2 out of 4 trees in the class tree system is already flawed from the start. Basing on general ideas from other games.
-Clerics tend to be well rounded supports regardless of late game build due to ClericC2 being mandatory for overall survival.
-Archers are straightforward DPS oriented be it thru burst or DoT even at tactical warfare(Capture/Detonate)
-Swordies&Mages on the other hand are usually meant to grow gradually unlike the former 2, which branches out to strong Tanks or Assassins(where there a rare juggernaut/berserker cases of mix of both, our Murmillo is this) for Swordies, and dreadful AoE Nuke or CC(our nuke&cc mix is any linker+dps circle variant build) for Mages.
The flaw I see is the fact that there are too many damage skills/dps circles at early ranks(r2-5 which is only half of intended ranks) for both Swordies and Mages.
heck the fact that the game encourages players to go Circle3 to maximize their classâs potential and also get C3costumes for more sparkly effects
Weâll see it eventually how IMC unfolds their plans, if the game(iToS) ever survives that long enough.


