Tree of Savior Forum

You should rethink your GBL tower respawn system

Spectated a match and the team that loses once get spawned killed till the end. No immunity, no safe zone respawn, no gradual tower destruction, nothing? Who thought this was a good idea? Its a joke.

KTos imposed new map (unrevealed), 10s invincibility after respawn, guardian. etc.

But I think 10s invincibility is not really helps. Map should redesign. Respawn point should move away from contested area specifically provide safe zone like in MOBA, OW. This would let defenses team regroup/buff. Plus, there must be several accessible route from respawn to tower.

The map right now is no brainer. A single narrow route push make some build advantage. Having alternative route give more strategic feeling too - sending cloaked unit into underprotected route can turn the tide of war.

I think if designer have no idea, just take map layout from standard MOBA. It is well designed in many ways. Provide mini map with Fog of wall also great feature.

1 Like

If your stuck in respawn have your Clerics spam SZ. You can occasionally get it off and hopefully get out (Sterea is very handy as it has no hit limit). If they have enough revolving CC though you’re pretty screwed