Tree of Savior Forum

A discussion on nerfing Linker

This thread exists under the assumption that linker is OP in some way, and there should be a place to talk about what a more balanced form would look like. Please do not refute this assumption here.

Some thoughts:

Joint penalty’s max linked is 3 and doesn’t rise with level, with an attribute in C2 to raise it to 5.
Leveling JP will raise how much damage is transferred, starting at 30% and rising to 75% at rank 15.
Maybe move it to c2 entirely?

Physical link is mostly okay right now. It does what it does and is a skill you need to think about using. It mainly needs quality of life changes, like the ability to exempt players from it. Have the defense attribute give magic defense too.

Hangman’s needs to be resistable. Or something. Maybe make it a slow drag that pulls the targets towards their chain buddies? Like, each link pulls the attached at speed 5+1/level for x seconds. This could make it less insane in pvp, and a clever opponent could do things like use it to retreat faster.

Spiritual chain: There are a lot of really powerful self buffs out there that are really insane as party buffs. Double weapon assault, Frenzy, and Cloak for example. It helps that the attributes of the caster won’t carry over.
I don’t know how powerful this really ends up being. Perhaps it is already balanced.

Lifeline could take the mean of each ability and replaces any below average stats with the mean.
so a party of five 10str and one 200 str becomes 5 40str and a 200. Or perhaps it normally only works on say, SPR and you can add attributes and therefore cooldown/spcost to have it effect other stats.
Lifeline might just be balanced for a C3 ability though, its situationally very strong, but is temporary and smallish AoE.

4 Likes

The resist mechanic doesn’t work well and should probably be rethought. I wouldn’t trust it as a way to balance something.

What would work is having the damage shared scale by level, rather than having it 100% at lvl 1. I’m ignoring your suggestion, as having max links of 3 and scaling from 30-75% is horrible. I would leave the number linked by level as is, and have damage scale from 50%-100%. Linker C3 should be as powerful as it is, linker C1 is the problem to address.

1 Like

Suppose you’re in a party and fighting 5 enemies.

If your link only transmits 25% of damage, you can go afk and have the best DPS in the party. At worst, where the team only has one dps and every attack on the enemies would hit all five anyway, you’d be in second place. You’d be giving +25% to any AoE, and +100% to all single target damage.

It doesn’t look big, but math is funny like that.

I like the drag effect on Hangman because you can fight it, but its also predictable for the linker. Randomly not having any effect or being completely unable to defend against an effect is bad game feel and should be avoided where possible.
Stun effects really ought to deal stun ‘damage’ in some way, so combined stuns would have a greater chance of actually taking effect, and the victim would be able to see what happened. Like if your stun ‘health’ was your Stamina. Drain it to zero and you move slower, drop it to -100% you’re stunned for a duration and then heal to 50% stamina.

Please do not refute this assumption here.

You should better move it to feedback or suggest section lol.

5 Likes

While C1 Linker may need a nerf, your suggestion on making hangman’s knot having a Spell resist is the worst nerf you can do. It’s not fun at all, and it pisses you off.

Unless a spell is straight cc, a one hit kill, part of an elemental rock-paper-scissors, or disabled for pvp balance, all a full resist for a spell on a CD does is aggrevate the player. Its the complete opposite of fun.

CC is king in pvp purely because there is nothing the target can do about it. It feels just as bad to get shut down with no recourse as it does to blow a cooldown for nothing. Really, it’s the reason why warriors are dead meat in pvp. Most classes have irresistible CC, and the one who lands theirs first tends to win. JP+HK is just notably bad because it auto hits an entire team instead of a single target, and is permanent at level 10.

Besides, keep reading. After the first sentence I go on to describe a way to make the skill a softer cc instead.

Also, feel free to give alternatives.

I don’t think CC is king in pvp with dispeller scrolls lying around.

Linkers dont need a nerf, they need a buff. They only have 3 usefull skills in c1/c2.

Nerfing linker is like nerfing wizard’s value in parties. Wizards already have it bad enough - there are parties that discriminates wizards for not ‘choosing linker’. I don’t think nerfing classes is fun, rather, they should focus on buffing (and balancing) other classes. As for pvp, linker isn’t the only class that is potentially OP. I personally believe that pvp itself needs its own set of cooldowns, amount of links, dmg, dmg reduction etc…

11 Likes

Have you ever played a ■■■■■■■ elementalist? Do you realize alchemist go all the way to c3? Do you realize we have crono and traumaturge?Do you realize how bad wizzards need linker , since most wizzards classes have no realiable cc?

4 Likes

I made a post but want no discussion or counter argument. Please just agree with me.

That aside i do think that linker could have thinks adjusted like link count having better increases in c3 and c2 and worse in c1 to reward building the support route rather then every mage instantly grabbing c1 regardless of what they are.

3 Likes

I believe that linker has to be moved to higher ranks

Thats a bad fix mainly because it would still be something everyone takes it doesn’t solve the problem also re balancing another classes to lower its rank and take its place is additional work.

I did not think about the combos that linker allows you to other ranks, which makes it interesting, powerful and fun.
I understand, but what do you think? everyone wants to get linker because he is very good or wizard tree is too weak?
[sorry for my bad english]

linker just needs its skill lvls adjusted. At high lvls wizards classes show what they can really do and they defiantly are not weak. While our server is bitching about archers and wizards the Korean server calls them the good classes.

I’m not quite sure I understand this fully but you may be making the mistake pointed out here:

You should speak about balancing issues only if you have played as or wirh majority of classes, otherwise its just childish ignorance.

Linker is fine like now but should be nerfed on 1 thing : Share damage its ok but not multiple damage ( if u deal damage to multiple shared enemies just not add the Share damage to those ones u hit ) . Its tarded to link 5 enemies and deal *5 damage on each one. With pyromancer c1 and linker c1 u deal more damage solo than elementalist 3 … No more comments about nerf this.

The fact you said this proves you know nothing. 5 linked enemies in a aoe only provides double damage.

2 Likes

Please do yourself a favour and read this wonderful thread.