Tree of Savior Forum

15th of Sept - kCBT3 Patch [Huge necro buff]

Yea, at least all of us have chance now you know. Unlike before if you ran into someone with skill+godlike EQ; that’s overkill, this wont be inviting to new players to try the game coz they need to farm, learn stuffs, and what not. that’s why I think it’s a good decision of them to make it more of a skill based since choosing classes and build them is the most exciting part of the game in my perspective as pvp fan.
It’s very ok now for me if the game is grindy; so somehow dedicated players have edges from others who don’t play much.
Again I also hope there is a “standardized off” pvp mode so that somehow in pvp we can see our character actual potential and ofc for the sake of biggest spenders.

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I remember in Ro when my friends and I were in pvp and suddenly some High level troll killed us all in one shot even tough there was 4 people vs 1 high lvl with good gears… It was so damn annoying and he ruined our pvp moments. He didn’t talk anything… He Killed us without any warning…

Hah I bet it’s a wizard/warlock with sinx card and insta cast lvl 10 SG :smiley:

Today’s patch they add’ed Corpse Tower and Summon Death to Necromancer.

Tower costs 7 corpses, lasts 35s + 5s per level. Attacks are single targe, but they have decent speed and good damage.

Death summons 1 skeleton per level, costing 2 corpses per skeleton. They last until die, have moderate life and nice damage considering their low cost and decent durability. Melee, but no cleave.

Idk if it was something from this patch or an older one, but Gather Corpse is now AoE (I didn’t used for very long time), but still only gathering if you kill with it… only useful for low level areas with high density. Disinter will be better for grinding

There are some other things like Servant from Sorcerer becoming AoE for your party (gotta overwrite all their buffs! lol), small buff to Ranger and Diev.

And a new instanced dungeon.

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What the hell is the purpose of this? Str and Int wasn’t viable enough on higher levels before? What about the other stats? Are those viable or what?

About the standardised pvp… I’m not against it but I don’t get it either… So outside the battlefield I’ll make a STR-DEX Priest will it just adjust those stats or will it totally change it to something else?

@Satoru anything about the new Priest skills? :x

[quote=“Ayalon, post:69, topic:40585”]
What the hell is the purpose of this? Str and Int wasn’t viable enough on higher levels before? What about the other stats? Are those viable or what?
[/quote]IMO, DEX and CON were better than STR and INT, since you could get enough damage from base stats + wepon + gems + buffs. With harder scaling it may be worth investing on those stats again.

[quote=“Ayalon, post:69, topic:40585”]
About the standardised pvp… I’m not against it but I don’t get it either… So outside the battlefield I’ll make a STR-DEX Priest will it just adjust those stats or will it totally change it to something else?
[/quote]I don’t think your stats alocation will be changed. The normalization is probably only for equipment stats, so level difference and rarity won’t give you instawins (idk how gems will be handled, tho).

But I need to find people on queue to be sure… no one is joining…

[quote=“Ayalon, post:69, topic:40585”]
@Satoru anything about the new Priest skills? :x
[/quote]I don’t have a Priest, so can’t help you. :confused:

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  1. The purpose of this is definitely to balance the status points. Prior to this, STR (increases physical max&min attack, critical damage–both can be covered with level and equipment) is definitely less worthy compared to Dexterity (covers almost everything related to physical combat classes). INT as well only has 1 advantage: magic attack, compared to the all other stats who have several.

  2. The main status that you are building (str, int, con, spr, dex) don’t change in the PvP, only your level which is adjusted and the base sub-stats (like HP, SP, accuracy, evasion, block penetration, attack, etc) which are following your level. The 5 main stats are now even becoming more important and it is encouraging players to have unique (status) builds since your equipment will have no direct effect.
    Therefore, the number of your STR & DEX in your priest (before affected by the stats from equipment a.k.a your own character’s STR & DEX) will be the same in the PVP mode and they will be as effective.

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Riesz from Tosbase has corrected some stuff… He is korean tester…

1. PVP: now spectators CAN’T use any skills, now you can’t use dispellers and skill scrolls in PVP, corrected bugs with the skills “cloaking” and “telepathy”.

