Tree of Savior Forum

A lot of talk about Matador and Muskets, but Inquisitor 2 is a pretty useless circle

Ever since rank 8 content came out, I’ve got the same impression regarding the balancing of classes: it’s not always the class mechanics which aren’t well thought out, it’s just the game doesn’t really provide many opportunities for those mechanics to shine.

PvE is basically about killing things (mobs, bosses, structures) as fast as possible. We have DPS checks with every “new” content added, it’s usually just increased target difficulty differentiating these dps checks.

Whatever you want to achieve in terms of gear progression, it’s all about killing as fast as possible. Manahas set is the only one which works differently, it was an interesting idea, making certain classes relevant for that. It could’ve been a start, but instead it was just a trial (failed one it seems, since new stuff is all about killing as many mobs as you can once more).

In this type of environment, classes which require more finesse and preparation to do “their thing”, no matter how elaborate and well thought out they might be, are simply labeled as useless. They are in a way, if it can be done with less investment (so more efficiently) in an average situation with other classes instead.

Gender locking for Miko, in a way, was also an interesting idea, given there was a very specific skill which could counter that. This also hasn’t been used again.

I’m still waiting for content where we’ll actually be required to use certain skills or meet conditions different than killing x mobs in y seconds in order to advance.

(Some classes are useless because IMC had no clue what they were doing with them as well, it’s just not always the case imo lol)

4 Likes

You nailed it. :slight_smile:

Yes, I also await for new mechanics and gimmicks that are not in a dynasty warriors fashion.

Exactly this. There are a few areas where you need to handle certain mechanics, like having players stand on a moving object to charge it in ET, but IMC doesn’t seem to implement them in many parts of the game.

I completely agree.

2 Likes

sadhu has a bind, bokor has a blind/darknes, infinite knockdown, diev has silence

1 Like

Never been so dissapointed finding out a combo doesnt work. RIP my judgement + turn undead dreams :sad:

(for PvP)

Didnt that get nerfed? that sounds as much fun as someone laying pears on the ground and getting 1 shot a mile away like you used too. Sounds as much fun as tree of forums is.

This topic was automatically closed after 60 days. New replies are no longer allowed.