Tree of Savior Forum

You had one job, IMC

Nerfing classes in any game where it requires you 50+ hours to get a character to an acceptable level is a game-losing move, period.

Balance patches for games like Dota2 and LoL means you just learn the new meta. Nerfing things in mmos and argps is a great way to make half your playerbase quit the game overnight.

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But massively buffing underpowered classes is just as ineffective. The real death of fun in games comes when it’s a “let’s get the biggest numbers” competition. Bosses and mobs are easy enough to kill as is for the most part.

What would the game look like if every class was buffed to be as effective as EleMeme

A lot better than it looks now.

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It would looked balanced? Again, I’ll admit that I don’t know enough about wizards to comment on their changes, but nerfing HL and Dopl makes no sense to me. There are obviously metabuilds out there that are effective and preferred for PvP and for PvE (be it ET or otherwise). I think most people would like to see every class that has multiple viable builds for both kinds of content.

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Swordsman tree definitely needs a buff (and not this Str stat buff thing). Was just stating that only buffing up to balance classes is just as bad as only nerfing down to balance classes. Both have their place.

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Literally nobody but you said that.

Buff classes. A lot of class combos are terrible and need to be more powerful. They need to bring everybody up to the point of actually being usable before they start nerfing the only classes that do well.

I want bug and mechanic fixes more. :slight_smile: my poor sorc

why not both? Fix the things that are broken, buff the classes that are sucky. Leave the stuff that works
-Alone-

Would be delightful but the bugs are probably more out of their control than simply transferring KR patches, unless they go slam my Sorc bug list on their desk in Korea and demand fixes. :smiley:

Been saying this for a while. But some guys told me it was a fail logic. Well…

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Seriously, instead of nerfing everything into a flat ground, they should just make more combo and synergy between different classes in a build, or between players, such that we can discover more amazing combo like the melstis and ausrine (yes, that’s the stuff that may actually need a nerf in pvp).

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KTOS unnerfs coming to ITOS were the first thing I saw anybody actually be excited about… and then it came out that it would be the reverse, and people started disappearing.

People are too busy blindly trying to nerf quick cast to use their heads. I’d REALLY love to see more combos and buffs coming.

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Most people are too retarded to see that a nerf to quick cast will just ended up like what happened to DPS swordsman from icbt2.

When you remove something that’s useful, all that left is lesser choice and lesser diversity in build. Somehow they believe that nerfing elememe will magically make other dps wizard class viable.

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0 cd skyliner was retarded to begin with. Most of ktos swordsman took it and imc couldnt go back on their stupid decision since that would make their population even less than they had. Same for linkers. They nerf it and other stuff now because ktos is dead?
Concerning balance itself, there should be a middle ground like reducing most of swords skills cd at least by half for example, overhauling aoe ratios and hitboxes, but they cant into it, because they never played their own game.

Swordsmen damage wasn’t high in the first place, monsters just had low health so all the high damage moves couldn’t even reach their full potential and low damage attacks were good enough to kill things quickly.

How many times did you kill things before the 15th hit of Multi-shot 15, Fireball, Needle Blow, Wugong Gu, Possession, Frost Cloud, Flame Ground, Zaibas, Cure etc back in ICBT2 or even now prior to 200. Almost all the time, very few things could eat a full multi-hit attack.

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Don’t forget that swordsman is still the top contender for wb back in icbt2 (probably because there is no fletcher 3), especially with cyclone.

At the current state, even without fletcher 3 swordsman is sht for wb.

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A Pyro 2 Ele C3 beat it out because Flame Ground 10, FB 10, Fire Pillar 5 and Frost Cloud 5 on a target that doesn’t move would beat out Cyclone put out drastically more hits than Cyclone 5.
Until you get someone like Dullahan moving around the map and then its garbage.
It was something like 33, 40, 31, I dont remember wtf Fire Pillars 5 hit count is, + Enchant Fire, Cafrisun with Sacrament, AA’s and Hail. Did a crapload of hits.

To be fair, values in Barb specifically were nerfed. Swordie’s damage wasn’t guttered, Barbarian’s was. And considering Barbarian was the hot-stuff in iCBT2, suddenly everyone realized the rest of Swordsmen were really lackluster aside the curb stomp additional damage contender.

I personally wished classes as more things such as skills or class wise attributes came into play. Like imagine if Elementalist’s fire explosion attribute didn’t only made all fire magic on things explode, but picture it actually having a tenative boost to fire damage flat or having fire magic ignore a scaling % of magic def. Or if the Freezing slow attribute had a chance of spreading Freezing to any unit around it in a small radius to control mobs?.

Instead of flat nerfng QC, you’d create viability in burst Elementalists (PyroEle), control Elementalists (CryoEle), and jack of trades Ele (Wiz3Ele). That’s what I can’t understand: People are so focused on nerfing things instead of making other options actually tantilizing to make, therefore killing the interest in a really popular choice.

Above all, the real thing that bugs me is IMC not giving people atleast Skill Reset Pots.

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pyro 2 was never good for wb. Fire ball which is the main damaging skill get knocked away. Flame ground can be cancelled by rain. Fire pillar level 5 +frost cloud was never as good as quick cast + frost cloud.

Also, that’s far too much investment just too reach the same damage of a highly attributed cyclone.

The base damage of cyclone is also much higher than pyro’s spell.