This will never be achievable in iToS, Steady Aim is too weak.
Wasnt this steady aim nerf applied to kTOS as well a while ago?
Steady Aim Duration was nerfed, but the damage is still 45%.
Duration becomes a non-issue with Melstis though.
Just being flat out ~20% weaker is really detrimental.
I could actually understand abit for Fletcher C3, 0 cooldown AOE is tempting after all but they totally forgot about skill animation and spam intervals.
Itās just a really versatile class, people donāt choose it expecting to be ET superstars or because they expect a lot out of its mediocre AoE. Fletcher is a great choice for bosses while also being above average + self-sufficient in most content and the masses dig that. Itās simple and it feels like one of the more traditional MMO archers.
What really mindboggled me though is QS C3, just what on earth is on QS C3 that makes it so good that people are crazily paying 20m+ just for Deadborn Scap Gem.
The reason is that the running shot gem and didel grand cross are the closest that QS3 players have to attributes. They canāt just drop the 20m into magic arrow or split arrow to improve their main damage like other classes can, so they simply shift the money towards gem and saalus rerolls instead.
People play the playstyles they like and will invest in making them better, regardless of whether they are the best for a specific dungeon because not everyone has the same gameplay goals in mind. Iām sure thereās also a lot of people who will start to focus on party synergy for specific content once theyāve got a good kirito character to fund themselves with.
Skill build is easy to figure out, itās the other stuff like getting 100% crit rate and stat points thatās hard to calculate
https://tos.neet.tv/skill-planner#314441aa.1a294a51.1f23314f516575.1a21314a55
Considering that he has a2 Swift Step and Chronomancer quicken buff from at his disposal, heās probably running full STR 0 con with lvl6 or maybe even lvl7 green gem in his manamana. His sources of HP probably come from high level Red/Yellow gems in his armor and Squire Food Buffs. Gear heās using is probably all crit rate gear, except for headgear. Who knows what kind of unholy headgear he has.
Easily the most terrifying thing about this build is imagine how much more OP it gets when he advances to SR3 in the rank8 update.
I would have to disagree that people chose it while not expecting to be ET superstars. Really. Almost everyone who asked me privately about Fletcher C3 all had ET in mind. Not to mention, just look at the Fletcher C3 guides.
I would agree that itās nice to have a kirito class to fund your new characters but spending 20m for an item that gives just gives a ādecentā boost beats the purpose of making the class itself.
Itās probably different in kToS, since they run 130 dungeon solo with their QS3 archers so they generate about 250k+ silver per run from it. Increasing that efficiency by any amount eventually pays itself off.
Really. Almost everyone who asked me privately about Fletcher C3 all had ET in mind.
I do agree the guides are very misleading. Many less experienced players fell for the āgreat aoe, decent single targetā meme. Itās mostly a class for bossing and general pve. While ET is certainly possible as a Fletcher, itās far from optimal and the playerbase as a whole has to mature to find a proper place there unless you have a static.
Still, there are different gameplay goals in mind and the best information doesnāt always reach everyone when building their character.
sudonim
Itās probably different in kToS, since they run 130 dungeon solo with their QS3 archers so they generate about 750k+ silver a day from it. Increasing that efficiency by any amount eventually pays itself off.
This definitely is a factor for class popularity in kToS. I think(?) they can run dungeons 5 times and a full 130 run is still ~250k per or more. Our version had this dungeon specifically nerfed for silver drops.
Made my day lol
He showed his GODLIKE equips,
good luck to those going SR 
that lvl7 green gem, I knew he was doing something insane.
Probably calculated the amount of crit resist earth mobs have and stated accordingly to crit 100% of the time with swift step.
I also noticed heās using gladiator bands over sissel bracelets, which is very interesting. I was always wondering if glad band or sissel brace provided more net damage, and i always thought double siss and allocating the 74 dex points into STR would be better, but it looks like this guy knows something that I donāt.
I also noticed heās using gladiator bands over sissel bracelets
Most late game KR I see generally switch back to glad band when they are able to procure 600+ crit rate with them. Until then, Sissel seems to be the ideal choice since you can get 600+ crit rate with just lv 5 gems, swiftstep and not much else.
what necklace is that?
Does upgrading and weapon maintenance for offhand weapons (manamana) affect Fletcher skills?
The reason is pretty obvious. The stats were distributed as well on DEX so to balance it, they need to change to Gladiator Band to prevent overkilling crit rate. Doesnāt sound optimized to me though.
Fletcher skills use the main weapon damageā¦
SRs would want to use Glad Bands because most of their skills rely on AoE Ratio
SRs would want to use Glad Bands because most of their skills rely on AoE Ratio
The reason is pretty obvious. The stats were distributed as well on DEX so to balance it, they need to change to Gladiator Band to prevent overkilling crit rate. Doesnāt sound optimized to me though.
I wasnāt really asking why they used it, though. It makes total sense to switch to it after 600+ crit rate as I mentioned.
It looks like a 1:1 ratio build opted for more AoE imo hence the +5 AoE attack ratio in character stats to make Concentrated Fire, Multi Shot, etc AoE oriented. So yeah, itās not really optimized.
I think sissel provides more dps by a slight margin, but if you rely on aoe attack ratio you go with glad band.
Fletcherās, scouts and QS should use sissel for sure though, but cannons use glad.
