Tree of Savior Forum

About the difficulty of the game

I noticed first, the improved AI compared to international cbt.

had a significant improvement, some bosses were far more challenging.

however the bosses’s quest still more easy than any other common monsters to kill, and some easier veses until collecting items!

I’m playing the OBT with about 500 ping and still have bosses who kill without taking a single blow!

I have a few suggestions to increase the challenge, I hope you guys consider:

1 - speed up the animation of attacks for both boss and for common monsters. course some stronger monsters continued with the slow attack to balance, but in general, need to increase the action speed, leaving harder to dodge.

2 - removal/reduction in the period in which the head stops attacking and yellow flashes. I find it completely unnecessary. in ragnarok we never need the bosses let us attack.

3 - removal of the red dot indicating where they will strike. even for normal monsters. due the fact that we have to fight againt the boss many times, has enough to learn the patterns of all the bosses.

4 - to get all the bosses(both dungeons and quest) have 10 lvs above the recommended lv of his map so the players would receive more damage, they would have less chance of avoidance, among other penalties, which would leave most challenging battle.

I believe that with these changes, the difficulty would come in a sweet spot, and the game would be infinitely more fun!

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