Tree of Savior Forum

Advice on PvE Musketeer vs. Cannoneer

Hey guys, I’ve been wracking my brain for the past few days trying to decide whether to choose Musketeer or Cannoneer at rank 7. Here’s the build I’m thinking of for ranks 1-6:


Since I’m getting AoE from my Sapper skills and the Multi Shot + Circling combo, I feel like getting Musketeer would be good for some single target stuff and to balance out my DPS. Or is Twin Arrows enough for that? I can use Covering Fire + Circling, and I know Snipe got nerfed but it’s still great for single target or with a Linker. (I also think the costume looks amazing, which shouldn’t really matter, but it does? Conceptually I like the class much more than Cannoneers.)

But on the other hand I think my build overall would have a lot more synergy with Cannoneer skills, especially with Shoot Down to knock flying mobs into a Broom Trap. And those 5 second cooldowns are hard to ignore. I’ve seen videos of Cannoneers just blasting their way through packs of mobs, which I probably wouldn’t be able to do as effectively if I went Musketeer for previously mentioned single target DPS/longer cooldown reasons.

I keep on jumping back and forth between the two classes and I seriously can’t decide. If anyone has any tips/pointers for my mini existential crisis I’d appreciate them all. Cheers!

original build, most people go for only c2 archer and c3 ranger when they go cannonner, cauz canno is enough for aoe, and ranger boost cannonner well.

in addition ranger gives you one of the best single target skill ( and for lvling barrage is awesome) and even another aoe !^^:heart_eyes:

now as for musketeer, hummmmmmm… people generaly take a scout with it, since musketeer is realy pvp friendly, tho ranger is also helpful for musketeer.
if you really like your broom trap tho, i guess sapper will do well enough :grin:
maybe not the best, but hey, you need to play something you enjoy, cauz your gonna grind a lot with it :joy:

so there’s my advice, go musketeer since you prefert it, if you take cannonner your never gonna use your sapper skills cauz they sux against every one of the cannoneer’s

Musketeer has skills that work with Circling while Cannoneer doesn’t, it’s something you may want to consider.

I’ll admit shooting down flying enemies into Sapper traps is pretty freakin cool though. :slight_smile:

Also think carefully about going all the way to Archer3. Most of the time its not worth it. All you really gain is the +5 hits in multi-shot and max Kneeling (which you don’t have). Twin Arrows isn’t all that great, especially if you pick Cannoneer, you’ll probably forget all about it.

That looks alot like my build xD…

Yeah, I have a bit of a soft spot for Sapper stuff/Broom Trap that’s mostly because of grinding Demon Prison, but I guess now that there’s so many quests I probably won’t need it as much? Would you say that Archer C2 > Ranger C3 > Falconer > Musketeer is more effective than the build I had before?

I thought so too, but then I saw these videos that make it look like Circling works pretty well with Cannoneer skills.

I was thinking of Archer 3 for the extra Multi Shot + Circling hits, but what would you recommend at rank 5 instead?

Great minds think alike? :grin:

Alot, bu tnot completly alike ^^.

I would give you the tip.
Get fulldraw a bit higher, heavyshot 1 is enough.

And claymore scales badly with levels. Use it at level 1 and put the points eithe rin punji/detonate trap or conceal 3.

You know I was 80% sure that Circling didn’t affect Cannon Blast. There’s a lot of skills that hits every enemy regardless of defense ratio and I thought Cannon Blast was one of them. Watching that video def makes you think it isn’t.

At the same time though it still might be. It did hit every enemy in its area and the skill description says “targets all enemies in front of you”, so, you know.

Personally I would go Sapper3. But, it seems you want to fully commit to the Multi-Shot+Circling thing so I’m not going to stop you from choosing it. Just keep in mind that +5 hits is the only real thing you would gain by investing into a whole rank.

+5 hits.
+10 for two charges.

And *mob count if you use circling as buff.

Against 10 mobs … thats 50~100 more hits.
Or in 31,25% more hits and damage dealt.

True circling doesnt work well with cannoner.
But it makes any aoe atk of you and your team do way better.

