Tree of Savior Forum

1 damage situation

One point which I agree with @bckimilin is on exaggeration. It does no aid of any kind to the discussion at all.

There are some monsters in the new content which have mdef which is too high of a hurdle for magic classes to fight against. Players with low investment in magic attack suddenly find themselves dealing 1. Others with moderate magic attacks deal much much lesser than usual, not 1 but is really low. My guild master who is an ele3wl finds her character dealing only 400-500 and sometimes 1 damage per tick @ Zima and she isn’t full con at all. Having 16k hp at level 317 makes her so fragile and everything else is invested in INT.

Not that monsters can’t have higher defence, in fact higher defence is good to prevent having too much damage creep (damage going up in the millions). But it becomes depressing and bad for the player community when higher defence is used in conjunction with higher hp pools.

6k frost cloud on a 200k monster takes 33 ticks to kill
500 damage frost cloud on a 400k monster takes 800 ticks to kill
1 damage frost cloud on a 400k monster take 400000 ticks to kill

These high mdef monsters are exponentially harder to kill than their physical counterparts, which is why some tweaking on the mdef ratings of the monsters is necessary.

Changes in this game should be catered for the majority of the playerbase and not only to the top percentile. Similarly, players should at least be able to clear 50-60% of the game’s content just by playing normally.

@Raspy, @unicorntheshiny

I support that common items like 270 versions of superior corona rods are needed. Players can’t just wait for their practonium to drop to craft their purples and oranges. Players who don’t surf the forums/reddit or ask around would not even know about the practonium quest which is hidden in the highest level map of the R8 expansion at all. And by the time they hit that map, they would have gone through all the previous content while battling monsters on their 170/220 weapons.

Paradoxically, in order to actually acquire materials for these purple/orange upgrades, the players have to plough though content which require these weapons.

Having white and blue weapons will help greatly to mitigate this issue in conjunction with the mdef+hp pool tweaks.

5 Likes

Agree with most you are saying, but seriously though, people are expecting to do the same damage they did to r7 elite mobs with r6 skills when fighting r8 elite mobs. There’s no logic there. If you want your r6 skills to be effective against r8 elite mobs, you’re going to have to work harder on obtaining better equipment than others who are using r7 and r8 skills.

There has never been an MMO where the lower rank dps skills from lower trees are viable against the highest level content.

Obviously, the biggest issue is not r6 skills like frost cloud being too weak, but Mage r8 trees not having enough dps skills that are viable. And yes, the MDEF of the mobs are too high for “now”. Yes, on KTOS, they released gears a couple weeks after r8 release to “balance” all of this crap.

It is more of the perceived power level of their own characters. The monsters already have an illusion of being stronger with much higher hp pools and higher damage dealt to players. The last thing which is needed is to let players feel that they are digressing as they deal a small fraction of what they deal before to these already upgraded monsters.

Personally I think flat damage for skills really needs to go. I’ve been talking about flat damage vs percentage damage values since May and the more expansions and content ToS has, the more apparent the gap will be.

The only flat values we have will be physical and magic attack. Skills will be of a percentage damage based of the flat physical and magic values. This makes all skills viable no matter what kind of expansion/content IMC throw at the players.

P.S. It is really absurd when my INTquisitor (INT build, only 29str with all bonuses from gear) get to deal 12-15k per hit on a lv1 Godsmash with 0 attributes.

1 Like

The way Imc finxing things is realy stupid…
On R7 Wiz dominating everthing Pve/pvp.
They got to strong CC skills to Strong Aoe dmg and in Pvp can go Full Con an still dishout more dmg then swordy.(And got the same Hp as range cls LoL)

The right solution would be Wiz cant wear plate armors.
Give Resistance to their almighty CC skills even to other not mage cls.
And reduce the dmg of the older skills.
Its so broken that a aoe skill deals way more damage then a single target skill …

Now we got the necklace soon they will boost the dmg after they lowering the mdef lol

But the sidenote on the new necklaces is pvp its push the overhelming dmg they do even more and we will truly have tree of wiz again …

And i was thinking ro renewal was broken … but then i start to play this game …

From reading some replies I saw many brainless wizard haters there. I have both an archer and a wizard so I am not sided with physical or magical dps side.

So, please think about it, those people that says, “Hey yo now your wizards can taste our feel during R7 era!”, “serve you right” or “You have shine enough during r7, now is the time for physical to shine!”. Seriously? Did the physical damage ever seen a 1 dmg before in r7? Even deal lower damage or being not efficient, physical damage still can DEAL damage. Now look at R8 era, magic attack not only weak, they get hugely reduce in damage until 1 damage. It is a farking 1 damage!, to a 150k-400k hp mob. Can you even imagine how if you can even damage a mob? Really? Feel your guys feeling in R7? Do I need to do a calculation on damage and time estimated to kill a monster in both era for you guys to understand the situation now?

My archer has a non-meta build which is considered a failure also can kill faster than my wizard now, with much weaker equipment and attribute investment. This is called balanced. Go dig a hole in your head see if your brain still functioning well.

PS: R7 I have few swordie friends and I never see them being so weak like the forum said. I guess most of the swordie who complaint sure dont even know what they playing. Need some explanation on attribute? Never consider how much silver did wizard invested in their skills to dish out those damage?

