I think it’s time to talk about the patching-behaviour of the people managing iTOS.
While it’s understandable that skill-behaviour changes are not coming early, I don’t see any reason why the following two change-categories don’t come faster to iTOS:
-
item value changes.
We all know that some items like the Yellow Papers we reduced in their pricing on KTOS several months ago. The Yellow Papers e.g. got their costs cut down by 450 silver to 50 silver.
The change is an easy removal of a “0” in the shop script of the Taoist Master NPC.
But it was never implemented in iTOS. -
skill value changes.
Skill values that are a simple number change/exchange in the skill formula like e.g. changing the CD time of Merkabah from 45 to 35 seconds can be done by one person in 1-2 minutes by simply exchanging the “4” with a “3”. There is no need for scripting knowledge, even an elementary school kid could do this.
So why do these simple changes that take a few minutes at best only come to iTOS after several months of waiting time?
Since iTOS doesn’t follow the patch pattern of kTest or KTOS, there is no reason to hold back such fundamental game improvements.
Simple exchanging of ingame values doesn’t break the client, doesn’t change the behaviour/nature of skills and doesn’t create bugs. Those changes should have the utmost priority of implementation as they are easy,bug-free,efficient and showcase the customers that the managing team is at least working on something…
