Tree of Savior Forum

A feedback from the king of silute

  • Team Name: CCDC (better known as king of silute)

  • Character Name: King

  • Class Build: Templar

  • CPU: i5

  • RAM: 4gb

  • Graphics Card: none

  • OS: windows 10

  • Internet Connection Speed: very bad

  • Country/State: Brazil

  • Comments:

First of all I would like to thank IMC for having created a game mode as fun as GTW, Silute’s PVP guilds are coming back active and today we can say that we are the biggest of all servers.


1 - Remove CH cap inside GTW:

We are big guilds and with that the limit of people who can enter the channel as 100 is very small.
Today in Silute we have two guilds with 90 active players, who can go GTW with something around 60 players and the limit of 100 per channel makes everything much less fun than it should.

2 - Remove BUGS:

Bugs with buffshare (templar skill) are annoying, Ein Sof for example: If the cleric that used the skill get the magic circle is fine, but if another party player gets the buff (although it visually works) it has no effect , plus if the Kabbalist is using the passive to double the magic circle and another player gets the buff, all players have 1 life after buff ends.
Another very annoying bug are the skills that when affected by the reversi get their permanent effect (Raise, Stormgust, Heavy Gravity), see:


When we are with 60 or more players within the same GTW map, lag becomes impossible to play, many desyncs happen and fun dies.


The FPS is still not perfect, but if you look at my PC (popolion PC) and understand that I can play quietly with up to 100 people on the same map (in relation to FPS), then congratulations to IMC for that.



The GTW starts at 22 p.m server time. (23:00p.m brazilian time)
Is a bit late, because the GTW is on Sundays and this schedule is too late for those who study or work on Monday.
Please change this to 08:00 p.m (20:00) server time (09:00p.m brazilian time) . or 09:00 p.m server time (10:00p.m brazilian time) max server time.

Look: Propose to change gtw time in SA [Silute] server


1 - The buff of the amplifier is very strong
(and can be staked)

If you wanted to give importance to a goal other than the SPOT area you did, but the buff of the amplifier got too strong … you can imagine that if a guild picks up the buff of the three amplifiers they can take a field with 3 people in less than 1 minute? It’s insane because the buff gets stronger when you destroy more than one amplifier.


weaken the buff of the amplifier or just leave it in one area of ​​the map and not in three.

2 - DEF is much harder than ATTACK.

Thanks to the buffs granted to attackers (amplifiers and boss) attacking becomes much easier, in open maps it is very difficult to defend 4 objetctives (3 amplifiers + spot area) at the same time.


the guaranteed buffs to defenders should be improved.

VIDEOS (VGA, Channel Full and other problems)

1 Like

Also, GTW is too late. Please change. 11 pm to midnight ain’t a good time for it T.T

EDITED /20characters.

nunca nem vi esse cara, mas ele é o rei do silute ehueeheu que engraçado.
enfim, up.


Sorry, but I cant agree with your solution for it, the channel cap was created in order to ensure the game would be playable - which is not, at this point is full of lags and de-syncing - the only solution at this time would be to either limit the number of players a single feud can have under a guild, or cut part of the guild cap itself (note that this could produce new guilds to be formed, which could make the game more competitive)

Sorry, but I do believe that as 8 PM Server will be too early, I do agree that 9PM Server could be something good catch, although I’d rather they keep it as it is since it gives me and my guildmates time to go to gemstone and then go back to better organize themselves

  1. The IMC itself (through popolion post) has already announced that it wants a GvG in which everyone can participate … so I think it is plausible to trust that new optimization patches are about to arrive (as well as the much-promised engine revision), reduce the number of people that can participate would only limit the guilds and would look like the old and failed Regional “GUILD” Battle.
    We want guild content and not party / squads ones.

  2. Your members probably will not work or study early the next day, if so, they are sacrificing good sleep time and may be damaging to their health.
    It is not common to see contents that end at dawn on a day of work / school.
    8 p.m or 9 p.m (server time) are plausible.

1- 2x~3x is still a guild. 50x50 is impossible to play in this game, the problem is in the server, no one optimization will solve that. A limition number per guild in each map will incentive more guilds to participate, for guild with more than that, you can go other map.

2- A votation is the best option.

1 - As I said before IMC said it wants a massive gvg, not something like the Regional Fail Battle.
2 - It is not as if a random vote from a small guild would change the company’s decision.


1- 30vs30 is a massive GvG. As i said, with the limit more guilds would participate, 50x50 or more than this is impossible to play and very restrictive.
2-And the company decision is 23h Brazilian time, is not as if a random vote from a big guild would change the company decision.

1 - When I say massive I mean without limitations, apparently this is the intention of the company, but of course if they fail in the optimization / reformulation of the engine they will probably restrict the number of participants (at least initially).

2 - Event schedule is something much more flexible than the structure of the game mode, do not be childish … and I’ve already changed the schedule once, doing it again would not be complicated.

I think IMC needs to cut GTW time by half.
Like, seriously, we dont need more than 30 minutes to wipe out everybody from our field. :joy:

Paradise R>

My god, Minions arrived.