I think the game is lacking in the skill synergy department lately, so I want to start a little series where I present 10 skill synergies per class tree that would make new class combinations more attractive while at the same time strengthening classes and skills that are currently not top tier.
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Hail > Psychic Pressure
Creates ice shards like Ice Wall > Psychic Pressure. -
Missile Hole > Magic Missile
Doubles Magic Missile damage while Missile Hole is active. -
Shadow Fetter > Hell Breath
Enemies receive dark damage from Hell Breath during Shadow Fetter. -
Backmasking > Frozen Enemies
Backmasking on frozen enemies will periodically damage them with constant magic critical hits. -
Time Forward > Burnt Enemies
Fire damage will now apply 50% more damage on enemies when Time Forward is cast on them. -
Debuff > Effigy
Effigy will deal the 3rd bonus damage with every hit, if enemies have a 2nd debuff. -
Rune of Destruction > Lethargy
Enemies with the MDEF debuff from Rune of Destruction and affected by Lethargy will receive 25% more Earth, Holy, Ice and Neutral magic damage. -
Hole of Darkness > Heavy Gravity
Heavy Gravity will inflict +50% damage on any enemy type while Hole of Darkness is active in the same place. -
Subzero Shield > Demon Scratch
Demon Scratch can now freeze enemies. Any enemy that is frozen will reduce the cooldown of Demon Scratch by 1 second and increase the additional damage on blinded enemies by 5%. -
Sandy Dust > Ngadhundi, Kundela Slash
Ngadhundi and Kundela Slash will now additionally recover HP equal to your HP Recovery amount on any enemy type, if they are inflicted with Sandy Dust.