Tree of Savior Forum

About leveling part

Important rule:
If the part of your game is not fun nor challenging and does not utilize game mechanics potential you should make it last short (generally you should remove it but MMORPG designers are going to say: it was in WoW so if you want to call your game MMORPG you have to make it feel like WoW).
If the part of your game is fun, challenging and does utilize game mechanics potential you should make it last long.

So why the hell IMC thinks that making leveling part take huge amount of playtime is a good idea?

Besides, quest grind is a bad idea overall. I cannot think of a single game where it was working good. It is ruining leveling experience, lore experience, interaction with the game world, everything. Just a cheap move to pretend that leveling is not brainless annihilation of mobs i suppose.

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Grinding is nice, when there are hordes of monsters to kill… we waste too much time waiting for respawn or seeking for mobs arround.

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I have a feeling korean MMORPGs are not the types of games for you. Leveling and grinding is kind of the point of the game.
You might have more fun in Skyrim.

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I am not against grinding, but from my experience it is mostly collecting flowers, digging holes or other ■■■■. I am using neither my experience nor my character skills to do it.

Get to higher levels, currently you will run out of quests and then start grinding as in grinding, not grinding as part of a sidejob.

should play lineage 2, your mind will explode then. This game is more a leveling new characters with new builds kind of mmo. Endgame isn’t interesting its just filler.

It’s the point of my thread. Why do i have to do it? Is it some kind of trial? Only the strongest can play exact game?
I have 319h of playtime on Steam. There was little above 100h when last iCBT ended so it means that i have played for 200h - main character lvl 128. Still collecting flowers.

You are free to grind up from level one and ignore sidequests if you so dearly wish for it. I really dont understand your point at all.

Would you rather have an mmo to start players at max level (just to say there is no level)?

Between lvl 50 and 160 you don’t even need to do the quests you dislike so much, just do your daily dungeon runs and you will level in record time.

It really sounds like you guy’s don’t play ToS at all… OP is right, there is no valid option apart from boring quests to progress through the game without making it much much slower.
And even in higher levels where you have to grind can only be done with a team and solo build fall off really hard…
Anyone that defend this is with ‘‘you have the option to grind over questing’’ is ignorant.

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The game has several quests to make you feel familiar to the game while introducing its lore and story to you. There are like tons of books and monoliths for you to read.

Btw, the quests are all about collecting flowers. You also have to kill watered down bosses, defend people and stuffs. Most quests are spread out evenly throughout the map so you can explore in mean time too.

Tree of Savior is not designed to play this way. Basically, you can’t fight mobs above your level and by level i mean a number. You can’t fight enemies matching level of things truly depending on you - gear, experience, build, party etc… Therefore making it not challenging.

Bosses? They’ve got just more HP - no unique tactics, little to no dama-- wait, do I really have to explain how badly designed they are? Defend people and stuffs is more like kill popping up monsters. They really are not any threat - weak, slow and generally even aggroing me above their target. And those are flowers i am talking about - boring quests full of nonsense.

But what if killing a boss would be hard exam of what you learned during questline and defending people would include setting up defences, strategizing, commanding NPCs? It would be worth playing, now it is cheap move to fill my playtime.

In which game is progress a challenge? Every game comes down to effiiency instead of challenge and challenge starts with extraordinary objects (do something fast, get a high score) or self chosen complication (achievements in a way)

But leveling as a challenge? No single game comes to my mind.

Getting efficient IS challenging. You can’t get more efficient in ToS. You can’t choose paths/spots where enemies are vulnerable to your playstyle and your character progression is most efficient. Every great game based on mob hunting had that feature.

It’s just bad that after my second character and the closed beta characters, I really don’t feel like ever making a new character again… The questing are already a chore the first time let alone starting over. It just shouldn’t be like this where they make people quit because there is only one option to level up, even if the people like the game apart from that… RO was a grinding game, why can’t this be a mix of that oldschool and new style (holding hand questing) game to make both side of players happy?

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@kagacz3 The fact that your main only are lvl 128 after playing for 200 hours shows that you still have a lot to go on when it comes to efficiency. Since you obviously aren’t spending all that time lvling your char in an efficient manner, what are you spending it on?

@Vanitas What lvl are you? I have a feeling you haven’t reached the 211 mark jet, as you don’t see that this game is exactly that mix of oldschool grinding and new style holding hand questing you are asking for.

That’s why I said “Watered down bosses”. They are meant to be solo-able, not something that spam 65536 damage repeatedly. Don’t expect too much from a Korean MMO, they are infamous for grinding aspect

Cheap or not, even WOW does the same. TOS gives quests so people can have easy time leveling instead of killing hordes of insignificant monsters (field mobs are easy to kill, at least till 200+). And quests are effective way in leveling

Of course, you can still choose to grind just like what you do in Diablo or Torchlight. Or the old way in Ragnarok.

Mind you, this is TOS, not WOW clone

i am level 259.

There is grinding in the end but only in a team, I mentioned this before in this post…
I like the game but i feel there should be a possibility to grind any time of the journey and not for some shitty exp compared to exp card aka questing…

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Like punching and bashing a specific mob until you reach max level?

No like actual grinding, a lot of mobs kinda like what demon prison 2 is but then with a better spawn rate and other maps being more packed with mobs.