Hey guys, I have no idea if IMC looks at this forum or even takes suggestions - I’m always sure this suggestion has been done hundreds of times. But can we please lose some of the busywork involved in this game? I’m talking about buffs where their duration exceeds their cooldown. This is a feature from other games, I’d really like to see in this game.
These skills should just be passives that you can level like normal to increase their benefits, but they are always active for you.
- Gung Ho
- Cross Guard
- Guardian
- Cassis Crista
- Quick Cast
These skills should just become passives at the specific rank shown. As a downside, they should either reduce your maximum buff count and/or maximum SP based on the cost.
- Finestra (Lv7)
- Trot (Lv15)
- Double Weapon Assault (Lv9)
- Deeds of Valor (Lv8)
- Surespell (Lv5)
- Subzero Shield (Lv10)
- Swift Step (Lv7)
- Sneak Hit (Lv10)
- Limacon (Lv11)
These skills should be an aura that provides benefits to nearby allies passively. They should both count as a buff and reduce your maximum SP based on the cost.
- Battle Orders (Lv1)
- Enchant Fire (Lv5)
- Spiritual Chain (Lv5)
- Quicken (Lv7)
- Haste (Lv1)
- Agility (Lv5)
- Enchant Lightning (Lv3)
- Daino (Lv1)
- Restoration (Lv1)
- Arcane Energy (Lv1)
- Forecast (Lv1)
I’m not sure about these skills due to them consuming resources.
- Zhendu (Lv13)
- Sacrament (Lv1)
- Last Rites (Lv1)
- Aspergillum (Lv3)
