I don’t really see the problem if there’s a shortage of healer as long as you communicate and treat the healers nicely instead of putting all the blameworthiness on them as soon as someone died. Unless you’re someone who’ll just randomly appear out of nowhere and demands and think that you deserve a healer instantly as soon as you arrive the entrance of certain dungeon or popular spot, aka the casual players nowadays, it shouldn’t be a problem.
But yes, I understand the shortage of healers will lengthen the time to form a successful party and perhaps waste a lot of time by one’s perspective. However this will definitely boost the need of social interaction, making one want to know each and another, buddy up and organize runs in a structured and perhaps disciplined way.
But I guess it is up to the developers to boost social interaction or cater all the casual players under their sleeves.
I’m more of a fan of formal one as I personally think that MMORPG should be a genre that focus on social interaction more than anything else, much like the initial ideology when the first generation of MMORPG is introduced.
I wasn’t really talking about treating them well or even becoming buddies with a pocket healer. I support people being civil to one another and building connections with the community. But, because of the DG lock out it may become impossible to have healers in all DG groups. Even in the event you’re friends with a spec’ed healer or two they may have done all their DGs for the day already.
Well, I believe that if healers are given their specified place to play their roles but not taken away due to reasons like homogenized classes or the difficulty of game is too easy until heals are not needed at all, most players who want to play a healer are more than eager to main one. I meant, if healer doesn’t has a place to be, why make one then? Might as well main a dps class as supporting class usually have more “responsibilities” and they have to be more attentive for the party. At least that’s how I feel as a player who always main a healer.
What I’m trying to say is as long as ToS doesn’t screw up the balancing / homogenizing issues you’ll definitely see more dedicated healers.
Im hoping somebody playing kobt will give us feedback on how the healer role, as a whole, has changed if at all. Perhaps a dps healer is still sufficient.
I can’t wrap my head around the thought that you can’t set aside 2 seconds of your life to press a button, use some of your endless sp pool to support your party. At some point you’ll need to heal yourself and use heal anyways, so why not do the same for your party? Plus if you’re a sadhu, you can heal and fight with oob simultaneously. There’s almost always plenty of downtime between monster encounters to throw out a heal. There exists zero possible class paths that would desire having 0 heal over 5. Even Monk usually takes at least Priest 2 who gets at least 1 point in mass heal. Plus, you’re not going to outdps a good archer/wizard anyways. Not that there’s any advantage to having higher dps due to even party exp share. There are far more reasons to just use the heal than there is to not.
There are more than enough people, which are mostly the casual players, who do not wish for a Holy Trinity (really, it can be more than just 3 roles if the developer is creative enough) system. They want to be the “One”, the “Legend”, the “Chosen”. All they want is a class that can do everything and they will only use the utilities that “One Class” can offer for themselves only.
“Oh! This class can heal and do great DPS! It must be good for solo! I’m going to main this! Wow my teammate is dying but I’m more important so I’ll save it for myself”.
Which is the reason I wish and want the developer to not give too much heal / resurrection / supporting skills for those who took the DPS branches in the cleric tree while limiting the DPS branches damage capability to not exceed the true DPS classes since they will definitely have more utilities when compared to those true DPS classes. I don’t mind if these DPS branches of cleric tree are jack of all trades but they must be master of none as well to not break the balance issues.
Most people today simply cannot offer to accept one class’s weakness and think of a way to work around…
actually, healers are more important. If have a choice between saving healer or dps, saving healer is better. He can heal and res you up later, if healer dies, well, you all die
If you’re talking about a critical situation where you can only save one but not the other, yes, I agree with you. Although I for myself will never put myself in such a grave condition unless I went reckless and wanted to “contribute” some petty DPS.
But what I was talking about is a situation where the healer has more than enough resources to stay alive even after healing his teammates.
Edit : I’m not sure how do the most people think of “healer” classes nowadays or how do they play the role of a “healer”, but for me, avoiding myself from being damaged and keeping an eye to party’s status should be the only and top priority of a “healer” class. “Healer” class is a supporting class at its very core, and the only one that excel on it. If you want to do DPS, this is clearly, and should be not the choice to be taken.
Then again, most people, as mentioned, just want a class that do everything. So they tried to main a healer class with the hope that it can deal DPS as well while neglecting the role of a supporting class, which should not be the case unless the developer designed it to be one, which ultimately makes the class OP and break the balance issue that favours all these solo / casual players who will not bother to communicate if they are given the opportunity to do so.
It helps that most healing isn’t targeted. If you want to heal yourself, you have to cast heal the same as if you wanted to heal an ally.
It sounds like it’ll be a competition on who’ll get the heal tiles instead lol. If all the party members happened to be selfish players, that is.
But yeah, I never thought it as a counterpart for selfish healer aside from shoving a little responsibility off the healer as party members have to be more attentive to the placement of tiles (which at the same time is a responsibility for healer to place it right at the right time).
That gets even more interesting if one of your team mates is actually a Sorcerer or Bokor.
All these summons really looooove heal tiles >,>
It’s great imo. It further enhance the need to communicate to have a discussion to ensure party members to have a strategy position to standby to ensure heal tiles are utilized properly (I think there’s too many “to” here). Perhaps too troublesome to most but great in my eyes.
I’m using my ability to ‘communicate’ in these cases to ensure the summoner gets the idea of not getting any heal as long as they keep on letting run their minions around.
Yup, that should be the case. While this mechanism provides a lot of restrictions and inconvenience, it provides, and even force the players to discuss about it and work around it to overcome the shortcomings of the mechanism.
They can even establish out a strategy like tank and sorcerer should hold the front line for a while before everyone get their needed heal tiles before switching places and then eventually fall back to the initial formation.
try stopping a salamion with c1 sorcerer now…
Why not jsut drop heal tiles whenever cooldown, that way, when someone needs it, it is available
Clerics really should be doing that. The tiles even have a longer duration than the skill cooldown, so its actually beneficial to do so.
If the party don’t consume as much heal tiles as possible, why not?
But yeah, the current difficulty of the game isn’t hard so I can see this “spamming heal tiles whenever cooldown is up” being the general and beneficial trend for now.
However, if the difficulty of the game somehow increased in the future (mechanism wise instead of pure numbers), then the healer and the party has to think twice on when and where to put the heal tiles.
I’m still hoping heal-eating summons are rather a ‘bug’ than a feature >,>
I’m always doing that. But then the Sorc comes and get 2 tiles while the little Templeshooter pick the other 8 by following his precious master.
Sorry for not having enough information here since I usually don’t have much interest on other classes but, do summons have a health point pool and are able to die?
If they are invulnerable then I can see how it is a nuisance more than anything else.