2. NPC in Fedimian has nothing to do with instance dungeons. You can now take party quests from him.

3. EXP gain decrease ONLY in quest scenes

4. For each rank up, your STR and INT will increase by 10% (your pure STR and INT without any equipment on)

Holy ■■■■ you are dense.
YES we do need hypothetical case and what ifs, because I specifically stated that I don’t/didn’t know the details.
Standardised PvP like I’ve seen in other games have made any kind of progress completely irrelevant, I don’t even know how to explain this to you anymore. That includes class upgrades and passives (attributes called in this game) as well.

You just can’t stop missing the point completely. Of course class upgrades and attributes make the difference if they aren’t also stardardised BUT I DON’T KNOW IF THEY ARE ALSO STARDARDISED OR NOT.

Jesus christ.

As far as standardized gear/equality in PvP i welcome it as the recent PvP game ive played that heavily focuses on PvP is TERA and we all know how +15 gear pretty much broke the PvP system there and its either you do equalized which made it enjoyable again for a lot of people who were not credit card warriors and got steam/face rolled by people who had +15 gear. I myself had +15 gear from farming/earning it but there was no challenge to it as people eventually stopped queing over all, people did the equalized maps more often then none. Then we really don’t know how they will scale exactly in ToS so it is healthy to speculate/theorize.

Even WoW somewhat standardized their gear at least in the Arena Tourny servers to even the playing field and discouraged PvE gear in PvP on the normal servers giving PvP gear a higher stat budget/level boost in PvP type situations like open world/battlegrounds and arenas.

Same goes for Guild Wars 1 which was the last GW game i played where you can make a PvP character just for PvP and that worked out fine as well but at the time the game was mainly a PvP game.

FF14 i never really got into PvP so i cant say much about it as i was a PvE hero heh

Being a heavy PvPer focused gamer normally myself i actually appreciate equalized gear in a controlled PvP environment like arenas/battlegrounds as everyone is on a even playing field and the challenge is there making climbing ladders/ranking much more rewarding. Open PvP is where there should not be a equalized situation as of course if i put 3000 hours into my character it should show and i can 1v10 people if i choose to as that was the case in TERA and WoW to some extent as my rewards for open world pvp is showing off my prestige and hard earned gear/items.

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How does the damage from Tower and Skeleton work ? INT/SPR stats scaling like summon shoggoth ?

Lol. Thanks to the equalized arena my friends stopped playing Tera eventually because they saw no point in leveling anymore, so they only did the arena until they got bored of it and stopped playing.

Then that is their issue not mine as my friends and i still play it and enjoy it very much so, been playing it since Beta and we understood how big a gear gap can be, nothing like using +9/12 Vision maker gear and 1 shotting/ 1v5ing people at my level with equal skill cause my gear outweighed theirs.Played a mystic at the time and i was able to solo heal me and a friend vs 5-8 other people cause of this gear advantage and that grew old very fast.

Everyone has their own opinions on PvP but most PvP focused people who played WoW/GW/Tera for PvP usually have the same mind set. If you do not like this PvP system then dont PvP or dont play ToS its a simple solution really^^ or give feedback when you are able to test the game instead of just “OMGWTFTHISSYSTEMMSUCKS” as 1). you havent tested it yet or people havent had the chance to and 2). they have been doing a good job taking in feedback like with the necro changes we asked for a better corpse system and they listened so just relax and enjoy the game when you are able to test it and give feedback that is relevant

cheers

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I guess I’m okay with the pvp yet then… even if I will suck with my build haha. I’m okay with this rank up thing too but it’s a bit twisted imo… They could just adjust those stats a bit then they could still add bonuses to rank ups for all stats if they want but I still can’t say it’s not okay like this… whatever. X) Thanks for the answers @Satoru & @jochris

So scrolls are totally banned from pvp right? (not just from spectators XD) I have mixed feelings about that because scrolls would be messed up but it’s still not rly fair against Pardoners imo. I think they should work more on how scrolls work and adjust them and balance them. Maybe only Pardoners should be able to use scrolls in pvp but sure it would still need some adjustments too.

