Tree of Savior Forum

A Discussion about Class-Trees description

So, in Tree of Savior we can see that we have 4 major class styles that branches in various different specializations, but, does the class description matches what it actually does? Lets take a look.

Just by seeing those images, as a new player, what would you think about those classes? As a more experienced player, would you still agree with that first thought you had? Well, I woudnt.

Archer classes have the lowest damage output off all 4 branches, even comparing to Cleric, that was supposed to be
full support (Talking more about Priests here). Btw, why doesnt anyone talks more about that aspect of a full support class having so much attack? Like, why did this game design intended for Heal to do damage? Why do you have so many options of dealing damage even if you decide to go full support?

Now, does the swordman bar gets accurate with the others? I don’t think so. A “medium” attack does not even begin to scale what it truly is.

And does the Wizard defende power is actually at medium? Doesnt seem like it. Wizards are the most squishy ones and have lower defense, specially since they focus on magic defense, so those missile-attack from archer mobs just breaks them up.

This thread could go up to explain point by point why every class isnt balancing well enough to what they’re supposed to be, but I get the feeling that everyone here already knows a lot by reading the other threads. So, if you think classes should need a general rebalancing, remember to leave your like here and maybe comment on what you specifically think. Thanks for reading. :grin:

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Well, as STR cleric, the heal didn’t do much damage anymore at higher levels. I deactivated the damage then at ~lvl 60 via attribute because it wasn’t worth it anymore (lvl 5 heal). The autoatk is low. Even having upped my weapon to +8 still needed ages to kill the bosses.
However a FS Cleric/Priest who actually has INT or SPR or both (didn’t occupy with their builds yet) might be very different.

My main point here is since Clerics are supposed to be high support, they shoudnt have to much versatility and survavability as solo. Wizards have lower defense as stated there (altought I may agree), archers have WAY lower attack than shower, and swordsman have better damage than the bar would say.

Take a look at this cleric. Its not fair that a support class would be so efficient solo all-arounder. Also, the rules of the world state that if you’re an all-arounder, you cant be better than the specialists at their speciality. I’ve seen sadhus with better dmg output than archer as full STR, or monks with better crits than archer with full DEX. Without even mentioning full DEX barbs…

But this is not a cleric anymore. Cleric has no Blessing nor Sacrament… Anyway it’s good to give them a way to solo lvl, however imo the effectiveness should be limited to undead/demon type, so it would make sense.

Yes, im with you on curing undead/demon. Problem is to see the spells Cure and Heal, as ATTACK spells. Seems pretty obvious why I think it its counter-intuitive.

I played only up to level 43, so my experience is pretty low level, but the only classes that looks balanced in terms of what they are suposed to do are swordsman and wizzard.

Swordsman is great early, has a damage dealing class with huge damage the Highlander, a defense class with high survavibility the Peltasta, and the swordsman c2 that is a continuation of normal swordie, they seems to do what they are meant to do.
They do ok as a solo class, like most swordsman in every game, with suport they get way better.

Wizzards have a control class with Cryomancer, with a little too much cool down from what I hear, but generaly do well, a good dps class with Pyromancer but wizzard c2 seens to be a little weak early.

But now we have the mismatched, the archer underperforming and the cleric overperforming, where the archer that was meant to be a strong class turns out have damage and sustain problems in all classes, and the cleric that was meant to be essential to most parties can do great solo.

They need to keep the concept, and work on bringing out the strenghts and weaknesses of the classes.In my opinion, what is partially to blame is the status, having dex increase crit and evasion and str not having a huge noticeable effect per level for example has led to going dex being more reliable and feeling strongher than going str.

once you play up to lvl 120+ pure dex is a big big mistake. you’ll have to have +10 weapon for your attacks to hurt for your skills to hurt

Class - Offense - Defense - Support - Difficulty - Comments

Scores given in comparison to other classes at the same rank. All ratings technically depend on your build.
No circle 2 classes because I haven’t played them.

