Because searching the forums yielded little results outside of some generally accepted things, and I didn’t feel like reviving my damage formula thread since it’ll be outdated soon enough.
I’ll be listing stuff most people know, but also stuff you might not. Also, seism is black magic, ok?
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Wild Nature :
+6% Damage per stack, Skill Modifier or Common Modifier for the current formula (would only really matter which for Stomping Kick so I can’t be bothered to check which it is)
5 stacks : +30%. -
Embowel :
2 seconds of stun per stack (0.5 in PvP)
5 stacks : 10 seconds (2 in PvP)
Incredibly underrated. 10 seconds of stun is insane. Of course, shame we can’t stun bosses, but for normal mob killing…so much more room to breathe, and so much time to Pounce. See Pouncing for more. -
Stomping Kick :
Range increased by “2” per stack.
5 stacks : 10 range increase
Doesn’t really do much, just makes the hitbox more lenient. -
Cleave :
+10 Crit per stack on Cleave’s buff effect
5 stacks : +50, for a total of +100 Crit from the buff.
Already really nice, and will be even more valuable post-renewal when Crit Rate is much more scarce. -
Helm Chopper :
+7% Stun Rate per stack
5 stacks : 35% Stun Rate increase
The stun chance was already at LEAST 50% so this just makes it more consistent. Nothing huge. -
Seism (Oh boy)
At 5 stacks, increases hit count from 3 to 5…
is what they’d like you to believe. But we all know Seism is a fake multihit. So what exactly happens? Beats me : their spaghetti code probably does something really weird. What I do know is that it increases Seism’s damage by 113%, Target Modifier (so it’s additive to Seism’s own 70% and armor and stuff). Sound like a weird number? Yeah don’t ask. It’s completely accurate after like a billion tests on 20 different monsters, so there you go. 113%. Who even knows what’ll happen here post-renewal. I sure don’t. -
Giant Swing
Each wild stack applies double to this skill. So instead of 6%, it gains 12% per stack, for a total of 60% at 5 stacks instead of the usual 30%. The patch notes about 2 months ago (and the translations from korea) were pretty misleading for this, implying it doubled the skill damage, but it’s nothing that complicated. -
Pouncing
+6% chance for additional damage on stunned targets
5 stacks : +30%, for a total of 36% chance.
Alright here we go. The best part about Wild Nature.
Remember Embowel up there? And remember how Pouncing deals a quite ridiculous +200% (Target Mod) on stunned enemies, albeit rarely? This boosts it to 36% chance and you have TEN WHOLE SECONDS to do so. That’s a whole lotta damage for some easy mob clearing.
K that’s all it does.
Renewal wont change too much about this, except lulSeism.
Have fun.