much appriciated.
Hit flying boss mean normal monster too right?
mm Flare shoot and broom trap are both t4 skill. Same up time 15 Sec both CD almost same 40 - 42 can you tell me if is a difference in number of hits of the skills?
Broom trap require 1 more useless circle to be gained and is not even able to hit fly. even if have a nice wide range. for mergen flying with 2hand bow for sure not are problem. and have 42 attack power more^^
Focus on other benefit from A2 Sap 2 and A3 Sc1
A2 everyone knows his benefit. Sap 2 we talk about broom trap that is same as flare for the exception that can’t hit flying mob but have bigger range.
Claymore have good synergy with circling and have new circle 2 attribute that make this skill one of most powerfull in the entire archer tree.
Also puji stake + circling combo (i admit is hard to use so better don’t count too much on it. but maybe with a team can always be usefull so i include it because is also very much powerfull vs ground monster)
Collar Bombo is just a filler and lvl 5 is meh.
On side of A3Sc1 we have more 5 lvl to MS, 5 Lvl to Twin Arrow new filler, and 5 That usualy i set 4 in heavy shoot (to make it lvl 9) and 1 on full draw (i save point from circle so have my skill are 15 ms 15 ss 5 twin 9 heavy 1 full draw)
So in the end of the fight is:
Punji stake + circling combo
broom trap + capture
Claymore + circling synergy
and a “lvl 5 collar bomb” i don’t know if it have any sinergy.
For sapper is all
A3SC1
+5 Lv MS
New Skill filler twin arrow lv 5
+5 Heavy Shoot
+5 SS (saved from r2)
Scout: Cloaking lv 5 + attribute (Trave/Pvp Utility, ET some floor easy clear) no dmg and in pve fight is not much usefull.
Flare Lv 5 Same as broom trap with 42 phys dmg less and smaller range. But with the ability to hit fly as well.
Flu Flu Lv1 CC restricted to number of targets
Barrel Lv4 Protective skill not worth outside pvp or for survival situation
Considering all those data.
A2R3Ro1Falc
A3R1Sc1RoFalc
A2SAP2R1RoFalc1
wich build is better for a AoE burst mergen build? (i prefer high aoe and less single target) and mergen is burst type just like SW but is just c1 i want concentrate on a burst build with good dmg even if this mean no pvp why no scout or no world boss because your single target is too low.
i want improve mergen burst nature long cd with of usefull aoe filler.
Already both scout path and sapper path only for the long 40 sec cool down sound dangerous. And Capture 3 Min CD. (From this tought i made A3R3Falc. You know still good dmg no faint dependent no capture dependent and no long cd filler. Just lot of insane filler AoE and Sinlge.
Englight me on wich is the most performing setup for Mergen.
and for me is not fletcher^^ maybe i will regreat and re roll to supreme 6 rank in a row fletchermergen but not yet. maybe when mergen will be more indipendent can be possible but if will be AOE ratio dependent falconer become almost a must making useless anyother build for AoE mergen.
also i don’t like fletcher for stationary i’ve got 2 fletcher already i want something different. just hope to have right in long time view
Englight me please on wich build i should follow and start play this game!!!