How? The problem pre-patch was just that you could get so much critrate from DEX that any build could get 100% critrate. Changing crit rate to a proper, simplified % chance doesn’t change this. If anything, new system makes DEX obsolete for the vast majority of builds because the crit attack isn’t worth it unless you have a very high crit rate and evasion isn’t reliable as a survival stat anymore.
That’s shortsighted.
DEX holds value outside of crit within its other stats. If you get through your attacks even 10% Faster this means 10% more time spent on doing other attacks, which also contribute to damage. It’s not just Crit Attack vs STR for the value Dex has. Likewise I remember playing a scout and getting blocked quite a bit in a full STR build which is a significant loss of damage.
He’s also wrong mind you. If everyone pumps into DEX the lack of accuracy allows them to lose damage in PvP against each other.
Everyone whose played Ktest has seen the misses. They’re enough that even full Dex can be questionable, but maybe it just means getting accuracy gems on gloves.
They’ll need to be more testing, but Crit looks balanced for the most part, or at the very least the concept is. We’ll be seeing many different kinds of Crit builds now. There are Archer 2’s and Hoplites that will emphasise high CRIT Rate, or Fencers that will work with lower CRIT Rate but make up for it with very high Crit Damage. They’ll be more mid investment Crit builds too due to the way the formula works. Heavy investing will still probably be the best for consistent damage, but the new system does promote variety. To see if it’s entirely balanced we’ll need a calculator though.
This is still the vast majority of builds, though. With 0 CDs mostly gone, who really benefits to that big of a degree other than autoattack builds? Obviously you’d have to actually calculate how much that speed boost factors in against higher damage and accuracy from STR, and how much you can make use of the crit attack, but overall the builds that will be able to get the most out of DEX seems like a small minority with the current formula.
Also… still has no bearing on simplifying crit to just being a % value.
Where’s the guide for swords? Title didn’t say this is just for archers. Oh well. Good job I guess.
I have a lolopanther Leather set. The +2 gives 46 crit and the 4 piece bonus gives an additional +50 crit. I actually was fortunate enough to acquire it from a friend. So we’re working on completing the Solmiki set so that I can perform the exchange for perhaps another plate set for my PD or use it for my future cannoneer.
I still am awaiting gem revisions but I’m sure most of us will crit every other time.
I’ll have my Regard Xbow Crafted by the end of next week and most importantly I’ll be prepping r7 green gems. For now I’ll be comfortable with r6 yellow gems x3 into the xbow.
I am thinking of doing r7 x6 if I do not have enough crit rate. Otherwise, if the damage reduction is too much then I’ll just focus on socketing them into my xbow and keep the Aspana with R7 reds.
Mobs CRES is defined entirely by their level it seems most 330 mons are 165.
So we’ll pretty much only attain 100% Crit against lower level mobs.
Just gotta figure tha max attainable CR and throw it against playerlevel=monsterlevel curve Lunar posted and we kinda get a “critical cap”.
The fact that most mobs CRES is 165 makes Zalciai/Mount Charge debuffs look really strong.
Actually now that “the cat is out of the bag” Krivis 3 losing Melstis and changes to Zalciai(attribute gives % crit Attack to allies) point to Krivis becoming a Crit Enabler.
Correction: there is attribute called sneakhit: duration which makes sneak hit lv 5 only has 10s downtime. Still, that (920+monster lv/2) crit rate requirement makes me lose apetite all of sudden. oh well~
You know you just present argument FOR Dex, not opposite?
By your statement that 0 CDs are mostly gone, it’d implies that there’s actually down time where skills are on CD, and that means the only damage option to fill that down time IS auto-attack, which benefits from Dex.
Because they made it a crit rate and changing it to % at this point would requires far too much work compare to changing it to the current, also viable option? It’d be like asking why is a hotel renovating the interior of a room instead of demolishing the building and just rebuild.
Feel free to present how ‘simple’ it’d be to change it to % by listing your version of crit % on all the classes/attributes/gears/level range and how mobs will be balanced around it to make your point.
Oh and don’t forget how it will actually make player feels like their character have any growth (for crit) at all with levels/gear instead of just having to get new gear for defense and not for crit. (Remember how long Cafrisun was used?)
High Anchoring has basically been buffed as a result since it has a crit resist attribute.
Same with Rapid Fire I believe it is called on the Quarrel shooter side of the game.
