Tree of Savior Forum

A Little feedback about TBL and some classes and Skills

Goodday to Everyone in this forum and goodday to you too IMC.

Before anyone Lashes out after reading the title that this is a wining or Nerfing post i myself would consider it a critic or suggestion post myself.

I myself love playing pvp in any game i come across as soon as i have the option to participate. I love the 2 on 2 alot even so the pvp here is abit unbalanced and can be dominated from alot of classes.

Now what do i mean with feedback? For example the Skill Raise from psychkino. Now before the outcry begins let me explain what i think would be a good balance for that skill (if not already in work or implemented in Ktos).
I myself find its a good Crowdcontrol skill and should stay they way it is with one exception after the Psychkino cast it he shouldn’t be able to Roam freely around and can pretty much if played right can Raise 5 Swordmans for example and then pressure them all dead without any sort of counter. Now some will say “just don’t run into it” well of course easier said then done. What i would suggest is that it may be changed into a Channeling Spell rather then into a field spell, it would still be viable, it would still be a strong Crowd controll skill but it would make it more skill based when and where to land it without the worry that he is in an unsafe position while channeling it and the team could pick up the kills. This is just 1 suggestion

Now there is another skill that i myself love alot but i think needs to be looked into aswell and that is Coursing. What i mean with it you can pretty much lock down an enemy forever if your cards fall right and if you look into it, it maybe in some situation the only solution to kill some clerics and after you used both usages you can escape for 3 seconds (well atleast for me but im only 2 ranks hunter) before it comes of cooldown. Now the point i would make is it should stay that you get around 3-5 seconds of downtime so the enemy has a chance to run away from your pet or knock it out but it should loose the 2 overheat and should only be a 1 use=CD attack. There are reasons why many would say it should stay like it is because it can be counterd by Evasion block or even alot of HP but you are still in lockdown while blocking and Evading.

This are just 2 suggestion right of my top that i think should have their strength but should be use more strategicly and maybe some of you guys have some suggestion of skill/classes that should keep their strength but their need to be a change of how the skill is used.

Please keep it Civil in here (I know this forum and there is a lot of salt/toxicity in here)

With friendly Regards

Reildo Melandria

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