Tree of Savior Forum

About leveling part

Maybe I am playing tank (1:2:3 str:con:dex Rodelero), but still killing boss with 95% hp remaining is not even close to “able”.

WoW is cheap.

Easy time? 280 levels WERE NOT meant to be EASY time.

Well, I was crafting, making money, hunting world bosses, waiting in dungeon queue, making new chars. Basically, I was playing ToS.

  1. TOS is pretty much a casual MMO plus the game is still in early stage. Want more difficulty? Level to 200+ then

  2. WOW, I can’t even

  3. So what do you prefer? Spend about 30-45 minutes clearing a map or spend several hours mindlessly killing 1-2 types of mob Ragnarok style?

  4. Well, the game has more stuffs to offer past lv200+. Try reaching it

3 Is exactly what i mean, how unfair… 30 quest minutes vs several hours grinding for the same exp…

4 not true at all. Yes you get to grind but if you happen to have a build that has not much to offer for a team you are doomed because the higher level you become the more picky people become.
-Elemeth 210+ people might still take your rainbow build.
-Evac needs atleast chrono, aoe and a pelt 2-3 to level efficient
-Storage people will kick you if you have single target and stuff like that…

I happen to have a meta build and have no problem getting in a team but i can tell you that on the end of the journey you have ET and there you get simply rejected for anything less then meta if you want more then 5 floors.

  1. Unfair my …

Grind = kill mobs = moar silver and equipments drop
Quests = small amount of silver + exp cards

It seems okay to me

  1. Meta shifts, game balance changes and community mindset might change too. Btw, these things plus ET have almost 0 relevant to leveling that OP wants to talk about

I really don’t get people like you…wtf does it matter to you if grinding is the same exp as questing? you can keep doing them because you obviously love them

I’m replying to you saying things change past level 200+ so that is not off topic

Okay let’s put past 200 aside since OP is still at lv128

Here is the thing with grinding vs questing:

Questing:
Pros:

  • QUick and fast
  • Give better exp than grinding
    Cons:
  • You gain way less silver than grinding
  • Equipment drop is RNG based. The less you kill, the less chance you get something

Grinding:
Pros:

  • Gives more silver and chance for equipment
  • Wings of Vibora also gives rewards too
    Cons:
  • Takes longer time than questing
  • Gives less exp thus less efficient than questing regarding exp earning

Here are the differences between grinding and questing. I believe it’s quite balanced, players can choose between grinding and questing or do both. Now imagine grinding gives equal exp to questing then the balance is lost.

There’s no such thing as whether grinding gives the same exp as questing matter to me. It’s the game design and I am here to state this obvious thing to you and OP

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AH sure, casting StormGust was so challenging, most simply rule here: dont attack water type mobs which in fact gave the worst xp.
Maybe Sharpshooting was for its stupid positioning combined with position lags.

Or do you mean finding a dungeon group running it until next dungeon is available?

Or do you mean competing your grind spot and have a priest cast lightning strike everytime available, chuck pots 24/7 and only return cause they are empty but still getting richer without ever looting?

Or … is there a game using shadow of the colossus mechanics for every single non-important field mob?

Btw, dear OP. Next time please remember the following:

  • No subjective feelings such as fun or challenging. You are talking about your experience, not all of us
  • Please provide something so called evidence to back up your claim, not some made up stuff without clarification
  • Please do more extensive research before posting.
  • Btw, please add reliable sources at the end of essay. Please name it References

Please tell me a place where i can farm a decent amount of silver worth the time investment. I believe you get more silver by completing a quest in a given amount of time vs killing mobs.
There is nothing but cons on grinding and after level 200 you still have the exact same pattern of quests as the whole walk through game, the fact that at level 232 the quests end because they dint develop more of the game yet does not mean the game will change or there is more to do…

I quite enjoy the grind, the questing and general hey let’s kill these cute fluffy monsters thing. This game was pretty straight forward about being a game that was more in the older style of leveling.

That being said, there are plenty of hidden things (books on the ground, mini quests, events/gimmick quests)… ect in game.

There are quests that the npcs only show up during a certain time period in the day. This game as a lot of content that you actually have to LOOK for.

  1. You can tell yourself by using your own experience. I’m here to state the obvious: Both grinding and questing has pros and con. Do whichever you want to do

  2. “Nothing but cons on grinding”. I believe that’s your opinion and you didn’t even provide any thing to back up your claim. That’s stupid.

Btw, as I stated before, quests also give information on Lore and Events in the game. Try to pay more attention on these things, I believe you will enjoy questing more . Or alternatively, do both grinding and questing. No one can prevent you from doing both

Woah, hold on. You just stated that clearing maps in ToS is mindful.

Wish i could.

I can’t handle questing because it lasts too long and still you want me to try even longer way, while mob grinding in ToS is as I stated before neither fun nor challenging too.

