Tree of Savior Forum

Zaibas cooldown

Date and Time : 11/29/2015

Game Control Mode (Keyboard/Joypad/Mouse) : Joypad

Where it happened (which map, which quest, which npc, etc) : Everywhere

Bug Description :

Zaibas has 2 charges. If you use Zaibas, you can land it again. But if you use Zaibas, then wait 30 seconds, your 2 charges are recovered. BUT, if you launch the skill again, it will count as 2 charges used and the skill will be in CD.

Steps to reproduce the issue :

  1. Launch Zaibas
  2. Wait exactly 30 seconds
  3. Launch Zaibas again
  4. The skill is in CD.
  5. It never fail
1 Like

I don’t really understand. Isn’t this how cooldowns and Overhead are supposed to work?

Based on your description I can’t really think of a bug that is occurring.

Maybe you should wait -31- seconds instead of 30, just to make sure?

well the game says that it has already recovered. So its a bug.

I’m gonna come back here in a while.

When you used Zaibas one time, if you wait 30 seconds, your 2 charges will be up. And if you use it again, Zaibas will be in CD for 30 seconds, but you had 2 charges.

Moreover, I think it’s really stupid. Because if you don’t cast two Zaibas instantly you wast a lot of time. If you use Zaibas, then wait 25 seconds, then use Zaibas again, it will be in CD for 30 seconds. 55 seconds…

Instead of calling it a bug, its rather a poorly programmed mechanic—

Well its called overheat and as the name says, its a function to punish spamming the same skill too much. Its supposed to work like, you fire one shot, wait 25 sek, shoot another shot, wait 25 sek and shoot another one to ultilize the skill most efficiently.

But instead, you fire one, fire another one and goes into overheat cool down of 25 sek while it actually has to be at least the double amount if not more, to call it a punishment… I dont think any player would like the skills to work like that.

Right now the cooldown time of the first shot and the overheat cd are switched. When you fire one and wait a minute you should be able to fire 2 shots immediately. The shot being available visually while he actually isnt is a real bug tho.

So what to with that mechanic? The player would say, just make the first shot cd run already while the second one isnt shot so you can save the second shot for another mob… but that needs the mechanic to be reworked alot, which programmers usually try to avoid. Just making it like it was intended will cause the players to revolt - so I’d rather vote for the intended way, but with less overall cooldowns.

That way we could shoot one and need to decide what to do with the second one - waiting 15-20 sec for the second shot or risking the punishment of waitng 40-50 by shooting 2 after another? That sounds more like a refined mechanic to me.

Question: Did you try waiting just a bit longer to see if it still put Zaibas into cd? Or must it be very close to that 30s for this to occur.

If it’s the latter, it’s just the quirk of net games.

Basically, sometimes what you see on your screen isn’t what the server have, it’s just a smoke n mirror to make it feels as if there’s no lag.
Even for your first Zaibas cast, there’s the latency before server get the message of you casting it, and put that on cooldown on server side (whereas on your screen the charge is used right away)

In KR where the internet is super fast and latency is low, this isn’t as much of an issue, but for global server, where some people will have high ping simply due to locations, this start to be a bigger problem.

to make comparison, it’s like how in fighting games you can see some really tricky combo done in tournament but never online, or how certain really really slow move works way too well online because there’s less time for people to react/their reaction are delayed by ping.

@Seiryuu You didn’t understand my message, I’m talking about the bug and the way charges are working.

@rofldat You can wait 30 seconds ore more, it’s exactly the same.

So did I.

There is nothing more to add, everything related to these charges is being said.

Your whole message is about the mechanic exept this :

Which is totally wrong. If a spell has 3 charges and 6 second CD, it means, EACH charge has 6 sec CD (The CD of the spell. If you have 10 charges you don’t need to wait 1 minute to recover your first charge). So if you use the first charge, then wait 6 seconds, your charge is recovered. For Zaibas, it’s clearly a bug, what is the point to use only one charge every 1 minute ?!

I tested this with heal which has ~24/26 sec CD and 2 charges. I can use one heal, wait 24/26 sec, my 2 charges are up, use it again, oh wow, only one charge used.

Which skill has 10 charges? I’m only talking about zaibas with its 2 charges.

And the overheat system is called overheat system for punishing you for using the skill too much. Thats the intention. The way it works now is like, the overheat cd and the refresh cd are switched. Thats all.

No one wants to these cooldowns work like they were intended to right now, because it means a nerv for that skill.

However, the devs are clearly aware of this and will rework this for the beta. If they get time for it, that is…

I tested things out now with HEAL/ZAIBAS and it looks like the visual bug I mentioned is GAMEPAD UI only for whatever reason:

And with keyboard:

Good to know actually :wink:

Oh my bad. It’s strange because my heal works fine with Gamepad, but not Zaibas.

I’m a little bit confused with that : [quote=“Seiryuu, post:11, topic:122443”]
And the overheat system is called overheat system for punishing you for using the skill too much.
[/quote]

Assuming you have to wait 1 minute after 1 charge of Zaibas, the only way to have the best DPS is to use the 2 charges instantly. How it could punish us for spaming ?

Huh… well its not working properly! The intention was to make you save your second shot, not spamming 2 shots.

Thats the issue right know. I’d call it problem, but its actually good for these skills. The intended way would be that you shoot both bullets and risk the 1m+ cooldown.

Thats why I’d prefer a overall less cooldown for the refill shot ~

This is currently also happening with Cryomancer’s skills. If you use Ice Pike only once, wait for that charge to come back, and then use the skill once more, it’ll instantly enter cooldown instead of only consuming a charge. Exactly like the Zaibas issue the OP is mentioning. See for yourself:

Same goes for Ice Bolt, which has three charges. That means that if you use it once and let that charge come back, you’ll only be able to use it twice before it enters cooldown instead of thrice.

If you use it twice and let one charge come back, then you’ll only be able to use it only one more time instead of twice.

However, for some reason if you use it twice and let both charges come back, you’ll be able to use the skill once, and then it’ll enter cooldown when the second charge should be used. It’s really weird.

This is a problem that is only happening with specific skills. As mentioned in this thread, it doesn’t happen to Heal, and on my Cryomancer it also doesn’t happen with his Energy Bolt.