Hi everyone, my ign is Zordagoth and i’ll try to give a personal feedback each week.
Remember that it’s only my opinion, i can be wrong, it’s just the way i feel it =)
I’ll just give feedback on what me and my friends played obviously ^^
Currently Wugushi lvl 95~ i believe (Archer - Quarrel Shooter C2 - Wugushi)
Let’s get into it.
Class
###Archer ###
I’ll start by the class, Archer, not much to say as i only kept C1 in this, but it seems like a cool class. I really like Multi Shot, really nice to kill boss, i’ll probably try an Archer C3 to see the potential by myself.
Oblique shot is really cool … At lvl 1, the scaling and the mana cost increase makes it not worth at all to lvl .
Full Draw is a good utility spell, sometimes the double skew kinda fails to work but that’s pretty rare. But then again, it’s not worth more than 1 points in my opinion.
Swift Step, potentially a good skill considering C2 Archer got a nice Attribute on that. I’ll try it out in C3 later.
About Attributes, i find the long bow attribute super lackluster compared to the crossbow one, 20% damage is huge, but only on flying ennemies, which means that whenever i fight a non flying mob, it’s the same as not having an attribute at all. Could be more interesting.
Also, either the tooltip of Crossbow mastery is wrong (ignore 5~25% of your target defense), either it’s bugged, but sometimes i apply an armor reduction debuff on mobs, randomly (and no, it’s not the full draw’s attribute one)
###Squirrel Shooter###
I found some aspects of this class super cool, and some other super disappointing, I’ll start with the cool features !
First, Deploy Pavise; while awkward to use (isn’t always easy to see if it’s positionned well), it’s a really powerful ability, and it gives an unique thematic to the class, being the Anti-Archer Archer. Super cool ability overall.
Teardown : fun and useful ability (screw you boss traps :^D), has decent aoe damage, even if the aoe is sometimes messy.
The projectile block attribute (Name is currently bugged in game D: ) : Again, anti-archer archer, super strong, satisfying.
Now for the less cool ones
Rapid Fire : Has decent damage, but only get this in C2 (too late imo :/), pretty much a Multishot rip off with weird targeting (fires in front of you, so you have to be looking at your target, not practical for kiting mob sometimes)
Scatter Caltrops : While the damage are not THAT bad, really impractical ability, really tiny AoE, and most importantly, it doesn’t hit aerial boss. I’m all ok with aerial mobs, just like Cure for example, but Cure hits flying boss, so why not this ? 
While it has some really cool and unique aspects, I only managed to get to almost 100 because quests in this beta gives a ridiculous amount of xp, but if i had to grind, i think no party would take a QS since it has poor aoe, long cd, meh dps. I’m afraid most people won’t play this class because of this.
###Wugushi###
I’m absolutely in love with this class, only lvl 7 job C1 so far so i’ll probably come back with impressions later. But one thing that i dislike is Needle Bow, i don’t see any scenario where i would put point in this skill instead of Wugong Gu.
Damage wise it’s the same, Needle Bow just has a tiny little Cooldown advantage, but here’s the thing, Wugong Gu can spread to potentially an infinite number of people, whereas Needle is a single target skill …
Long story short, Wugong Gu does everything Needle Bow does, and more … This skill needs some work to feel different.
And now for my friend’s class (since i pretty much play with them permanently)
###Wizard###
Pretty lackluster starter class, probably the hardest to start with for new players, beginners.
Energy Bolt : Good skill, good balance between damage/Cd/Overheat imo, maybe the mana costs are a bit heavy early on.
Earthquake : already been said multiple times, but this skill is terrible, damage scaling is insanely poor, it needs some love.
Sleep : Good pvp skill I guess, sub-par pvm wise. The aoe is weird.
Lethargy : Not even worse a point, the debuff is negligible even at lvl 15 (unless you play with 4 strike damage dealer xD)
Reflect Shield : Tooltip unclear as hell, from what we saw it seems to reduce damage taken too, but how much and why ? Meh skill.
Psychokino###
Psychic Pressure : Super interesting skill, high risk high reward, you have to be in melee range with a mage (risk) to get a ridiculous amount of damage (reward). The high % max mana cost is a good thing to limit this skill. Just one thing, 50% stun with the Stun Attribute, is absolutely ridiculous pvm wise, it should seriously be tuned down a lot, right now this is a guaranted perma stun on every single monster caught in it.
Telekinesis : Not tested yet, looks funny.
Swap : same as above
Teleport : needs serious love, unless you’re putting a massive amount of points into it, you only tp 1 step next to where you were …
Magnetic Force : Interesting skill but unfortunately limited by his poor aoe and damage, i think a bit larger aoe would be cool, considering damage is already here in Psychic Pressure.
Not C3 yet
will be updated next week =)
###Cleric###
Cool class, relatively easy to start with considering they can sustain themselves pretty efficiently.
Heal and Cure : Nothing much to say, it seems okay to me …
Safety Zone : Too strong, way too strong, you get two cleric together and they just can’t be injured at all. It shouldn’t block magic damage imo.
Deprotected zone : Average skill, not bad, not good.
###Priest###
Not that much to say, their skills looks good, apart from resurrection sometimes randomly not working, but hey, beta test 
###Dievdirbys###
Not much testing, due to the Carving bug, i feel like the Owl statue should be moved to C1 (with damage adjusted of course).
#Overall Gameplay#
I’m in love with this game, my friends too. I love the amount of possibility we have, the fact that we have to choose with caution class and skills. Obviously right now the xp is just too damn high, we don’t even have time to enjoy these beautiful maps, but we need to test that english trad right ? 
But imagining a lower rate of xp, i would find it super cool to have a good balance between questing and monster bashing.
The map exploration is really cool, “hidden” quests, status point statue, random boss, chests, adventure journal. It encourage players to explore every map, every corner to not miss anything.
Crafting and Gem Enhancement are interesting, didn’t pay a serious look yet, but I like it so far. Except that I find it weird that i have to drop a recipe i already know everytime i want to craft an item.
I really think the global chat should be deleted, it brings nothing essential or even just good, it’s just a flame war playground, insults, racism, stupid debates fueled by people who thinks they know everything, most of the time i just disable it.
And it’s not even ToS limited, every single game i played where there was a global chat it was the exact same thing. People are just not ready to use it like it should be used … Plus, gold sellers will take it over once the game is open beta/released.
Please consider deleting it, it’s really not a necessity and it’ll make the chat a better place =)
Another note about the chat, the censor system is really frustrating ._. allow us to disable it, because we can’t even say things like “class” which is a common word used in mmos XD, and it’s even worse when you start talking in other language.
I think that’ll do for that week.
I’ll come back next week =)
Have fun guys and thanks to the brave ones who read that xD


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