Tree of Savior Forum

A discussion on nerfing Linker

lol its not just wizards lots of classes can do it and alot of them don’t need to be linker, i think linker needs tweeks but the easy ass dungeons are not why.

2 Likes

They sure can, but nowhere near as effective as a Linker can. I’m pretty sure this video sums it up :

Who wants a terrible info-graphic depicting how damage spreads through a link?
Well, have one anyway!

In the current world, each linked hit is 100% of the source hit. At worst this doubles the damage of every player trying the kill the linked monsters. Because of this having a linker around is essentially mandatory for challenging areas as they provide half of the total damage being tossed around no matter how much damage that is.

That’s too strong. Why should the presence of one player in your group change your group from dealing the damage of 5 players to dealing the damage of 10?

At 25% spread, as I noted above, joint penalty deals ~equal damage to having another plain old dps player attacking things, just like every other C1 class would.

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Because instance dungeons, duh.

Linker is too good to limit the build diversity of wizard seriously.
It is a universal class for now and future.

I think Linker should not transfer 100% damages to linked monster, it need to be rework.
Either only increase the level to increase the damage transfer.

Yes, the other Wizard Class need some buffs.
Archer/Swordman/Melee Cleric can be a normal attack class, but not Wizard, a Wizard should be a skill-based class.
Which mean less Cool Down.

tree of wizards

all wizard tree is OP

Wizard has reliable CC in pvp though.

Freeze, Sleep, Stone Curse, Earthquake.

There are more, and some of this can be accessed at Wiz C1.

The presence of healer in your group at least double (and with good teamwork, to infinite) your team’s survivability.

The presence of Peltasta in your group at least double your dungeon clearing speed, if your cooperation is good.

Doubling the damage to the selected few monster isn’t really that much imo. I would rather have Peltasta over Linker as a Wiz 3 Ele 3.

You don’t need more than one linker in your party. You are the one limiting your build if you think you must include linker in every wizard build.

3 Likes

Linker is also good also for solo especially, who care party?
I’m not saying must have linker in the build, but linker is too good that sync well with almost all DPS build and supporting build.
Any dps build that don’t choose it will still okay, but not as good as chose it.
All peoples know low rank dps class will eventually phase out but linker always make any of your other class much better.

Sorcerer? Your summon become AoE hitter
Necromancer? ^Same, each Skeleton hit 4-5k, all linked mobs will die in no time
Pyromancer? The fireball link and knot is very effective with +50% dmg
Elementalist? The - AoE defense / Lightning Dmg % / Prominence no more issue with randomness as well as other skills
Pyscho? They are in the same rank so you won’t have them in the same time often, but they die faster and spam lesser SP
Warlock? Probably stronger version of Pyro, but they have strong single target skill + link would be superb.
Featherfoot? Same, single target skill + link will be very strong and able to recover hp

Yes, you should definitely go for linker if you plan to go solo all the way, but not all build require linker as it would be a waste of your rank. Just like how you definitely don’t want to waste a rank of linker in Wiz 3 Ele 3 build.

Also, the late game content is more about partying up than soloing. A higher DPS character is definitely more wanted compared to a generic linker, if there is already one linker in a party (just like how you don’t need more than one healer per party, unless the monsters are too damaging).

Cryo3+Sorc is pretty much equally effective, btw this person had necro, you can no longer get Sorc+Necro, was very OP

Joint Penalty is the only offender of the linker class. At the moment, 1 rank in Linker is enough to make a Mage the best party member.

If you move it to C2 entirely, ALL mages will go C2 Linker. Move it to C3? All mages are C3 Linkers now.

The power of Joint Penalty is big enough to warrant any cost! In fact, moving it up to C3 would only make the lives of Mages a living hell because they would lack damage until they hit Linker C3.

I believe the right way to balance the skill would be toward putting a link damage limit (after linked mobs take X damage altogether) or a limit to how many hits can be linked (X hits will be linked).

Increasing the cooldown, MP cost or sticking it further in the Class Tree would just lead to Mage headache and wouldn’t stop anyone from going Linker solely for OPness.

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Linker is one of very few classes that have interesting mechanic and synergy well with summoner build (sorcerer+necromancer) and ppls want to nerf it.

meanwhile other classes like cryomancer, wizard have miserable gameplay. Thaumaturge buff don’t affect summon, Chronomancer atk speed could affect summon but they stick same rank with sorcerer

I’m glad that IMCgames trying to improve those classes on kCBT instead nerf linker.

4 Likes

I agree with you. Wizards and INT as a whole need a major overhaul. They feel weak and MUCH slower specially when compared to Swordies.

However, even if every other Wizard class had 100% more sustain, damage AND lesser cooldowns, you would STILL see every mage with Linker (AKA Joint Penalty). Why not? This one rank in Linker is just too strong.

If Joint Penalty had a damage cap, it would continue to shine on solo play, like the summoner build you just mentioned, and wouldn’t be the OP monster it is in instanced dungeons specially.

Wizards need buffs in many ways. Joint Penalty needs to be drastically reworked/toned down.

Both sentences are true.

The only nerf Linker should receive is increase hangman knot cooldown or move it to C2, so linker can’t bind enemies to death because skill cooldown match with duration.

Joint Penalty is fine, it mean to help player kill trash monsters easily, there is nothing wrong with Joint Penalty being OP when linker pick C2-C3, because they sacrificed a lot of cool classed to pick higher circles for linker.

If you want to kill trash mob easily, you pick pyro + linker

If you wanna steal field boss loot or kill dungeon boss quickly, then pick Wiz + elementalist / Pyromancer + elementalist

In term of clean speed linker would be better (and safer because of reliable CC), but in term of DPS pyromancer/wiz+elementalist win

2 Likes

If you consider solo (target) play, that is!

In a party of 5 Joint Penalty by itself will be equivalent to much more DPS than any other wizard circle, even if you don’t take Hangman Knot in consideration (if you do it becomes even scarier).

If no other class can be as effective as a C3 linker, it will become a priority and a need to a party.
I’m sure few would be genuinely happy to see 9 out every 10 mages as C3 Linkers due to the OPness of Joint Penalty and Hangman Knot.

Many players just go with FotM classes (full-dex barb nonsense kinda proved it) leaving other class choices underestimated while their impact on a group efficiency can be equal if not greater than that of a linker.

2 Likes

Yeah I had the attribute idea in mind as well !

I think linker C2 and C3 are fine, but C1 feels strong especially as Psycho C1 doesn’t seem so useful.

I think the JP mechanic should be as you said, with C1 only dealing the damage once but to all linked monsters so it would benefit single target skills, then at linker C2 there would be an attribute that would add some additional damage and you would reach the damage as it is now only with the max lvl attribute.
And at the same time, Psycho C1 should be reworked (maybe put Magnetic force at C1 so that at least both Linker and Psycho C1 can regroup mobs).

I don’t think linker would be nerfed if people stopped expecting every wiz to be linker and promoting them like the only wiz worth to party with :expressionless:

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The Joint Penalty and Hangman’s Knot

Joint Penalty shouldn’t transfer 100% to linked monster, or perhaps for C3 only by either level up and attribute.
Hangman’s Knot shouldn’t bind linked monster on spot, it may just pull them closer but not completely stop their movement.

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Hangman’s Knot can pull 100% but can’t bind 100%