Don’t get me wrong, I get what you mean. In Arena I agree there should be some sort of equalizing mechanic to make it not too unbalanced. But still give an edge to people who bothered leveling/gearing their characters too, otherwise the problem I’ve been talking about escalates to something bigger.

Give everyone an opportunity to win regardless of character progress, but make it obviously more difficult to people who didn’t even bother leaving the starting town.

Although level brackets would’ve been more preferable, gear-equalizing isn’t so bad and it’s CERTAINLY better than the previous system of “Fight someone twice your level, because there’s no restrictions!”.

It’s more logical to assume that those aren’t thrown in with the equalizing than to assume they are. Both Players and Devs realize how pointless a PvP-anything would be if a R7 Monk was demoted to an R5 one with Level 1 skills and stat-point allocations were all nullified (The attributes removed sounds possible though). Since this is a PvE-focused game, there’s no reason for them to go out of their way to remove as many effort-related advantages that players can have as possible.

Now all we need is this added to 1v1 Ladder, 10v10, 50v50, and Guild Wars and we’ll be in a wonderland.

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@Sixaxis I’ts actually the opposite, as stupid as it sounds, I know. The games that actually equalized arenas went all the way.

The thing with how ToS works is you have to leave the starting town, since we have Ranks if a level 1 ques into PvP and only has Energy Bolt at level 1 lets say now its scaled to level 15, he is still useless to his team so there is incentive to level and progress as you get more skills/classes/ranks. The point everyone is saying is a level 100 with lets say just average gear and i will use myself for example as i work nights/healthcare and sometimes i put in 80hrs+ a week vs someone who does not work as much and has the time to farm field bosses etc for gear but at my same level of course would have the advantage in gear but in equalized setting we are a even match and it comes down to who knows their class better/match ups its kind of like pokemon if you want to bring something OG into the discussion lol

Smoogen and stuff made it so everyone is on the same playing field in terms of items they have access to etc. and i am not saying i should get freebies for not being able to put time into progressing but it should not be so unfair that the balance scale/chance for me to even fight back is slim to none, take Arche age as a example, credit card warriors win that game pretty hard and that is a major example how gear can sway the outcome of PvP greatly.

So people will have to leave town to level up etc its just in terms of even footing thats my point anyways as a lvl 100 Monks vs another Monk of the same level with different tiers of gear you can obviously tell who will win but with the new system they should have a good fair match.

Of course I said “starting town” as an exaggeration. The problem will be the same if people stop playing at level 50/100/whatever just because there would be no point.
And yes, I do play Pokemon competitively too, but I don’t think it’s a fair example. The grinding/breeding in Pokemon is singleplayer based and a pretty much a totally different game.

As I said, equalization is okay, just not when nothing matters anymore, there’s a middle point.

I skimmed your posts and I get your point in the notion: that this may encourage people to stop playing outside the PvP time.

  1. This game’s formula is linear. Level-ups add status points. Simply said: character with level 100 (outside PVP) may have 100 additional dex, which therefore gives a certain number of accuracy. Character with level 200 (outside PVP) may have 200 additional dex, which therefore gives more evasion. If the difference of [evasion - accuracy] is too wide, it may give 100% evasion rate. So, levelling up is useless?

  2. And then we reach max level. What do we, the Arena-oriented players, have to do outside the Arena time?
    (1) Look for materials to brew supplies and consumables. Or look for money/trading power to buy them out.
    (2) Look for silver for your attributes and companion status, if they are all maxed out, let’s say that it’s the same when your gear-tiers can be “maxed out” as well (in the term of equipment matters).
    (3) Farm boss cards for goddamn classes who need cards.
    (4) Finish quests to add status points.
    (5) Find statues to add status points.
    (6) Farm gears so you can comply getting all of those stuffs above.
    (7) Last but not least, have fun with your friends doing all the mini-games and features this game can provide.

I don’t know (and I don’t care) about the game you are comparing this system with. What I know and what I care is that there are still more things to do in TOS despite the recent update.

Cheers.

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