Hi there,
I hesitated a lot between A3,A2-R2 and R3, examinating what both classes could offer, and I finally went for A3 S1 Fletcher. I can share my opinion with you.
First, I prefer having a permanent buff (1min swiftstep+ 25 % critical attribute) over 2 temporary buffs (30sec swiftstep(level 5) + steady
aim). Even after it’s nerf, I think steady aim is still a good buff. 10Sec for 25secs cd is good enough for the boost it gives. But I think this buff fits better in a burst type class, while fletchers are designed to deal sustained damage(I’m going F3). But since you considered choosing musk/cannon, I would say that R3 for steady aim seems like a better option(not too sure about it).
Now if we compare multi-shot/twin arrows vs barrage/spiral(if we suppose they can be compared), I like the flexibility of barrage.
You can deal aoe damage, as well as high single target damage when used close to the target. Maybe I’m wrong because I haven’t tested ranger myself but I tend to think archers skills will deal slightly higher single target damage (mainly multishot15) while ranger will have less problems(no problems?) with aoe.
I went Scout 1 really for personal preference.
Since I like exploring maps, cloaking with it’s +5 movement speed attribute and stealth itself made me choose it over hunter. It can also help against bosses. From my experience, quest bosses start recovering health as soon as you use cloaking, against dungeons bosses however, you have a few seconds (after losing aggro) to reengage the fight before they start recovering health(in the case of course you went for a solo dungeon run). Flare shot is similar to magic arrow even though magic arrow is strictly better (5sec vs 41 sec cd not to mention the damage). The class brings some cool utility as you said, nothing too crazy about it for pve.
I think there is not a big difference betwen A2+ and R3, your main damaging skills are fletchers skills anyway. As said above it’s just a matter of preference, but one thing you can also consider is how often you use your ranger skills,based on your own experience how useful you think ranger skills are compared to fletcher skills. If now that you reached F2, you realise you rarely use any ranger skills, then going A2+ only to make swiftstep permanent + the critical attribute can be justified. But i’ll repeat what I said above. Maybe I’m wrong but I think steady aim is better for burst type classes like musk/canon. If I wasn’t sure to choose F3, I would have probably picked A2-R2 over A3.
Well you probably know all that already xD. At any rate, I personally have no regrets so far 