Tree of Savior Forum

1 damage situation

2 out of 4 trees in the class tree system is already flawed from the start. Basing on general ideas from other games.
-Clerics tend to be well rounded supports regardless of late game build due to ClericC2 being mandatory for overall survival.
-Archers are straightforward DPS oriented be it thru burst or DoT even at tactical warfare(Capture/Detonate)
-Swordies&Mages on the other hand are usually meant to grow gradually unlike the former 2, which branches out to strong Tanks or Assassins(where there a rare juggernaut/berserker cases of mix of both, our Murmillo is this) for Swordies, and dreadful AoE Nuke or CC(our nuke&cc mix is any linker+dps circle variant build) for Mages.

The flaw I see is the fact that there are too many damage skills/dps circles at early ranks(r2-5 which is only half of intended ranks) for both Swordies and Mages.


heck the fact that the game encourages players to go Circle3 to maximize their class’s potential and also get C3costumes for more sparkly effects

We’ll see it eventually how IMC unfolds their plans, if the game(iToS) ever survives that long enough.

IMC’s method of handling it is like trying to patch up a flawed foundation (flat skill damage plus flat equipment damage) with a ton of bandages (needing to make buffs that enhance specific skills or skillsets) rather than replace the foundation with something better (skill damage that multiplies with equipment). The latter is so much less unwieldy and easier and cheaper to balance which is why everyone else does it that way

Bandaids like multiplicative necklaces or multiplicative buffs are things that the entire base mechanics should have consisted of, not this piecemeal “some skills and equipment are multiplicative, everything else is additive” mess we are getting now

Yeah, emphasis on “slowly” :laughing:

Assuming stuff is nice… I was able to solo maps until 310, then I joined parties to complete the rest cause my dps was terrible. I’m “crying” here because a wizard dps is not viable for 315 dun, 310+ maps and 20f+ maps.

It’d be decent if mobs didn’t have 4x times more MDEF than they have PDEF. Not every single one does, but after 315 most of them do have over 2k, with the rest having around 1.6k.

What do you bring with new ranks? New mechanics, new skills, new possible combos with early ranks, not this shitty design of totally overiding ranks because hurr durr later ranks must do 10 times more damage. Can’t expect such good work from IMC, I guess.

Everytime a tard tells me a wizard’s dps is not viable in 315 dun, I show them this:

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Just so you want to know. Yea there are 2 WL’s in there but DPS wizards are almost useless in FL. There are 2 mergens in the team which shreds FL mobs because there are flying mobs and a flying boss. So technically the 2 Mergen’s carried the team. The wizards merely assist in breaking objects.

The 2 mergens made it easy because the 100% uptime of meltis… :sunny:

That video doesn’t even show the madakias stage which is arguably the hardest part of the dun, as others pointed out, the mergens did most of the work. Thanks for providing a video that proves yourself wrong, I guess.

Yes, I completely agree with you, but Mergens aka fletchers were completely useless in ET F1 and F6 and depended on Elememes to carry them. Are you saying that Elememes should be immune to depending on teammates?

You know why they are called Elememes? Because it’s always “me, me, me, me, me, me.”

Oh btw, Elememes are yet again carrying in ET F21 and above on KTOS. Before you get your panties in a bunch, learn to adapt and wait for the new weapons/accessories/gears which allows Elememe damage to get above the threshold and go back to carrying everyone again.

Just so you know, Fletchers and almost every single Archer besides SR2 were merely “assisting” in killing mobs in ET F1 and F6 while being carried by Elememes.

I swear, it’s like Elememes are just out of touch with everything else and only wants to be able to solo every single content. You’ll never be content until IMC decides to make Frost Cloud do 999,999 damage each tick and have 100% evasion, 100% block, and 100% immunity to all damage so you can roll through every “end game” dungeons yourself.

Why are you even talking about r7 content when everyone here is talking about r8?

I have completed ET 20F and I know how elewl’s shred through ET1-20. Also I will probably have at least 2.8k Matk when solmiki comes out and could probably kill some r8/solmiki mobs by then. The problem is what about average elewl players? Not everyone has the time invested to purchase high attributes or make over enhanced weapons.

That right there is the problem with DPS wizards now. Unless you spend hundreds of mils on weapons and attributes you will never be able to deal damage to new content monsters making the class USELESS.

And elememes depended on fletchers to carry them in WB, fletchers are designed to be single target dps, ET requieres AoE. I don’t see your comparison.

Well yeah, those koreans with 2.8k matk huh, and frost cloud still doing around 6k per tick, seems really efficient on those 600k hp mobs. Now let’s ask ourselves what an SR with equivalent gears would be capable of.

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SR3 falls off with Solmiki gears. Why don’t you look at the gears and see how much higher Wizard gears scales.

Then go play another game and preferably not an MMO. MMOs are definitely not for you if you expect not to put any time into it.

Seriously are you even reading any of the posts here? I’m talk about players who don’t invest as much time as other players with high level gear. I myself have already played this game for over 2k hours and I’m pretty satisfied with my DPS right now.

Right now I’m pretty sure you are just trolling here lol.

Who cares about the average elememe? its like no one cares about the swordie when they are R7.
Noone wants swordie when they are R7 even when they have good gear, its either pelt or gtfo.


When u don’t have friends playing this game then u have to make a party every time u do quest…sigh

The one out of touch is you, as clearly pointed out by other players that actually played the dungeon as a wizard while you just repeatedly post a video that doesn’t even show the hardest part. At this point you’re just trying to win an argument by screaming hyperbole when the onus is on YOU to prove that the current status quo is the right way.

Given that it’s a fact that anyone can see that the current status quo is just causing the game to continually die (something ANYONE can know in an instant by looking at the publically available steam charts), you’re basically a guy in a house on fire saying “The current wizard situation in ToS is fine!”, even if you clearly don’t realize that. Although maybe that little doggy cartoon is giving you too much credit. At this point, to lots of people, you probably look like some sort of crazy hobo on the street rambling nonsense while giving off a very peculiar smell.

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Again, where the fk were you when the exact same thing was happening to other classes in r7? So why aren’t wugus, scouts, rogues, doppels, Templar, shinobi, etc crying about not being able to do the “hardest” part of the dungeon? Because there’s not suppose to be a class that can do everything. Because you’re suppose to rely on teammates in a team oriented dungeon.

Also, I only see some of you crybabies whining about it here. All the wizards I know are doing just fine as warlock2 and sage. If you can’t get it through your thick skull that you’re crying about a problem that has been around forever, that’s your problem.