It wasn’t an essay so i don’t need to do research, add references or provide evidences.

@dahdoczock Why are you every time going to extremities?
If you are into RO:
You could do well with good AoE while leveling on aggresive monsters.
With ranged character you could kill stronger (meele) mobs than melee.
With healer in party you could use better spot than solo player.
I meant things like that, not extremities you mentioned.

  1. if you are a Swordman, Archer or Wiz class (aka decent or high DPS), it will take about 30-45 minutes to clear a map: do all the quests and achieve kill count

  2. last too long? You are doing something wrong, clearly. Maps in TOS are small and won’t take more than 1 hour to kill everything

  3. Typical, you did’t detect my sarcasm. Anyway, please remember having evidence or proof to back up your claims before saying anything that will affect many people. Just because you think it’s wrong doesn’t mean it’s actually wrong for everyone.

Unique snowflake

By “last too long” I mean whole questing phase.
How was i supposed to detect sarcasm there? Anyway nothing is black or white, but ToS leveling design is clearly not relevant to such huge and unforgiving class progression system.

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Again with your ridiculous claim. Please provide some example (yes, your example please) to make some sense.

And I don’t want to touch the huge and unforgiving class progression system part. Remember Diablo?

Tree of Savior’s monster spawns are too slow to make the grinding enjoyable.

Furthermore, whenever you start up an alt, you’re either force to do boring flower fetch quests to level up at any decent speed or you can grind on a rank 1 - 3 class, which is not very enjoyable.

So basically when making a new character, you either have a grind where you’re stuck waiting for the respawn half the time instead of actually playing the game on a character with practically no skills whatsoever because you’re only rank 1 at the start, or you’re doing flower fetch quests in which case your gameplay is the same boring fetching regardless of whether you’re a DPS swordsman or a full support cleric or a summoner wizard. What’s the point of making a new character if the gameplay (boring flower fetch quests) is going to be the same for each character?

In the end, you have to SUFFER through that before you get to the higher class ranks and your new alt is finally playing differently from your current character.

This would explain why a lot of people I know just quit the game rather than start a new character. Starting a new character in ToS sucks!

Of course, if you stick to your old character rather than make alts, you instead find there’s nothing to really look forward to once you hit C7 because the only thing to do at End Game is meta-only Earth Tower or 4-hour spawn time world bosses. So basically it sucks for those who don’t make alts and it sucks for those who do make alts. Good times.

2 Likes

I don’t want either.

You want me to do some experiment or something? Do you know how many players had to reroll because of how plain leveling is? If it would often check what is your character capable of in different conditions, rerolls on high levels wouldn’t be a thing. You are just blind when it comes to your build until 200+.

Every player is a game designer…

Well the quest grind lasts 210 levels. Very little community interaction is likely to happen during this tutorial-like wall of quests which is what I take the most issue with.

With only pretty scenery and bgm to keep you company rolling any more than one character can become a chore because of how little replay value it provides. Despite what the developers may have intended initially the main bulk of the game has evolved into a single player experience through and through.

I’m glad you specified questing here, as a large portion of the audience that was drawn to this game doesn’t mind grinding.

Personally I’ve found grind-based games done right can be more enjoyable and conductive to a strong community, whereas endgame instance-based games are only a step above quest slogging anyway.

Very much part of the problem.

Hmmm not yet. Its sure come a long way from where it started though.

Most builds has their effectiveness tested at rank 5 which is about 30 hours as long as you follow your efficient route. I doubt you know it since you are still lv128 after 200 hours+

Blind till 200+, doubt again? Some people didn’t read and understand class synergy and messed up their builds. Or some people saw their DPS not as expected and decided to reroll instead of making full use of their characters. However, this is your everyday problem in RPG. Remind me again of my times in RO, I had to remake characters several times. Ah, in Diablo too.

YES, MAKING CLASS CHOICE IS SIMILAR TO YOUR LIFE DECISION. YOU CAN CHOOSE TO GO OUT TO CATCH SOME POKEMON OR STAY AT HOME PLAYING TOS. Time is irreversible just like what the dev told you in your class advancement.

On the other hand, there is the META, it shifts and changes as usual. Buffs and nerfs will come sooner or later. Ah yes, if you are willing to experiment yourself, there are guides and database on the internet. Still there are always people unsatisfied with their choice

Anyway, this conversation is straying further and further away from the original discussion. I did list advantages and disadvantages of grinding and questing, you can choose to do whatever you want, the game doesn’t restrict you from entering maps. Just kill mobs and do dungeons.

I feel like you just don’t want to do quests and want other people do the same.

Grinding in ro was fun? never know. It was deadly boring for me the last time i did it.

I got 2m from doing kill counts at level 60, only 150-200k with doing quests only.

Don’t like quests? do the main line golden quests, takes like no time and move on.

like questing? do repeatables, there you go.