This thread exists under the assumption that linker is OP in some way, and there should be a place to talk about what a more balanced form would look like. Please do not refute this assumption here.
Some thoughts:
Joint penalty’s max linked is 3 and doesn’t rise with level, with an attribute in C2 to raise it to 5.
Leveling JP will raise how much damage is transferred, starting at 30% and rising to 75% at rank 15.
Maybe move it to c2 entirely?
Physical link is mostly okay right now. It does what it does and is a skill you need to think about using. It mainly needs quality of life changes, like the ability to exempt players from it. Have the defense attribute give magic defense too.
Hangman’s needs to be resistable. Or something. Maybe make it a slow drag that pulls the targets towards their chain buddies? Like, each link pulls the attached at speed 5+1/level for x seconds. This could make it less insane in pvp, and a clever opponent could do things like use it to retreat faster.
Spiritual chain: There are a lot of really powerful self buffs out there that are really insane as party buffs. Double weapon assault, Frenzy, and Cloak for example. It helps that the attributes of the caster won’t carry over.
I don’t know how powerful this really ends up being. Perhaps it is already balanced.
Lifeline could take the mean of each ability and replaces any below average stats with the mean.
so a party of five 10str and one 200 str becomes 5 40str and a 200. Or perhaps it normally only works on say, SPR and you can add attributes and therefore cooldown/spcost to have it effect other stats.
Lifeline might just be balanced for a C3 ability though, its situationally very strong, but is temporary and smallish AoE.