2 Likes

Game is dead. Doesn’t matter anymore.

1 Like

well i dont play mage but my full int pd2 is having no issue killing stuff eigther. so idk what problem is maybe some bugged skills ? oh im only 1300 magic dmg 250 magic amp. u had me all worried when i read this that my int pd would suck but he still kick butt

I saw a post a mage doing pretty well in new maps with crap items.
Are you full con? Are you playing with superior corona rod?
If yes, reroll.

1 Like

Nah most of them will just quit, which is one big reason why the game didn’t recover even after a major update. Most wont bother to reroll everytime IMC makes big changes.

You think R8 unbalanced? Wait for 1M hp mobs at R9.

this only hurts those who build pure con and depends their damage base on attributes and animus.

imo they deserved it. everyone was making elememes during R7 because it was too OP you can even deal decent damage without investing a single int.

and they think it will stay that way? ahaha… if you guys didn’t see it coming. you deserve to quit the game. ToS might be just your ordinary casual game.

but really, this one is one hell of a game. just quit if you hate how things turns in a breeze. better play something else, this game isn’t for you.

This dumb fucker posts a vid of elite ktos players who have +15-+17 circle rods, transcended to a degree literally impossible for itos players, with high attributes bought with their increased silver gain, doing comparatively bad damage, and not even on the first dps check stage due to their aoes not working there. As if it made an awesome argument. He’s too invested in his own denial to be reasonable. Keep crying about your mergen buddy, with friends like you I’m not surprised your elememe or w/e friends left.

1 Like

Mobs on ET are already 600-900k

So with R9 establish i think it will be way more than that :stuck_out_tongue: . Most likely 1.3 - 1.5m of hp with 8k mdef or so. Just normal mobs.

(because they are expecting you to transcend 500%) :sob:

Not all R8 is map is full with those high mdef mob. Only some. Best example is 290 dungeons, zima map (315 entrance map). I have 255 invested INT, 100 invested CON, with decent equipment, windia rod +6 trans stage 2. Up to 1.8k matk and 200 magic amplication with animus. My FC is attribute 80. DT attribute 80 as well. Guess what. I deal 1 dmg to 290 dungeon mob and around 300-800 dmg to zima mob using FC. My DT normally can deal 9k-12k dmg per hit in pre-r8 maps, but deal only 3-5k to these mobs. Shall I reroll?

One of the good example is temple grinding place too (290+ grinding map), the pot throwing mob has a quite high mdef. WIth these equips, my FC deal dmg normally 4-5k reduced to 2k-2.5k per tick. As you can see not everyone can have same equip like me, some are casual players. Tell me how they going to deal dmg to these mobs, even in these grinding map.

PS: I am not specific stating these to you. I want to tell those who think wizards going full CON and face these situation. NO. It is not. Even 2:1 or 3:1 also having hard time now. 4:1 or full int? Nop. You can even damage the mob cause they will one hit you. =) Wizards has no high hp like swordie, has no evasion like archers, and has no protection skills and healing like cleric.

1 Like

Did you tested staffs? Maybe the Rod Age is ending. I didn’t found the thread where you can see a mage melting a groups of mobs.

How can you deal 1 dmg when there is Blessing Oo?

Also,the base damage of e.g. Sage skills is over 2.9k(at max lvl 5), that should be more than enough to deal with those critters. If you’ve taken the damagepath, this should be the right choice for you. If you’ve chosen the supporter path, Thaumaturge can increase your INT and matk, and there’s always the blessing scroll that increases the damage per hit by 130 - nearly 500(based on your INT and SPR). It may take longer, but it’s definetly possible to overcome even high mdef mobs.

On a sidenote: would be cool to see IMC balance the mobs so that mobs with low mdef get high evasion and block rates and vice versa. That way, everyone would’ve to struggle on some monsters, not only Wizards/Clerics on the high mdef mobs…

Rod has around 150 matk lower than staff. Due to the fact that we really have low survive ability. We now most switched to rod+shield instead of dagger too. There are many who want back their dps and use staff. Yes we can but really make not too much different. The damage reduction is too huge…and without shield we most likely die in 2-3 hits in new map. Last time went 327 map to do prac quest and the mob hit me 9k lol…with shield >.>

For a damage class, 10% more damage sounds better than 153 from dagger.
The point is: IMC wants people forget their rank 3/4 for dealing damage. Implemented an obligatory party grind.

Edit: But don’t worry. IMC nerfed monsters. Lets see how many months they will bring to us. Till there, I suggest you stay in back of a sage/inqui.

1 Like

after i look for a while. I think monster is the main problem not class.
Too high HP, Too high mdef.

just remove all trans blessed gem system. or lower power of it.
lower base dmg of rank 8
lower hp/mdef of mob

everything will back to more balance again. Is high number have any good? it’s just make ppl more suffer.

other then that.
limit stats per class rank.
add weapon stats req.
mutiply bonus from gem/headgear per class rank.

IMC have a lot of way to do. but they not do. they just change anything from unbalance to more unbalance.

Do you have a source where the ktos got the patch?

I think its last week patch. I saw it in ktos discussion thread too. Not knowing what is the specific nerf tho. But indeed there is one line of patch note mention the monster in higher level and dungeons too will get adjusted/weakened.