Zalcai can still be purchased from scrolls. One day someone will have a Krivis C3, Pardoner C3 and run a monopoly on lvl 15 Aukuras, Daino and Zalcaia while the 100 million Priest C3 pardoners and Barrier scroll sellers starve in poverty.
Oops. I don’t have a rouge, missed the attribute, sorry >.<
@Delcas now they could increase the debuff duration of these skills and their debuff would be useful D:
May not be the case man…
So many very high dmg on whites poppin up here and there. Could just be [us] players so used to seeing yellows.
I have a question for the testers to answer.
Does the 160 crit defence reduction from stacking 20 shots with the Marksman bow disappear if you change weapon?
Archers may be able to use high aspd to stack crit defence reduction then weapon swap. Would that even be valuable to do?
That will never happen. With the new formula, even against a mob that has 0 critical resist you’d need around 2155 critical rate to reach 100% chance.
So, is crit attack gear a thing or nah?
It’s obvious that you guys have really only considered an all or nothing approach, and are fixating on the "can I get 100%, or more appropriately at least 50 % now, instead of should I? What the change means is that it takes exponentially more resources for that next 1% crit and you have to weigh that with the linear increase other stats give.
If you just invest in a single stat, your build will be pretty bad. The trade off is that the more raw attack, much like transcendence has done, the more valuable crit percent becomes. When both crit and attack are an increasing linear growth, it’s pretty easy to notice that you wanna purely focus on the one you can’t easily obtain(crit rate).
The new system changes this. Now, you don’t spend stat points on crit, you only can choose to boost the crit bonus or the base damage of your attacks. This is further compounded with the heavy percentage modifiers on skills now, so you actually have to make a choice. Do you want chancy burst? Or do you want overall higher damage, but no burst. In PVE you will probably end up doing a 3:1 or 4:1 str/dex split, or maybe even more like 10:1. It’s not a simple thing since block pen, aspd, and crit attack are being traded off for attack and accuracy.
The biggest thing to remember, is that the crit damage gained from dex is 4 while str would give 3 per investment point(Crits multiply by 1.5, and for fencer epee guard it would be 9:8 making Dex actually worse in raw damage). For crit rate, once you hit 500, you are at about 40% crit, the next 100 crit rate only gives you 5% more crit, from 600-700? About 2-3%, and the gain keeps shrinking fast.
So what does this mean? Just a quick look would mean that at 50% crit, dex would only be about 14% better. And that means that your are sacrificing exponential amounts of defense, attack, or other stats. It will be a choice, no doubt there, but with current gear even that 50% cost a lot, I guarantee that going for another 10% will put you in glass cannon range, and you will not survive without being a heavy burden to your group. Once you drop to 40% crit strength is even more valuable and consistent.
Basically, crits are mostly a bonus, and much like other games only very niche builds(rogue ones currently), can even consider shooting for rates beyond 50%. But remember, you don’t get a guaranteed hit with a crit, in fact if it misses it can’t crit. The only bonus that bypasses defense is minimal(crit attack), and most importantly its set up where each point of crit is less valuable the the previous one now. You should get it when possible, but with current gear, i wouldn’t fixate on it. Remember, a dead DPS-class does no DPS.
Edit: since I didn’t make another point clear, the doubling of attack bonus from strength makes it a pretty sizable increase, more so than our previous system. This coupled with increased attack from weapons will make crits hit hard, but it’s just a 50% bonus based off a crit rate, which becomes very very costly to stack for exponentially shrinking gains.
…Far less than 0 CD skills do. Autoattacks also benefit from STR, in case you were unaware, and are generally very weak and forgettable for non-AA focused builds.
They literally just reworked every stat and system in the game.
You also forget that moulinet has crit chance attributes.
This! THis RIGHT HERE! Couldnt say this any better myself. You’ll are fixating on crit too much. Crit is a bonus now, and should be sought out if you have crit enabling builds.
Which does not at all counter the point that you still use AA between down time.
Except the change was mainly in what the stats give and how they’re used in calculation. Gears are untouched, and most abilities convert over by just number changes.
Your idea would require changing gear on top.
See renovating the rooms vs demolishing and rebuiding the whole building example.
Yeah and everyone uses SP so SPR Swordsman is completely viable ???
TBH not rebalancing items with these combat changes is probably going to be a big problem that kills gear variety even further.
