Mobs on ET are already 600-900k
So with R9 establish i think it will be way more than that
. Most likely 1.3 - 1.5m of hp with 8k mdef or so. Just normal mobs.
(because they are expecting you to transcend 500%) 
Mobs on ET are already 600-900k
So with R9 establish i think it will be way more than that
. Most likely 1.3 - 1.5m of hp with 8k mdef or so. Just normal mobs.
(because they are expecting you to transcend 500%) 
Not all R8 is map is full with those high mdef mob. Only some. Best example is 290 dungeons, zima map (315 entrance map). I have 255 invested INT, 100 invested CON, with decent equipment, windia rod +6 trans stage 2. Up to 1.8k matk and 200 magic amplication with animus. My FC is attribute 80. DT attribute 80 as well. Guess what. I deal 1 dmg to 290 dungeon mob and around 300-800 dmg to zima mob using FC. My DT normally can deal 9k-12k dmg per hit in pre-r8 maps, but deal only 3-5k to these mobs. Shall I reroll?
One of the good example is temple grinding place too (290+ grinding map), the pot throwing mob has a quite high mdef. WIth these equips, my FC deal dmg normally 4-5k reduced to 2k-2.5k per tick. As you can see not everyone can have same equip like me, some are casual players. Tell me how they going to deal dmg to these mobs, even in these grinding map.
PS: I am not specific stating these to you. I want to tell those who think wizards going full CON and face these situation. NO. It is not. Even 2:1 or 3:1 also having hard time now. 4:1 or full int? Nop. You can even damage the mob cause they will one hit you. =) Wizards has no high hp like swordie, has no evasion like archers, and has no protection skills and healing like cleric.
Did you tested staffs? Maybe the Rod Age is ending. I didnāt found the thread where you can see a mage melting a groups of mobs.
How can you deal 1 dmg when there is Blessing Oo?
Also,the base damage of e.g. Sage skills is over 2.9k(at max lvl 5), that should be more than enough to deal with those critters. If youāve taken the damagepath, this should be the right choice for you. If youāve chosen the supporter path, Thaumaturge can increase your INT and matk, and thereās always the blessing scroll that increases the damage per hit by 130 - nearly 500(based on your INT and SPR). It may take longer, but itās definetly possible to overcome even high mdef mobs.
On a sidenote: would be cool to see IMC balance the mobs so that mobs with low mdef get high evasion and block rates and vice versa. That way, everyone wouldāve to struggle on some monsters, not only Wizards/Clerics on the high mdef mobsā¦
Rod has around 150 matk lower than staff. Due to the fact that we really have low survive ability. We now most switched to rod+shield instead of dagger too. There are many who want back their dps and use staff. Yes we can but really make not too much different. The damage reduction is too hugeā¦and without shield we most likely die in 2-3 hits in new map. Last time went 327 map to do prac quest and the mob hit me 9k lolā¦with shield >.>
For a damage class, 10% more damage sounds better than 153 from dagger.
The point is: IMC wants people forget their rank 3/4 for dealing damage. Implemented an obligatory party grind.
Edit: But donāt worry. IMC nerfed monsters. Lets see how many months they will bring to us. Till there, I suggest you stay in back of a sage/inqui.
after i look for a while. I think monster is the main problem not class.
Too high HP, Too high mdef.
just remove all trans blessed gem system. or lower power of it.
lower base dmg of rank 8
lower hp/mdef of mob
everything will back to more balance again. Is high number have any good? itās just make ppl more suffer.
other then that.
limit stats per class rank.
add weapon stats req.
mutiply bonus from gem/headgear per class rank.
IMC have a lot of way to do. but they not do. they just change anything from unbalance to more unbalance.
Do you have a source where the ktos got the patch?
I think its last week patch. I saw it in ktos discussion thread too. Not knowing what is the specific nerf tho. But indeed there is one line of patch note mention the monster in higher level and dungeons too will get adjusted/weakened.
There are so many retards here thinking that all elememes are full CON and thatās the reason they do 1 damage, itās like theyāre not even playing the same game.
I have a clue who you are btw.
If ELEMEMEs going to stick with a rod, then yeah, they have to get an op rod with high enchants and high transcendence. Like I said before, most of ELEMEMEs just wants the best of both worlds, high survival rate and high dps. Are there any full dps mages in any other game that uses a 1-handed weapon instead of a staff?
Donāt even argue to me about being so squishy blah blah blah. I get 1-2 shotted by every mage that was implemented with r8.
That would be impressive. Hint, I main a chronolinker and alt an elememe that went sage after seeing how irrelevant wiz damage ended up turning out. And I shouted a silly thing about sausys lately. Thatās enough to identify me if you actually had an idea, but you donāt, judging by your shitshow orsha drama thread.
I feel like youāve made your point and Iām not the kind of guy who yells at retards, so, Iām out of this convo.
Since this content requires such demands as partying, Iām just lucky that my skills work out just fine. I may not have the DPS, but Iām happy enough that my support capabilities can keep the team alive most of the time.
It has %,the damage formula we know starts breaking when atk side reaches a certain number above the defense side. Itās only flat when they are close to each other.
You can also consider multihit as hidden %, the steps of calculation also make a difference on how flat it is.
RO stats were all linear aswell, the skills and gear that had actual % and the strongets skills mostly had their own formula based on both atk and/or a stat.
You can also fault the release schedule iTOS had, KTOS got way more time to farm Blessed Shards before the content arrived.
RO has no linear stats, at least not totally linear. Every 10 points for str and dex (depends on the char) give u a bonus of atk that increase exponentially and int also has bonus. That mechanic was amazing for me, because you really see your character growing along with your stats, and the char is not so level/gear dependent as in this game. The gear stomp in the face the stats.
Stats were linear and yes you were really gear dependent in ragnarok online. Did you really play the game?
Gear was much better though. Lower level always had more slots for cards so high level gear was not always the best if you had the right cards, which were much much better than gems in tos.
Also stats werenāt completely linear, you had cast time reduced with dex but not linearly (the more you put in after a certain point the less you gained), you had cc resistance based on the amount of vit or int you had. Every single point mattered a lot if you were able to reach your bonuses. 1 vit could make the difference in resisting a stun. 1 extra luk could make your falcon proc that extra % more often; this made lots of ātrashā gear and card matter. A [4] rod with 4 fabre cards was amazing on a priest even at max lvl. Compare that to tos, here you might be able to abuse arde dagger or cafrisun while you level but you better get those practoniums and +15 transcended x2 lvl 7+ red gem weapons or you will be trash.
You guys are confusing the fact that Ragnarok had less levels so each point meant much more for the scaling of stats being better.
If you compress the features of tree of savior to 100 levels the stats are pretty similar.
You made me check but everything you mentioned is linear. Each dex is 1/150 less cast time, each vit is -1% status effect chance and duration and int .66% or 1%, every 3 luk 1% chance of casting blitz beat.
What you have a problem with is really the power of transcendence in relation to other features in the game.
and gems giving hundreds of atk, and weapons and gems giving stats in the tens or hundreds, comparatively the % system most card had in RO was better imo. The highest bonus was 40dex on the mjolnir, a godlike item totally unattainable by 99.9999% of players. I feel here things get out of hand exponentially, even if the content is spread across 330 levels instead of 99.
If you multiply by 3 a fabre card that had +1 vit you would get +3 vit, not +16 all stats necklace.
Ro had itās flaws, but for such an early game got so many things right, and I maintain that it had a much more balanced system than this, even if it was linear. At least pre renewal.