Swordsman…5/5…5/5…0/5…0/5…Faceroll
Archer…3/5…3/5…0/5…4/5…Oblique shot moving to c1 is the best and strangest archer buff
Wizard…4/5…1/5…2/5…4/5…Strong with sp, which is plentiful with early level ups
Cleric…2/5…5/5…5/5…1/5…The most fun I’ve ever had with a support in any game.

Peltasta…2/5…5/5…5/5…2/5…Loved by parties. Tough to level without one.
Highlander…9/5…5/5…0/5…0/5…Actually broken. Catar Stroke could be a C4 or 5 skill and be fair.
Ranger…2/5…2/5…0/5…4/5…It’s hard to be worse than your base class, but Ranger did it
Quarrelshooter…1/5…2/5…1/5…5/5…Oh.
Pyromancer…5/5…1/5…3/5…4/5…The Flame Ground buff is amazingly good.
Cryomancer…1/5…1/5…1/5…4/5…Remarkably similar to Wizard 2. Needs the Flame Ground treatment
Priest…1/5…5/5…5/5…2/5…Who knew Priests would need more ammo than Archers?
Krivis…3/5…5/5…4/5…2/5…Strong when you’re not waiting for cooldowns.

Barbarian…5/5…5/5…0/5…0/5…The best defense is a good offense.
Hoplite…4/5…5/5…0/5…1/5…Fair and balanced.
Hunter…1/5…3/5…1/5…5/5…You’re basically just playing your previous class.
Sapper…?/5…3/5…1/5…5/5…Claymores are more expensive than the Nov 3 repairs.
Linker…5/5…1/5…5/5…3/5…Joint Penalty is contender for best pve skill in the game.
Psychokino…3/5…1/5…1/5…5/5…Psychic Pressure is good, but draining all your sp is not.
Dievdirbys…Literally unplayable. The class basically doesn’t exist because the skills don’t work.
Bokor…2/5…5/5…4/5…5/5…This one is not by me, but from opinions I’ve gathered in-game.

Summary

  • Swordsmen classes are tier 1. May was well call this game, “Tree of Swordsman”. Even Peltasta, which is weak at first, shines late game. Their auto attacks are by far the best in the game due to range+aoe+power. They are also able to dash. No other class in the game has a unique ability like this.
  • Clerics are tier 2. As long as you always go C2 of your R2 class. Just about every class will take damage eventually, and the heals are always welcome. Unless if you’re highlander, one-shotting everything. Then the cleric is just baggage. Melee basic attacks in ToS are extremely good because they can aoe. This increase in dps makes a large difference in a game with a lot of basic attacks.
  • Wizard is tier 3. Wiz/Pyro/Linker by far the best build, almost in a tier of its own. Their basic attacks suffer by being difficult to target in a mob. Their basic attacks are also slightly slower and are single target, lowering dps. High cooldowns, high sp costs, and balanced damage with the same sp pool as the other classes means you’re paying more for next to no benefit.
  • Archer is tier 4. Their class choices are all lackluster. Sapper is far too expensive to play optimally. Hunter’s companion is rather weak and skill options are not suited towards fast leveling. QS’ stone shot suffers greatly from lag, and the pavise isn’t all that useful, leaving you with a 1 skill class. The Archer’s basic attack is decently fast and mobile, but suffer by doing non-existent damage. The popular remedy is to use Oblique Shot as your basic attack since it has no cool down. This makes Archer 2 more appealing than Ranger, since the two classes are very similar.
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Really good summary. Thanks for the post!

Only place I woudnt agree is that I don’t think the basic archer has 3/5 defense as I woudnt count “not being in range” as defense, and its just the same as wiz on this case. And not being a full dex build youre not avoiding any.
Now, I’m a proud quarrel and I can clearly see that this is the most difficult class in the game. Altought, I would but the 3/5 defense on him, since the shield can provide blocks and more CON, and the stone shot’s stun and pavise provide a better mechanic survavability (and support).

I only have base Archer at 3/5 defense because from levels 1-15 nothing is really going to kill you. The score given is proportional to the other classes in their rank. Like if I scaled it at “chance of dying”, then even wizard would be at 4/5, and Archer would have to be somewhere between that and 5/5. If I did 3/3, 2/3, and 1/3 for Rank 1, that would be more fair.