So, in Tree of Savior we can see that we have 4 major class styles that branches in various different specializations, but, does the class description matches what it actually does? Lets take a look.
Just by seeing those images, as a new player, what would you think about those classes? As a more experienced player, would you still agree with that first thought you had? Well, I woudnt.
Archer classes have the lowest damage output off all 4 branches, even comparing to Cleric, that was supposed to be
full support (Talking more about Priests here). Btw, why doesnt anyone talks more about that aspect of a full support class having so much attack? Like, why did this game design intended for Heal to do damage? Why do you have so many options of dealing damage even if you decide to go full support?
Now, does the swordman bar gets accurate with the others? I don’t think so. A “medium” attack does not even begin to scale what it truly is.
And does the Wizard defende power is actually at medium? Doesnt seem like it. Wizards are the most squishy ones and have lower defense, specially since they focus on magic defense, so those missile-attack from archer mobs just breaks them up.
This thread could go up to explain point by point why every class isnt balancing well enough to what they’re supposed to be, but I get the feeling that everyone here already knows a lot by reading the other threads. So, if you think classes should need a general rebalancing, remember to leave your like here and maybe comment on what you specifically think. Thanks for reading.