Tree of Savior Forum

Your most satisfying leveling experience

There’s always lots of discussion going on here on which kind of leveling people prefer in a MMO, so I’d just like to ask everyone to describe the leveling experience they personally enjoyed the most in their lifes. It doesn’t even has to be related to a MMO.

I’m not trying to create yet another huge argument or critizize the current state of ToS. Let’s just forget all this for a moment.

I’m just genuinly curious about how other people perceive a enjoyable videogame. So please, if you can spare a few minutes I’d like to ask YOU to write down and describe the most fun you’ve ever had while leveling in a game with as many details as possible.

I guess when I find random things that lead me to completing a quests…

one that comes to mind is the small goddess statue pieces…

The moment I switched to cleric from a swordsman class. Sweet mother never had to sit, use a bonfire or use potions. Will no longer believe in people saying barbs are the most OP class after that experience.

On a serious note:
Killing Gesti was very satisfying, why?
She deserved it. That time everyone was lagging on the pillars and Gesti showing up (no warnings) with a cutscene bringing you back on the start point.

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Continuously search for a monster to hunt for its drop for a recipe.

RIP 2000 drakes for my red horn.

cleric c2 and pally with cafrisun set for triple bless+arde procs so fun to just auto things like a machine gun lol, it gets even better when a random passer-by by pyro gives me enchant fire, i get quad damage!

For me it’s when I was playing Gu_ld war 2 , I ran into a fishing village and the first thing come to my mind is “WTF, why all the fish is rotting? and all of villager are sick?” I found out after that, this village is contaminated as sh*t. I walk around in the village find alot of interesting story about how is this contamination happen and why. Some npc give me a quest to help them make the cure for the poisoned people in the village, some request me to help them purify the shore by killing the creature that spreading the toxin.
And at the end of the quest line I found out , all of this happen because of the experimental of the toxic alchemis, and I have to stop him…with another 20+ players because he is a world boss.

My level go up along the way when I doing the quest line, and when I finish the story of this vilage, my level is ready to go to the next town.

Enjoy those six months alot. :relieved:

I found the ToS have alot of interesting story too, The one I like the most is that father at Striveing demon way, he try to bring back his son from the demon’s curse.
I hope than he will finally success :disappointed:

For me, in ToS is probably when I’ve reached the exp reset. :heart_eyes:

For me, 86- 89, during the first battle with Rexipher. Eats a few exp card, lvls up and full health. Repeat till Rexipher is dead.

when your get sadhu2 with possesion you become god in pvp

I know that feel, when I tried to make a swordsman alt after going through 85 levels as a cleric I was honestly wondering how the hell people could stand all the sitting, bonfires, and potion use.

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Its all the same to me

Grinding = killing monsters

Quests = Quest tells you to grind monsters then you waste a bunch of time walking. (seems like less efficient grinding to me)

But my preferred method is and always will be:

Dungeon crawling = Going from dungeon to dungeon to lvl with my friends. Because the only reason i play mmos is to play with my friends. (but ultimately this is still just grinding)

However in ToS the dungeons are to spaced for this method.

Well then, got any specific examples of times where you encountered a fun dungeon to explore with your friends in a game?

Like I said, this thread isn’t meant to be about your ToS leveling experience per se.

Path of Exile; The end game content for this game is ingenious, it never leaves you bored.
Honestly I just found out about this game about 2 months ago, but immediately after this beta ends I plan to go back to it.
Alright so first off it’s an ARPG and it’s F2P, so I definitely recommend checking it out, although the fans of it all seem kind of hardcore. :smirk:
The first 70 or so levels you just go through the main quest-line 3 times, nothing special for an ARPG (it’s a lot like Diablo 3 in some regards) but the end-game is maps, small tiles you get from enemies. You use the maps to create portals in a certain area and it basically creates a dungeon. The unique bit is the maps from Merciless (Your third playthrough) are only tier one, you get more maps and higher tier maps from doing those maps. Then their is things like orbs to make them magic/rare/unique and other orbs that can change the mods on those already crafted maps. This creates a sense that no map is the same, it’s always something different when you play.
This paired with an actual death penalty, (Losing up to 10% EXP on death) a one month leaderboard, and unique challenges that rewarded cosmetic armor skins, made the most satisfying game I’ve ever played… And I’ll tell you, I couldn’t have been happier then when I hit level 85 and completed that last challenge to obtain the Golden Seraph Helmet.

If your interested there is probably some youtube videos on it, or you could always play the game yourself. I will warn you though the bosses, (especially Malachai) can be super difficult.

Grinding in RO, Level 80 Assassin mobbing the Ninetails map with grimtooth. Takes a lot of skill to mob 40+ ninetails on a map covered in mobs you don’t want anywhere near you when you start to GT (Dragontails). Every group yields 5-10% exp at that level and about 30-60k worth of drops if you’re lucky; several million zeny worth of drops if you’re really lucky (OBB loot).
No one else ever went there, except to the kill the boss so I usually had it all to myself for at least an hour between spawns. If anyone tried to KS me (which happened every now and then), i’d just cloak and watch them get swarmed.

The only time I ever enjoy leveling in any mmorpg is when I don’t even pay attention to my exp bar but just sorta level up because I’m more focused on hunting items / getting achievements.

Dungeons & Dragons Online!

Dungeons full of puzzles, secret passageways, traps, enemies with great AIs and a good history behind from level 1 to max without open maps. The only problem is you cant play too much alone or your friends will be left behind.

I believe that if this system is added to the TOS, leveling will be fantastic. If you’re a solo player you can keep doing field quests and grinding.

One idea would be to create repetible quests that give XP Cards below normal for that level but could be made a ridiculous amount of times increasing its difficulty each time as “Kill 10 Vubbes in 1 minute” and the next time “kill 12 Vubbes in 1 minute” and so on (you will need a party some time).

Other idea is increase the number of word bosses and they gave some XP Cards.

Sorry for my english.