Tree of Savior Forum

1 damage situation

Having no trouble dealing damage?

You can see from the video itself. I think my attributes and Matk are probably higher than 90% of all ‘ELEMEMES’ and a full combo cannot even kill a pack at mishekan forest. Also those are melee mobs. Not mages. Against mages I will probably deal like 50-60% damage to their health bar after casting everything.

I will test again this sunday after I try to +15 my rod and upgrade transcendence to level 3 to see if the improvement is noticeable.

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Lol your gears and atts are 1% of the 1%, 2.3k matk is crazy, but I guess windia rod helps a lot.

Now imagine what a casual player would have to go through, basically wouldn’t be able to play rank8 content at all. And in the other side we have this SR/doppel with average gears and atts doing higher damage :joy:

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made a new account to post this. k lol.

You’re doing well at all.
So you want kill mobs 400k+ hp like you kill mobs 200k+ hp?
New content is party oriented.

Not really. Every class but wizards can solo the new stuff with moderately good equipment.

Unless you want kill mobs 2 by 2, you must go with it.

But that is fine, you’re not supposed to ohko everything, also think we dont have access to the oranges weapon yet.

Of course. But he’s doing a rotation of around 5 spells that still doesn’t kill the mobs with top gears, an average player would probably take 10mins there. Now watch other classes fighting those mobs, way faster.

Thats why I said is fine. If you can kill a 200k hp mob with a rotation, it means you will kill a 400k+ hp mob with the same rotation?

Rank 7 mobs was like popolions.

With those gears and atts I’d expect a rotation to kill any field mobs, but some of the mobs lived with over 150k HP. Now, what you don’t seem to grasp is that a doppel/sr/dragoon is capable of doing that, I mean, Retreat Shot hitting for 15k is insane.

Well you supposed bad. Do u remember elememes in r7?

That is what I meant. Most people don’t even have 80+ attributes and 1.8-2k matk and they will literally take 10minutes just to kill a pack at high level areas.

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Gotta love how you compare an r6 class to an r8 class. You mean max level retreat shot at r8 is insane. You seem to not grasp that Doppel2 was terrible in r7 and are good in r8 cause it’s a c3 class. You seem to not grasp that Dragoon was terrible in r7 and are good in r8, but will be getting a nerf soon.

Why don’t you flip the script and see if you can find any r6 class from the other trees that are able to do all the new 300+ content?

And yes, it’s stupid Wizards are doing 1 damage, but how about the archers and swordsman that can’t even fight mage mobs?

You constantly complain and tell others to play Wizard, but why don’t you play the other classes?

I play all 4 classes. They all have their ups and downs. In the end, don’t expect to roll through end-game content without effort.

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None of those classes were as terrible as DPS wizard is now. And I tell you again, thinking that an early circle should be rendered useless later is wrong.

Nobody can fight mage mobs, full int wizard has about 9k base hp, gets one shot and does 1 damage. Why do you bring this up? You also keep saying that the new content is party oriented.

I don’t need to play those other classes to see that they clearly have it way easier than wizards.

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Regardless of whether or not wizards deserved the nerf bat, IMC swung it waaaaay too hard with the new content. Wizards vs everyone else in the new content is a huge difference compared to everyone else vs wizards in the old content.

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Man, you’re just terribly out of tune with the rest of the server. You’re basically saying that Templar, Rodelero, Shinobi, Wugu, Fletcher, Plague Doctor, Sadhu, and every other class that is not Drg2, Fencer3, SR3, or Doppel3 are able to solo 300+ content. You’re generalizing an entire class tree. Little did you know that here are plenty of classes from the Wizard tree that is soloing 300+ content just fine because they are better than you.

When the mob has 300k+ HP, the difference between 1 damage and 2k damage is nothing when you get 1 shotted.

You’re literally just crying because you can’t solo the content. News flash, while you’re here crying, the rest of us formed parties and got the content completed already. Also, not every single mob has 2300+ MDEF. Not every mob is unlinkable.

And yes, I play a wizard and my wizard will be able to solo 300+ content because I didn’t make the mistake of depending on my r6 skills.

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With the direction the game is going to,solid(not poor scaling) buffs/debuffs/supports are the only skill sets relevant early game that can stay relevant at endgame now, cos damage skills are dictated mostly by latest class circles/rank.
Anybody should pin the blame on IMC if ■■■■ happens, as usual.

Clerics, they cheese everything.

Well said, now stop playing this MMO and get back to your singleplayer console game

Easier? only 2 out 4 can breeze thru the game like hot knife on butter
Sword=goes thru ■■■■ till r7-8(only 4 specific meta variants are great, rest are shit)
Archers=cheeses the game with sheer DPS(bonus points for Scouts easy exploration cheesing)
Clerics=Goddesses bitches, practically unkillable
Mages=slow crawl till either of Mage3 variants: Elememe or Linker3FF, Cryo3>Kino3/Chrono3 supports are damned ■■■■ slow in the DPS department unless in parties.

and before you say swordies have higher hp and can tank, mages can ■■■■■■■ kite while dealing damage that reduces threat/damage taken to almost 0. Physicals can crit? ■■■■■■■ Mage3 has 100% uptime +50%damage buff and magic is 100% unavoidable if it connects(not counting damage nullification from the cleric gods).


Again:

Anybody should pin the blame on IMC if ■■■■ happens, as usual.

How else do you propose to balance the game? If the DPS of an R1 class can stay relevant in R8 content, then what about the R1 content?

Even if you made it so that the R1 skills scales super high as you get higher level, then what’s the point of the higher ranked classes? We all might as well just choose the R1 class that has the highest base damage modifier and not change classes at all.

That’s like me crying that Multi-Shot is terrible damage against 300+ content and it should be buffed to scale much higher. Can you imagine my Multi-Shot doing 12k damage per hit? That’s just ludicrous.

You’re showing poor creative thinking there. Various Diablo games such as TQ, Grim Dawn, Path of Exile, D3 and modern Diablo 2, a genre which ToS is more similar to than most mmos, have tons of builds centering around either or both high level and low level skills.

ToS’s design purposefully centering around just high level skills unlike practically every other actionish RPG out there is yet another example of how outdated and stuck in the mud its design is, and it shows from the amount of players leaving over their skills being obsoleted in a game with no resets, something that generally doesn’t happen in other action rpgs that dont follow tos outdated design.

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It is very clear that IMC is slowly moving AWAY from discarding low rank classes. Murmillo enhances an r2 skill. Taoist and druid3 are enhancing low rank classes as well (specifically, krivis is making a comeback thanks to these classes). We are getting the elemental necklaces. Flat buffs have gotten proper scaling.

It took a lot of time though.

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