What about non-hardcore weapons though ?
I agree with you in a way, but in another way every weapon is difficult/expensive to upgrade. But a lot of people want good enough yet not hardcore weapons, and they want to enhance it a bit so their DPS is worth something.
Personally I’m usually lucky, so I don’t mind too much. But I was unlucky with my dumb Manamana and kept failing to +7/+8 and lost most of my potential on that. It’s a bit dumb… It’s not an OP weapon, it still costs money, and it kept losing potential and levels. I failed from +6 to +7 like 3 times in a row.
On a side note, I got 315 orange weapons to +11 without losing any potential. And yeah, it’s the game, but it’s a bit dumb in a way for it to be based so much on pure luck/RNG.
(Although my theory is that my BM did bad things in a previous life to be that unlucky)
I don’t want an easy/quick fix either though, just that for them to rethink it so it’s a bit fairer but at the same time still difficult so it actually means something when you achieve it.
I don’t like how games tend to become easy on everything nowadays but TOS isn’t truly challenging, it’s just “Better be lucky, dude” which is the worst way to make something difficult imo.
Although in the end, I suppose that making your damages focus mostly on your weapon is pretty bad and kind of boring~