Atm Archer 3>Falconer is one of the best damage sources if you want to be dps/sec high.

At 200khp mobs.
Hitting a few more times is fine … but what about mobs after that?

Multishot can be upped by gem +divine might to have 18 hits.
Makes it crazy xD.

PS: Sapper 3 gives 5 more collar bomb hits … that’s it. And a bit more dps scale.

Rank 5 has been my “problem rank” for a while - I played Fletcher and didn’t like it, 1 circle of Rogue is useless, etc. - so I’m not 100% on going Archer 3 - I was actually intending to go Sapper 3, but like @greenfoxy21 said, it’s the extra Multi Shot hits vs. a bit more damage on the Sapper skills. I guess ultimately they’re both the same thing, but Collar Bomb has a mob limit (and can be pretty finicky to execute properly all the time), and there wasn’t much that a level 5 Broom Trap couldn’t take out. That’s my reasoning anyway.

My other option would be to drop Sapper entirely and run Archer 2 > Ranger 3, which would probably be a lot more effective DPS-wise, but there’s just something about Sapper that I really enjoy.

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It’s hard to say “I like it”, it’s more like “it deals damage, so I use it”. When I first got the skill and put it at lvl 5, I critted for about 5k per arrow on leather enemies, so that’s around 50k, assuming all arrows hit the target and critted. I deal around 7.2k with 20% enhancement under the same conditions. That’s it, the potential damage is the only quality of the skill. Can be useful when you’re in a pinch, as the animation is quite quick

I wouldn’t use the skill for anything other than single target burst, which most of the time will require you to get close to the target, because making it a big line usually means some arrows will hit nothing. The detection system is really bad, it only shoots off your character’s right, so a target can approach it from the left and be unharmed. The cost is too damn high ($640) and the cooldown is atrocious(100s). The skill needs some serious reworking imo, but I still use it.

I don’t know, I personally prefer Covering Fire as a skill. I dislike how Multi Shot takes its sweet time to charge up to lvl 10 (I guess it’s a bit more for lvl 15), then it’s more time standing still shooting each arrow, Covering Fire feels much quicker. Unless the difference in enhancement is enormous, the Musketeer skill will do much more damage per shot (around 10). I know money is an issue and how costly it can be to enhance a r7 skill, but Covering Fire seems to be better in the long run to me, specially if they add r8 soon.

I have zero experience with Sapper 3 so this is all based off of stuff I’ve read, but what’s your opinion on Spike Shooter? The general gist I’ve gotten is that the damage it does is nowhere near worth the trouble it takes to set up or pull off properly. Do you reckon it’s worth putting points into over another skill? And how was the extra damage from taking an additional rank in Sapper?

You have a good point about Multi Shot being outclassed by Covering Fire, for some reason that didn’t occur to me until you mentioned it. I was thinking that Twin Shot might be a useful single target skill to add to my rotation, especially since I almost have no ST damage (barring Oblique Shot) before hitting Musketeer. But then again there’s not much point picking it up at rank 5 if I’m gonna have a bunch of ST skills to replace it at rank 7.

And cheers, I think part of the reason I like Sapper so much is cause it’s relatively uncommon and its playstyle is pretty different to just having a bunch of AoE arrow skills that you just spam constantly.

dont underestimate multishot r15. definitly better than covering fire.
with falconer , i can honestly tell you that it IS the best aoe(regarding damages) of the archer, all job included, and against a ST , it does more dmg than snipe and have a lower CD.
the only drawback of multishot is the need to tightly pack the mobs .

Now archer r10 will still be verry impressive so you can chose another sapper if you want to.

if you really do not know what to take as r5, go SCOUT !!^^
it will be your main card in pvp, as for pve , well if you wanna bypass mobs , or speak to a pnj surrounded by mobs, or spy on someone(who knows!^^)
anyway, anyone having already played stealth in a game , knows the advantages it can give.
beside , you get a good barrel to hide into, verry classy ( and sometime usefull )

What you guys think about that? http://www.tosbase.com/tools/skill-simulator/build/7j8c23notp/