPS period.

Sure, there are other factors but lets not entertain that narrative.

So allow me to retort and get on with my point:

I, personally, am a meta-mancer. I don’t cling to any single stat but I am also fond of theory crafting and mixing and matching numbers. Maybe not as great as some of the gentlemen here, but close enough.

If truly STR is the best stat and that’s where I must go, I shall. But bearing in mind what they said, what I highlighted up there about Leather sets, lets continue.

Something interesting I’ve come to notice… Every end-game set (Solmiki/Lolopanther) has involved a variation of plate. (Lets not pick at the minor details)

The damage formula has changed on both ends of the spectrum. Most of the people I’ve seen in these videos don’t really touch my gear nor do they come close to what I can do when the patch drops. But never mind that.

Most of them are wearing plate.

Even the SR video that reinvigorated my desire to continue as an SR was using a plate set.

What we’re doing here is trying to understand where our investments lie.

You came into this chat and gave your mighty prance about the almighty strength and all that same crap and same toilet, but we’re doing precisely that.

Well, some of us, again, understand that there’s no way to achieve 100% crit rate. Sure, this is fine. Most of us even understand that there’s a more favorable route. OK. Cool, alright.

We accept this and carry forward now with a new goal. What can we do to maintain high damage? What if there was a way to ensure we crit often enough to justify our investments?

Well?

I’m here wondering… how does the leather set help us obtain higher DPS? Why should I sacrifice my $235,000,000 SILVER and counting investment in Solmiki 7 piece leather instead of plate?

So, yeah, I can tell you with all certainty I am minding my build, my friend.

Well, that’s where we’re at. Carry on, @Aegrus

It seems you’ve got it all figured out for us.

I think critical rate will be a considerable factor to any DPS. It’s going to assist in overall long-term DPS and be a great asset and boon to any party clearing Solmiki. What I’d like to know is if anyone has found a balance much like the previous post with pictures of 100 shots x crit shots. to achieve both or if we will push into STR mostly and then continue (as SR’s) to use Solmiki plate instead. I’m holding onto cubes for this reason.

I’d really like to use leather if what they say is true ):.

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At this point, my only question is whether I should go chasing crit rate (like green gems in weapons) at all.

I don’t think anyone here is suggesting to try to reach 100% crit rate, we are only trying to figure out if it’s worth to invest into crit and to what extent.
In my opinion, even a 30% would be enough if the numbers (of damage) are high enough to justify the investment.

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Thanks for the correction, it definitely helps dex more on critical damage since its multiplied now.

And that’s exactly where my question kicks in. Let’s sum up: I will have a Leather-geared (for a bit more mdef in PvP, gearing vs. physical with plate not giving HP after rebalance seems a bad idea, while I’m yet to find a Cloth set with swordsman-compatible stat bonuses) Sw3-Hop2-Cor3., which means +150 crit rate and then +50 crit rate, while not taking into consideration any bonuses on equips themselves (I have two sissels for starters). Which is also STR-CON. With that in mind, should I even go green gems or the red ones will give more profit?

PS. Really cry about all the money I spent on 76-81 attribs on some skills.

Not much else to put on weapons besides it. I mean they buffed weapons by a truckload, but forgot to buff gems. Now red gems and blue gems on weapons hardly seem to matter at all.

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That’s why the answer to DEX’s/CRIT’s viability is yet to be determined. We need to take into account all the ways to stack CRATE, and CATK, while balancing Accuracy and Block Pen, and bonuses like ATKSPD and Evasion.